Player Matchup

Anhur
Anhur
Dekalia
Anhur
Level 25
God Stats
3W - 5L
1,500 SR
Queue Stats
183W - 203L
1,659 Elo+
Solo
Cerberus
Cerberus
ZMonay
Cerberus
Level 25
God Stats
12W - 10L
1,777 SR
Queue Stats
302W - 292L
1,586 Elo+
Solo
Mulan
Mulan
john_bart23
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,506 Elo+
Solo
Kukulkan
Kukulkan
jpeg1974
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,562 Elo+
Solo
Pele
Pele
wickedlola316
Pele
Level 26
God Stats
8W - 9L
1,608 SR
Queue Stats
374W - 467L
1,395 Elo+
Solo
Team Averages
Level 21
1,577 SR
1,542 Elo+

VS

Team Averages
Level 27
1,691 SR
1,593 Elo+
Apollo
Apollo
FrostyBloke
Apollo
Level 27
God Stats
23W - 12L
1,689 SR
Queue Stats
81W - 70L
1,531 Elo+
Solo
Ares
Ares
MordiggianReborn
Ares
Level 29
God Stats
22W - 10L
1,707 SR
Queue Stats
30W - 23L
1,674 Elo+
Solo
Tiamat
Tiamat
NoGankzz
Tiamat
Level 23
God Stats
4W - 2L
1,764 SR
Queue Stats
87W - 53L
1,671 Elo+
Solo
Jormungandr
Jormungandr
ZionLiot
Jormungandr
Level 25
God Stats
2W - 0L
1,796 SR
Queue Stats
4W - 2L
1,615 Elo+
Solo
Set
Set
tink245
Set
Level 29
God Stats
4W - 7L
1,498 SR
Queue Stats
199W - 257L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dekalia
Anhur
8
1 / 4 / 0
4,579
509
3,800
7,183
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
ZMonay
Cerberus
1
0 / 1 / 0
3,306
367
281
1,137
248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

7
0 / 1 / 0
4,195
466
2,167
4,118
1,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
jpeg1974
Kukulkan
4
0 / 5 / 0
3,602
400
1,214
4,705
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 6 / 0
4,778
531
3,301
8,151
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
5 / 0 / 4
5,883
654
5,027
5,076
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 1 / 4
5,024
558
1,559
5,342
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
NoGankzz
Tiamat
11
7 / 1 / 3
6,370
708
5,579
3,197
2,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
ZionLiot
Jormungandr
9
0 / 0 / 1
5,025
558
2,467
3,318
1,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
9
5 / 0 / 1
5,443
605
2,590
3,626
1,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
17
17
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
Dekalia
Anhur
1
4
0
0.25
W
Apollo
5
0
4
7
W
0
1
4
2
W
Tiamat
NoGankzz
Tiamat
7
1
3
8.5
L
Cerberus
ZMonay
Cerberus
0
1
0
0
W
Jormungandr
ZionLiot
Jormungandr
0
0
1
0.5
L
0
1
0
0
L
Kukulkan
jpeg1974
Kukulkan
0
5
0
0
W
Set
5
0
1
5.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,763
Damage
17,222
25,294
Taken
20,559
7,400
Mitigated
8,351
6,589
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Dekalia
Anhur
3,800
2,084
0
2,505
7,183
1,829
93
1,820
5,363
0
21,873
W
Apollo
5,027
3,365
0
2,959
5,076
1,288
1,340
437
4,639
0
23,034
W
1,559
132
0
1,619
5,342
2,078
273
140
5,202
16,443
0
W
Tiamat
NoGankzz
Tiamat
5,579
1,193
0
971
3,197
2,096
0
406
2,791
27,102
0
L
Cerberus
ZMonay
Cerberus
281
42
0
396
1,137
248
0
134
1,003
1,518
0
W
Jormungandr
ZionLiot
Jormungandr
2,467
1,036
0
799
3,318
1,870
310
176
2,917
20,807
0
L
2,167
369
0
900
4,118
1,917
0
2,462
1,656
0
11,815
L
Kukulkan
jpeg1974
Kukulkan
1,214
174
0
270
4,705
1,348
0
2,698
2,007
8,060
0
W
Set
2,590
1,249
0
1,079
3,626
1,019
577
336
3,290
0
17,568
L
3,301
1,226
0
2,518
8,151
2,058
0
2,491
5,660
0
20,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,460
Gold Earned
27,745
110
Minions Killed
195
0
Camps Cleared
0
671,007
Distance Traveled
853,515
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,579
509
37
4
0
147,043
2
W
Apollo
5,883
654
44
5
0
165,036
1
W
Ares
5,024
558
28
3
0
182,140
0
W
Tiamat
6,370
708
53
6
0
178,737
0
L
Cerberus
3,306
367
1
0
0
30,607
0
W
Jormungandr
5,025
558
33
4
0
157,694
0
L
Mulan
4,195
466
24
3
0
151,996
4
L
Kukulkan
3,602
400
9
1
0
149,107
1
W
Set
5,443
605
37
4
0
169,908
4
L
Pele
4,778
531
39
4
0
192,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role