Player Matchup

Neith
Neith
AppychA
Neith
Level 160
God Stats
0W - 2L
1,593 SR
Queue Stats
106W - 80L
1,402 Elo+
Solo
Da Ji
Da Ji
Brunerah
Da Ji
Level 105
God Stats
0W - 1L
1,308 SR
Queue Stats
84W - 81L
1,418 Elo+
Solo
Discordia
Discordia
Greyatomick
Discordia
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,443 Elo+
Solo
Cthulhu
Cthulhu
SamusArankean
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Scar965
Odin
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 51L
1,559 Elo+
Solo
Team Averages
Level 120
1,480 SR
1,464 Elo+

VS

Team Averages
Level 129
1,544 SR
1,538 Elo+
Ymir
Ymir
IBrokenDreamI
Ymir
Level 158
God Stats
12W - 4L
1,733 SR
Queue Stats
272W - 165L
1,528 Elo+
Party 1
King Arthur
King Arthur
Zenithi
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
ZoeyGH
Bakasura
Level 105
God Stats
1W - 0L
1,264 SR
Queue Stats
13W - 12L
1,552 Elo+
Solo
Raijin
Raijin
alefsjunior
Raijin
Level 60
God Stats
7W - 2L
1,507 SR
Queue Stats
240W - 231L
1,496 Elo+
Solo
Hachiman
Hachiman
leokikuchi
Hachiman
Level 160
God Stats
3W - 3L
1,715 SR
Queue Stats
157W - 129L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AppychA
Neith
17
2 / 8 / 9
10,708
669
15,755
17,355
7,822
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Brunerah
Da Ji
18
7 / 6 / 8
11,429
714
13,753
16,379
9,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Greyatomick
Discordia
16
4 / 9 / 7
10,411
651
14,682
13,959
5,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
19
3 / 6 / 13
10,842
678
17,550
20,675
24,761
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Scar965
Odin
20
5 / 6 / 13
11,956
747
12,902
21,991
25,147
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 21
11,470
717
6,795
20,769
26,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Zenithi
King Arthur
20
8 / 4 / 16
12,372
773
15,801
23,341
28,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
ZoeyGH
Bakasura
20
9 / 4 / 14
12,262
766
15,040
19,683
13,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
18
8 / 6 / 13
11,735
733
20,172
13,730
6,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
leokikuchi
Hachiman
20
7 / 4 / 14
12,446
778
18,898
14,140
6,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
112
21
Kills
34
35
Deaths
21
50
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Neith
AppychA
Neith
2
8
9
0.81
L
Da Ji
Brunerah
Da Ji
7
6
8
1.83
L
Discordia
Greyatomick
Discordia
4
9
7
0.83
W
2
3
21
4.17
L
Cthulhu
3
6
13
1.58
L
Odin
Scar965
Odin
5
6
13
1.92
W
King Arthur
Zenithi
King Arthur
8
4
16
4
W
Bakasura
ZoeyGH
Bakasura
9
4
14
4
W
Raijin
8
6
13
2.42
W
Hachiman
leokikuchi
Hachiman
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,642
Damage
76,706
90,359
Taken
91,663
73,163
Mitigated
81,502
19,771
Healing
31,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AppychA
Neith
15,755
6,785
1,022
3,600
17,355
7,822
1,778
5,498
11,399
0
34,775
L
Da Ji
Brunerah
Da Ji
13,753
2,972
2,547
2,648
16,379
9,555
122
4,195
11,904
0
20,642
L
Discordia
Greyatomick
Discordia
14,682
2,085
1,492
1,110
13,959
5,878
59
4,954
8,431
21,437
0
W
6,795
539
395
1,868
20,769
26,406
235
7,867
12,902
9,183
0
L
Cthulhu
17,550
1,071
2,742
1,950
20,675
24,761
0
6,609
13,361
31,986
0
L
Odin
Scar965
Odin
12,902
2,739
1,251
1,409
21,991
25,147
40
5,711
15,369
1,497
24,842
W
King Arthur
Zenithi
King Arthur
15,801
446
2,990
8,478
23,341
28,037
154
9,190
13,805
0
35,662
W
Bakasura
ZoeyGH
Bakasura
15,040
10,623
1,083
6,983
19,683
13,711
1,307
4,648
15,035
0
22,441
W
Raijin
20,172
1,160
1,616
2,222
13,730
6,421
734
4,969
8,761
32,728
0
W
Hachiman
leokikuchi
Hachiman
18,898
8,754
1,525
3,965
14,140
6,927
3,300
6,098
8,042
0
45,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,346
Gold Earned
60,285
144
Minions Killed
165
0
Camps Cleared
0
1,245,793
Distance Traveled
1,341,973
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,708
669
48
3
0
218,016
5
L
Da Ji
11,429
714
11
1
0
273,663
3
L
Discordia
10,411
651
22
1
0
217,899
3
W
Ymir
11,470
717
11
1
0
242,707
0
L
Cthulhu
10,842
678
39
2
0
272,116
0
L
Odin
11,956
747
24
2
0
264,099
5
W
King Arthur
12,372
773
32
2
0
293,914
1
W
Bakasura
12,262
766
46
3
0
295,687
0
W
Raijin
11,735
733
31
2
0
261,163
0
W
Hachiman
12,446
778
45
3
0
248,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role