Player Matchup

King Arthur
King Arthur
Bloodalchemy
King Arthur
Level 26
God Stats
4W - 3L
1,412 SR
Queue Stats
116W - 119L
1,347 Elo+
Party 1
Set
Set
NecronFury
Set
Level 13
God Stats
25W - 26L
1,178 SR
Queue Stats
94W - 80L
1,260 Elo+
Solo
Izanami
Izanami
RED0390
Izanami
Level 23
God Stats
32W - 41L
1,513 SR
Queue Stats
308W - 367L
1,338 Elo+
Party 1
Chronos
Chronos
Sonbergson7
Chronos
Level 20
God Stats
15W - 18L
1,534 SR
Queue Stats
67W - 95L
1,308 Elo+
Solo
Scylla
Scylla
crictumcrusum
Scylla
Level 15
God Stats
1W - 1L
1,344 SR
Queue Stats
32W - 39L
1,336 Elo+
Solo
Team Averages
Level 19
1,396 SR
1,318 Elo+

VS

Team Averages
Level 26
1,636 SR
1,456 Elo+
Ymir
Ymir
KR0NNoS
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,393 Elo+
Solo
Ares
Ares
TUB15
Ares
Level 10
God Stats
0W - 1L
1,470 SR
Queue Stats
12W - 17L
1,324 Elo+
Solo
Izanami
Izanami
Trapki11z
Izanami
Level 62
God Stats
13W - 14L
1,622 SR
Queue Stats
16W - 22L
1,500 Elo+
Party 2
Scylla
Scylla
berrywerry66
Scylla
Level 8
God Stats
0W - 1L
1,711 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 2
Pele
Pele
melamamaz
Pele
Level 21
God Stats
5W - 3L
1,878 SR
Queue Stats
287W - 227L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodalchemy
King Arthur
18
3 / 4 / 14
12,404
477
19,762
32,709
32,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
18 / 3 / 2
14,577
561
20,786
23,985
11,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
RED0390
Izanami
16
3 / 4 / 7
10,553
406
9,688
18,355
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Sonbergson7
Chronos
18
3 / 5 / 3
11,644
448
9,027
13,999
6,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
0 / 4 / 5
12,109
466
3,659
9,765
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
KR0NNoS
Ymir
8
1 / 2 / 0
8,069
310
3,562
6,719
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ares
TUB15
Ares
17
1 / 12 / 4
11,040
425
4,491
23,531
18,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Trapki11z
Izanami
18
3 / 6 / 10
12,489
480
26,640
22,344
8,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
19
5 / 3 / 4
11,823
455
16,248
11,291
4,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
20
10 / 4 / 5
13,535
521
24,198
22,314
11,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
43
27
Kills
20
20
Deaths
27
31
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bloodalchemy
King Arthur
3
4
14
2.5
L
Ymir
KR0NNoS
Ymir
1
2
0
0.5
W
18
3
2
6.33
W
Izanami
RED0390
Izanami
3
4
7
1.63
W
Chronos
Sonbergson7
Chronos
3
5
3
0.9
L
Ares
TUB15
Ares
1
12
4
0.25
L
Izanami
Trapki11z
Izanami
3
6
10
1.33
L
Scylla
5
3
4
2.33
W
0
4
5
0.63
L
Pele
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,922
Damage
75,139
98,813
Taken
86,199
59,906
Mitigated
45,753
31,340
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bloodalchemy
King Arthur
19,762
2,396
818
12,549
32,709
32,901
323
8,926
23,522
0
68,678
L
Ymir
KR0NNoS
Ymir
3,562
513
0
168
6,719
2,940
31
0
6,443
16,127
0
W
20,786
9,394
0
7,999
23,985
11,947
1,548
5,372
18,533
0
87,681
W
Izanami
RED0390
Izanami
9,688
5,623
0
4,429
18,355
5,679
3,454
6,121
11,918
0
55,745
W
Chronos
Sonbergson7
Chronos
9,027
2,910
0
4,638
13,999
6,459
1,905
1,581
12,372
59,133
0
L
Ares
TUB15
Ares
4,491
654
0
725
23,531
18,283
93
2,872
20,513
37,325
0
L
Izanami
Trapki11z
Izanami
26,640
17,000
183
8,310
22,344
8,545
2,591
4,123
18,121
0
83,378
L
Scylla
16,248
1,491
0
1,066
11,291
4,375
479
739
10,427
72,474
0
W
3,659
111
0
907
9,765
2,920
2,570
1,506
8,167
67,004
0
L
Pele
24,198
5,872
0
5,811
22,314
11,610
0
4,952
16,812
0
109,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,287
Gold Earned
56,956
596
Minions Killed
486
0
Camps Cleared
0
2,387,587
Distance Traveled
2,021,439
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,404
477
92
4
0
497,555
1
L
Ymir
8,069
310
30
1
0
196,111
1
W
Set
14,577
561
134
5
0
503,796
4
W
Izanami
10,553
406
98
4
0
464,852
1
W
Chronos
11,644
448
111
4
0
431,272
5
L
Ares
11,040
425
50
2
0
390,100
10
L
Izanami
12,489
480
118
5
0
414,792
4
L
Scylla
11,823
455
137
5
0
483,674
4
W
Scylla
12,109
466
161
6
0
490,112
0
L
Pele
13,535
521
151
6
0
536,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role