Player Matchup

Cerberus
Cerberus
CalamarMalo
Cerberus
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 175L
1,512 Elo+
Solo
Nu Wa
Nu Wa
GingerSnapBackz
Nu Wa
Level 89
God Stats
31W - 19L
1,690 SR
Queue Stats
55W - 46L
1,550 Elo+
Solo
Neith
Neith
ShaneDRG
Neith
Level 103
God Stats
5W - 2L
1,500 SR
Queue Stats
65W - 74L
1,598 Elo+
Party 1
Hercules
Hercules
Shezmu23
Hercules
Level 123
God Stats
7W - 5L
1,602 SR
Queue Stats
96W - 79L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
VolitiveMeteorX
Zhong Kui
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 44L
1,685 Elo+
Party 1
Team Averages
Level 119
1,558 SR
1,564 Elo+

VS

Team Averages
Level 107
1,545 SR
1,497 Elo+
Hera
Hera
FrotoTBAGNZ
Hera
Level 156
God Stats
0W - 1L
1,733 SR
Queue Stats
58W - 64L
1,524 Elo+
Solo
Ne Zha
Ne Zha
G7Kappa
Ne Zha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 87L
1,380 Elo+
Solo
Zhong Kui
Zhong Kui
MegaPegasu
Zhong Kui
Level 76
God Stats
7W - 14L
1,505 SR
Queue Stats
36W - 49L
1,506 Elo+
Solo
Osiris
Osiris
n1 Hero
Osiris
Level 150
God Stats
10W - 12L
1,458 SR
Queue Stats
307W - 308L
1,594 Elo+
Solo
Heimdallr
Heimdallr
ptymois507
Heimdallr
Level 88
God Stats
25W - 33L
1,527 SR
Queue Stats
418W - 407L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CalamarMalo
Cerberus
15
2 / 4 / 14
8,930
812
5,881
11,539
10,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 0 / 12
8,944
813
8,490
3,295
1,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ShaneDRG
Neith
15
5 / 4 / 9
9,239
840
9,897
10,033
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Shezmu23
Hercules
16
8 / 2 / 7
10,647
968
9,674
13,575
8,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
VolitiveMeteorX
Zhong Kui
16
4 / 5 / 10
9,087
826
9,968
11,311
8,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 10
9,484
862
11,155
8,467
3,125
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
G7Kappa
Ne Zha
14
3 / 2 / 7
8,337
758
10,110
7,702
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
MegaPegasu
Zhong Kui
15
2 / 6 / 4
9,299
845
6,779
13,385
6,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
n1 Hero
Osiris
14
4 / 3 / 6
9,598
873
7,775
16,827
12,281
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
ptymois507
Heimdallr
13
2 / 5 / 4
7,701
700
5,961
8,544
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
21
Kills
15
15
Deaths
21
52
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CalamarMalo
Cerberus
2
4
14
2.25
L
4
5
10
1.8
L
Ne Zha
G7Kappa
Ne Zha
3
2
7
3.25
W
2
0
12
8
L
Zhong Kui
MegaPegasu
Zhong Kui
2
6
4
0.67
W
Neith
ShaneDRG
Neith
5
4
9
2.38
W
Hercules
Shezmu23
Hercules
8
2
7
5.75
W
Zhong Kui
VolitiveMeteorX
Zhong Kui
4
5
10
1.8
L
Osiris
n1 Hero
Osiris
4
3
6
2.33
L
Heimdallr
ptymois507
Heimdallr
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,910
Damage
41,780
49,753
Taken
54,925
32,577
Mitigated
29,247
10,534
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CalamarMalo
Cerberus
5,881
175
0
1,594
11,539
10,090
49
2,533
9,006
26,352
0
L
11,155
2,776
0
826
8,467
3,125
137
3,887
4,505
31,269
0
L
Ne Zha
G7Kappa
Ne Zha
10,110
2,951
0
739
7,702
3,446
509
3,467
4,169
0
22,957
W
8,490
3,070
66
425
3,295
1,075
1,599
1,131
2,164
19,623
0
L
Zhong Kui
MegaPegasu
Zhong Kui
6,779
702
74
3,083
13,385
6,735
289
6,475
6,806
31,097
0
W
Neith
ShaneDRG
Neith
9,897
4,490
0
2,579
10,033
4,221
536
4,508
5,525
0
24,353
W
Hercules
Shezmu23
Hercules
9,674
3,975
0
2,646
13,575
8,443
0
5,887
7,688
0
22,312
W
Zhong Kui
VolitiveMeteorX
Zhong Kui
9,968
1,237
0
3,224
11,311
8,748
447
4,028
7,283
26,260
0
L
Osiris
n1 Hero
Osiris
7,775
1,467
0
2,973
16,827
12,281
431
6,321
10,406
0
22,274
L
Heimdallr
ptymois507
Heimdallr
5,961
2,832
0
393
8,544
3,660
474
4,561
3,983
0
22,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,847
Gold Earned
44,419
203
Minions Killed
242
6
Camps Cleared
8
970,332
Distance Traveled
939,916
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,930
812
63
6
2
209,713
4
L
Hera
9,484
862
62
6
2
164,392
2
L
Ne Zha
8,337
758
36
3
2
203,719
4
W
Nu Wa
8,944
813
29
3
0
127,878
0
L
Zhong Kui
9,299
845
66
6
2
190,613
2
W
Neith
9,239
840
41
4
1
186,982
0
W
Hercules
10,647
968
31
3
1
213,155
4
W
Zhong Kui
9,087
826
39
4
2
232,604
4
L
Osiris
9,598
873
28
3
0
203,500
3
L
Heimdallr
7,701
700
50
5
2
177,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role