Player Matchup

Cerberus
Cerberus
MissGiggles1580
Cerberus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,613 Elo+
Solo
Bellona
Bellona
Puff Dady5671
Bellona
Level 25
God Stats
6W - 1L
1,424 SR
Queue Stats
26W - 29L
1,394 Elo+
Solo
Neith
Neith
SharkBateWhoha
Neith
Level 28
God Stats
6W - 3L
1,708 SR
Queue Stats
155W - 157L
1,512 Elo+
Solo
Pele
Pele
SweenyPlays
Pele
Level 28
God Stats
22W - 15L
1,777 SR
Queue Stats
530W - 541L
1,467 Elo+
Solo
Nike
Nike
xXBullWinkleXx7
Nike
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
174W - 206L
1,359 Elo+
Solo
Team Averages
Level 26
1,582 SR
1,469 Elo+

VS

Team Averages
Level 26
1,503 SR
1,432 Elo+
Cerberus
Cerberus
Jacob-Pete
Cerberus
Level 11
God Stats
8W - 9L
1,500 SR
Queue Stats
16W - 28L
1,325 Elo+
Party 1
Danzaburou
Danzaburou
Jake_1502
Danzaburou
Level 22
God Stats
125W - 126L
1,454 SR
Queue Stats
168W - 183L
1,354 Elo+
Party 1
Cu Chulainn
Cu Chulainn
YoItsSchmall
Cu Chulainn
Level 25
God Stats
1W - 2L
1,318 SR
Queue Stats
140W - 157L
1,446 Elo+
Party 1
Achilles
Achilles
jxrddean
Achilles
Level 44
God Stats
9W - 9L
1,500 SR
Queue Stats
422W - 434L
1,465 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kingyeeteth6296
Ah Muzen Cab
Level 29
God Stats
3W - 2L
1,744 SR
Queue Stats
42W - 65L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 3 / 5
5,573
557
3,139
9,272
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
10
2 / 2 / 2
5,721
572
2,181
4,384
3,642
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
6 / 0 / 1
6,561
656
5,603
6,605
1,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 3 / 1
6,335
634
4,015
8,107
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
7 / 1 / 0
6,723
672
8,012
5,603
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jacob-Pete
Cerberus
9
2 / 4 / 2
5,377
538
4,359
8,072
3,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Jake_1502
Danzaburou
8
2 / 3 / 1
4,911
491
5,395
6,479
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
YoItsSchmall
Cu Chulainn
9
1 / 4 / 0
4,967
497
2,293
6,616
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
jxrddean
Achilles
9
3 / 3 / 0
5,520
552
2,050
6,488
4,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
kingyeeteth6296
Ah Muzen Cab
7
1 / 4 / 1
4,755
476
2,211
6,284
1,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
18
Kills
9
9
Deaths
18
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Jacob-Pete
Cerberus
2
4
2
0.75
L
Danzaburou
Jake_1502
Danzaburou
2
3
1
0.83
W
Cerberus
1
3
5
1.17
W
Bellona
2
2
2
1.5
W
6
0
1
6.5
W
2
3
1
0.83
L
Cu Chulainn
YoItsSchmall
Cu Chulainn
1
4
0
0.25
L
Achilles
jxrddean
Achilles
3
3
0
1
L
Ah Muzen Cab
kingyeeteth6296
Ah Muzen Cab
1
4
1
0.38
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,950
Damage
16,308
33,971
Taken
33,939
15,436
Mitigated
14,423
9,265
Healing
6,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Jacob-Pete
Cerberus
4,359
517
381
1,976
8,072
3,228
0
1,709
6,363
14,266
0
L
Danzaburou
Jake_1502
Danzaburou
5,395
2,669
0
1,292
6,479
1,605
0
1,430
5,049
0
21,100
W
Cerberus
3,139
185
0
1,235
9,272
3,169
303
3,340
5,932
13,023
0
W
Bellona
2,181
922
0
196
4,384
3,642
757
0
4,384
0
22,229
W
5,603
2,985
0
3,728
6,605
1,784
472
988
5,617
0
31,364
W
4,015
996
0
3,242
8,107
2,590
378
31
8,076
0
40,627
L
Cu Chulainn
YoItsSchmall
Cu Chulainn
2,293
766
0
606
6,616
2,941
0
0
6,391
0
10,397
L
Achilles
jxrddean
Achilles
2,050
764
0
1,008
6,488
4,854
0
0
6,334
0
25,941
L
Ah Muzen Cab
kingyeeteth6296
Ah Muzen Cab
2,211
1,271
0
1,476
6,284
1,795
69
0
6,284
0
18,533
W
8,012
2,705
0
864
5,603
4,251
1,054
0
5,603
0
32,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,913
Gold Earned
25,530
292
Minions Killed
167
0
Camps Cleared
0
944,436
Distance Traveled
925,257
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,377
538
38
4
0
207,615
0
L
Danzaburou
4,911
491
36
4
0
175,321
0
W
Cerberus
5,573
557
30
3
0
161,684
1
W
Bellona
5,721
572
43
4
0
193,596
0
W
Neith
6,561
656
69
7
0
179,527
0
W
Pele
6,335
634
96
10
0
218,174
1
L
Cu Chulainn
4,967
497
21
2
0
192,432
1
L
Achilles
5,520
552
53
5
0
209,591
2
L
Ah Muzen Cab
4,755
476
19
2
0
140,298
0
W
Nike
6,723
672
54
5
0
191,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role