Player Matchup

Ymir
Ymir
Gold III
Avivage
Ymir
Gold III
Level 160
God Stats
10W - 14L
1,763 SR
Queue Stats
328W - 330L
1,640 MMR
Solo
Bakasura
Bakasura
Platinum V
EnergyDarKnis
Bakasura
Platinum V
Level 160
God Stats
3W - 1L
1,687 SR
Queue Stats
407W - 395L
1,638 MMR
Party 2
Izanami
Izanami
Gold I
Gena-996
Izanami
Gold I
Level 158
God Stats
12W - 10L
1,634 SR
Queue Stats
91W - 81L
1,657 MMR
Solo
Janus
Janus
Gold I
ZontroI
Janus
Gold I
Level 159
God Stats
21W - 27L
1,771 SR
Queue Stats
170W - 155L
1,680 MMR
Party 2
Cthulhu
Cthulhu
Gold I
erigonza
Cthulhu
Gold I
Level 77
God Stats
12W - 8L
1,724 SR
Queue Stats
245W - 234L
1,655 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,716 SR
1,654 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,703 SR
1,655 MMR
Medusa
Medusa
Gold III
Hooch
Medusa
Gold III
Level 121
God Stats
8W - 7L
1,628 SR
Queue Stats
74W - 67L
1,694 MMR
Party 1
Jing Wei
Jing Wei
Gold II
KrikaDoce_Gonbi
Jing Wei
Gold II
Level 121
God Stats
3W - 6L
1,742 SR
Queue Stats
223W - 229L
1,630 MMR
Solo
Guan Yu
Guan Yu
Gold V
PERCEPTXON
Guan Yu
Gold V
Level 53
God Stats
1W - 1L
1,824 SR
Queue Stats
19W - 14L
1,678 MMR
Solo
Bacchus
Bacchus
Gold I
eLegX
Bacchus
Gold I
Level 64
God Stats
14W - 14L
1,630 SR
Queue Stats
498W - 474L
1,628 MMR
Solo
Ra
Ra
Gold III
midorfeedm9
Ra
Gold III
Level 127
God Stats
7W - 5L
1,693 SR
Queue Stats
241W - 246L
1,647 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Avivage
Ymir
17
4 / 6 / 11
11,726
533
10,830
19,815
14,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
EnergyDarKnis
Bakasura
20
12 / 2 / 14
13,818
628
17,324
19,408
12,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Gena-996
Izanami
20
11 / 4 / 6
13,524
615
12,199
13,438
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
ZontroI
Janus
20
27 / 1 / 11
15,425
701
24,366
8,432
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
erigonza
Cthulhu
20
3 / 1 / 15
13,535
615
15,810
15,962
19,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SetDanzaburouScyllaCu ChulainnApollo

VS

Bans
Nu WaTsukuyomiGebKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hooch
Medusa
15
2 / 8 / 6
9,819
446
13,556
18,805
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
9
0 / 34 / 4
6,945
316
908
32,796
8,739
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Guan Yu
PERCEPTXON
Guan Yu
19
4 / 5 / 2
12,018
546
7,932
20,164
21,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bacchus
eLegX
Bacchus
14
2 / 6 / 7
9,546
434
7,113
16,657
16,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

20
6 / 4 / 3
12,593
572
11,641
15,109
6,874
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
36
57
Kills
14
14
Deaths
57
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ymir
Avivage
Ymir
4
6
11
1.58
W
Bakasura
EnergyDarKnis
Bakasura
12
2
14
9.5
W
Izanami
Gena-996
Izanami
11
4
6
3.5
L
Medusa
Hooch
Medusa
2
8
6
0.63
L
Jing Wei
0
34
4
0.06
L
Guan Yu
PERCEPTXON
Guan Yu
4
5
2
1
W
Janus
ZontroI
Janus
27
1
11
32.5
L
Bacchus
eLegX
Bacchus
2
6
7
0.92
W
Cthulhu
erigonza
Cthulhu
3
1
15
10.5
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,529
Damage
41,150
77,055
Taken
103,531
55,248
Mitigated
59,777
20,001
Healing
17,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Avivage
Ymir
10,830
1,708
0
2,472
19,815
14,322
1,005
4,130
15,685
76,928
0
W
Bakasura
EnergyDarKnis
Bakasura
17,324
12,813
0
6,632
19,408
12,881
3,203
4,398
15,010
0
79,729
W
Izanami
Gena-996
Izanami
12,199
9,048
0
3,799
13,438
5,233
7,500
4,496
8,942
0
97,811
L
Medusa
Hooch
Medusa
13,556
6,470
0
3,760
18,805
6,525
2,122
10,141
8,144
0
73,420
L
Jing Wei
908
397
0
0
32,796
8,739
0
17,171
14,504
0
4,039
L
Guan Yu
PERCEPTXON
Guan Yu
7,932
2,306
1,071
6,160
20,164
21,485
402
8,816
10,102
673
69,751
W
Janus
ZontroI
Janus
24,366
2,906
0
1,965
8,432
3,552
2,773
1,854
6,578
114,883
0
L
Bacchus
eLegX
Bacchus
7,113
752
0
1,432
16,657
16,154
192
6,688
8,646
31,618
0
W
Cthulhu
erigonza
Cthulhu
15,810
1,226
147
4,986
15,962
19,260
201
4,531
11,431
90,061
0
L
11,641
1,105
1,273
3,988
15,109
6,874
0
7,193
7,330
111,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,028
Gold Earned
50,921
757
Minions Killed
560
0
Camps Cleared
0
2,174,321
Distance Traveled
1,943,491
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,726
533
91
4
0
382,132
4
W
Bakasura
13,818
628
133
6
0
492,620
0
W
Izanami
13,524
615
163
7
0
390,957
2
L
Medusa
9,819
446
115
5
0
339,921
7
L
Jing Wei
6,945
316
0
0
0
417,786
0
L
Guan Yu
12,018
546
160
7
0
399,143
0
W
Janus
15,425
701
204
9
0
457,077
4
L
Bacchus
9,546
434
46
2
0
363,782
3
W
Cthulhu
13,535
615
166
8
0
451,535
4
L
Ra
12,593
572
239
11
0
422,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role