Player Matchup

Nemesis
Nemesis
CarriggIsAWeeb
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,598 Elo+
Party 3
Olorun
Olorun
KinKiJim69
Olorun
Level 67
God Stats
2W - 3L
1,729 SR
Queue Stats
417W - 395L
1,572 Elo+
Party 1
Janus
Janus
Kross Mitch
Janus
Level 128
God Stats
4W - 3L
1,509 SR
Queue Stats
122W - 68L
1,638 Elo+
Party 3
Neith
Neith
Saitabu
Neith
Level 69
God Stats
3W - 6L
1,107 SR
Queue Stats
320W - 318L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
Spyker008
Sylvanus
Level 7
God Stats
16W - 6L
1,848 SR
Queue Stats
26W - 14L
1,591 Elo+
Party 1
Team Averages
Level 58
1,539 SR
1,585 Elo+

VS

Team Averages
Level 93
1,550 SR
1,771 Elo+
Cernunnos
Cernunnos
Asaltino
Cernunnos
Level 40
God Stats
12W - 3L
1,765 SR
Queue Stats
255W - 202L
1,574 Elo+
Solo
Agni
Agni
CallumBrockk
Agni
Level 128
God Stats
1W - 2L
1,236 SR
Queue Stats
266W - 118L
1,824 Elo+
Party 2
Nike
Nike
Frostbitw
Nike
Level 39
God Stats
4W - 1L
1,496 SR
Queue Stats
256W - 81L
1,869 Elo+
Party 2
Bellona
Bellona
ReganBrock
Bellona
Level 132
God Stats
3W - 1L
1,500 SR
Queue Stats
225W - 100L
1,780 Elo+
Party 2
Cthulhu
Cthulhu
Svén
Cthulhu
Level 126
God Stats
18W - 6L
1,754 SR
Queue Stats
288W - 115L
1,806 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 0
3,379
676
438
2,258
544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
KinKiJim69
Olorun
7
0 / 0 / 0
3,626
725
755
2,257
438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 0 / 0
3,462
692
114
2,108
287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
Saitabu
Neith
5
0 / 3 / 1
3,304
661
1,193
4,105
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Spyker008
Sylvanus
1
0 / 0 / 0
939
188
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Asaltino
Cernunnos
6
1 / 0 / 0
3,544
709
911
1,589
338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
4 / 0 / 1
4,446
889
2,792
1,707
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nike
6
0 / 0 / 0
3,495
699
1,459
1,877
709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
ReganBrock
Bellona
6
0 / 1 / 3
3,669
734
1,304
1,983
1,583
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Svén
Cthulhu
6
0 / 0 / 0
3,188
638
341
1,450
599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Asaltino
Cernunnos
1
0
0
1
W
4
0
1
4.5
L
1
2
0
0.5
W
Nike
0
0
0
0
L
Olorun
KinKiJim69
Olorun
0
0
0
0
L
0
0
0
0
W
Bellona
ReganBrock
Bellona
0
1
3
1.5
L
Neith
Saitabu
Neith
0
3
1
0.17
L
Sylvanus
Spyker008
Sylvanus
0
0
0
0
W
Cthulhu
Svén
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,500
Damage
6,807
10,728
Taken
8,606
2,389
Mitigated
3,600
2,918
Healing
3,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Asaltino
Cernunnos
911
549
0
780
1,589
338
0
713
876
0
12,284
W
2,792
383
0
1,063
1,707
371
37
0
1,707
14,796
0
L
438
186
0
80
2,258
544
0
887
1,288
0
10,152
W
Nike
1,459
156
0
1,000
1,877
709
0
96
1,763
0
13,283
L
Olorun
KinKiJim69
Olorun
755
322
0
792
2,257
438
0
151
2,031
17,034
0
L
114
0
0
1,125
2,108
287
0
0
1,983
13,479
0
W
Bellona
ReganBrock
Bellona
1,304
531
0
250
1,983
1,583
0
0
1,983
0
14,553
L
Neith
Saitabu
Neith
1,193
552
0
921
4,105
1,120
0
1,692
2,168
0
12,037
L
Sylvanus
Spyker008
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Svén
Cthulhu
341
0
0
272
1,450
599
27
42
1,408
9,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,710
Gold Earned
18,342
134
Minions Killed
153
0
Camps Cleared
0
369,877
Distance Traveled
468,242
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
3,544
709
34
7
0
88,349
2
W
Agni
4,446
889
38
8
0
104,017
2
L
Nemesis
3,379
676
26
5
0
99,926
0
W
Nike
3,495
699
28
6
0
85,329
1
L
Olorun
3,626
725
41
8
0
89,556
1
L
Janus
3,462
692
39
8
0
92,679
0
W
Bellona
3,669
734
38
8
0
104,326
0
L
Neith
3,304
661
28
6
0
87,716
1
L
Sylvanus
939
188
0
0
0
0
0
W
Cthulhu
3,188
638
15
3
0
86,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role