Player Matchup

Eset
Eset
AshBeltal
Eset
Level 21
God Stats
4W - 5L
1,560 SR
Queue Stats
78W - 62L
1,574 Elo+
Party 2
King Arthur
King Arthur
FoucksbaHo
King Arthur
Level 18
God Stats
28W - 20L
1,572 SR
Queue Stats
30W - 20L
1,464 Elo+
Party 2
Cernunnos
Cernunnos
RobenzZz
Cernunnos
Level 47
God Stats
4W - 3L
1,537 SR
Queue Stats
144W - 95L
1,617 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sakeiru
Tsukuyomi
Level 14
God Stats
1W - 2L
1,554 SR
Queue Stats
25W - 17L
1,619 Elo+
Party 2
Ares
Ares
jywathe
Ares
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,601 Elo+
Party 2
Team Averages
Level 22
1,544 SR
1,575 Elo+

VS

Team Averages
Level 28
1,647 SR
1,529 Elo+
Merlin
Merlin
FeeltheVoid
Merlin
Level 28
God Stats
9W - 3L
1,772 SR
Queue Stats
90W - 66L
1,482 Elo+
Solo
Arachne
Arachne
NikoHelpAHH
Arachne
Level 27
God Stats
42W - 31L
1,640 SR
Queue Stats
401W - 437L
1,521 Elo+
Solo
Ganesha
Ganesha
Paddi619
Ganesha
Level 28
God Stats
3W - 2L
1,605 SR
Queue Stats
45W - 40L
1,571 Elo+
Party 1
Achilles
Achilles
Veezarа
Achilles
Level 27
God Stats
50W - 37L
1,525 SR
Queue Stats
213W - 228L
1,510 Elo+
Solo
Izanami
Izanami
levleolr
Izanami
Level 29
God Stats
30W - 17L
1,695 SR
Queue Stats
166W - 167L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
2 / 12 / 2
9,751
424
16,786
18,266
6,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
FoucksbaHo
King Arthur
15
0 / 10 / 0
9,275
403
6,177
30,775
23,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
RobenzZz
Cernunnos
19
1 / 2 / 3
11,902
517
15,848
20,378
11,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Sakeiru
Tsukuyomi
17
2 / 4 / 1
10,215
444
8,142
16,304
6,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ares
jywathe
Ares
13
1 / 9 / 1
8,957
389
4,502
20,118
16,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
11 / 1 / 13
13,582
591
21,573
11,268
5,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
NikoHelpAHH
Arachne
19
11 / 3 / 13
13,493
587
9,108
17,615
8,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Paddi619
Ganesha
16
0 / 1 / 25
12,479
543
7,853
20,899
28,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Veezarа
Achilles
20
7 / 0 / 7
13,677
595
23,037
15,222
14,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
levleolr
Izanami
20
8 / 1 / 13
13,600
591
21,759
22,740
12,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
108
6
Kills
37
37
Deaths
6
7
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Eset
2
12
2
0.25
W
Merlin
11
1
13
17.5
L
King Arthur
FoucksbaHo
King Arthur
0
10
0
0
W
Arachne
NikoHelpAHH
Arachne
11
3
13
5.83
W
Ganesha
Paddi619
Ganesha
0
1
25
12.5
L
Cernunnos
RobenzZz
Cernunnos
1
2
3
1.25
L
Tsukuyomi
Sakeiru
Tsukuyomi
2
4
1
0.63
W
Achilles
Veezarа
Achilles
7
0
7
10.5
L
Ares
jywathe
Ares
1
9
1
0.17
W
Izanami
levleolr
Izanami
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,455
Damage
83,330
105,841
Taken
87,744
65,042
Mitigated
69,873
22,391
Healing
38,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
16,786
984
715
2,205
18,266
6,715
0
6,517
11,348
63,639
0
W
Merlin
21,573
936
832
2,859
11,268
5,880
2,441
5,177
5,666
72,145
0
L
King Arthur
FoucksbaHo
King Arthur
6,177
564
0
4,962
30,775
23,438
168
8,686
21,876
34
53,820
W
Arachne
NikoHelpAHH
Arachne
9,108
6,158
0
8,432
17,615
8,063
1,192
2,801
13,729
0
76,551
W
Ganesha
Paddi619
Ganesha
7,853
1,580
0
4,490
20,899
28,912
191
6,863
13,667
32,414
0
L
Cernunnos
RobenzZz
Cernunnos
15,848
8,309
0
6,251
20,378
11,636
0
4,204
15,998
0
100,525
L
Tsukuyomi
Sakeiru
Tsukuyomi
8,142
1,478
0
6,648
16,304
6,281
0
3,790
12,319
0
76,866
W
Achilles
Veezarа
Achilles
23,037
7,426
0
5,203
15,222
14,721
3,124
2,979
11,770
969
80,571
L
Ares
jywathe
Ares
4,502
335
0
1,610
20,118
16,972
0
5,660
14,272
15,740
0
W
Izanami
levleolr
Izanami
21,759
16,404
0
16,603
22,740
12,297
9,962
4,134
18,464
0
159,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,100
Gold Earned
66,831
558
Minions Killed
617
0
Camps Cleared
0
2,087,663
Distance Traveled
2,196,295
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,751
424
122
5
0
385,446
6
W
Merlin
13,582
591
124
5
0
447,431
1
L
King Arthur
9,275
403
116
5
0
373,608
1
W
Arachne
13,493
587
107
5
0
491,166
3
W
Ganesha
12,479
543
5
0
0
407,350
3
L
Cernunnos
11,902
517
167
7
0
405,527
3
L
Tsukuyomi
10,215
444
132
6
0
501,476
3
W
Achilles
13,677
595
126
5
0
473,966
6
L
Ares
8,957
389
21
1
0
421,606
3
W
Izanami
13,600
591
255
11
0
376,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role