Player Matchup

Anubis
Anubis
AigelTatarin
Anubis
Level 29
God Stats
1W - 0L
1,254 SR
Queue Stats
3W - 5L
1,407 Elo+
Party 1
Cerberus
Cerberus
JOKER2011
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,767 Elo+
Party 1
Nemesis
Nemesis
Rimirik
Nemesis
Level 44
God Stats
2W - 2L
1,645 SR
Queue Stats
3W - 7L
1,346 Elo+
Party 1
Khepri
Khepri
Scorbinka
Khepri
Level 7
God Stats
3W - 0L
1,659 SR
Queue Stats
3W - 0L
1,767 Elo+
Party 1
Chernobog
Chernobog
xMorfikx
Chernobog
Level 36
God Stats
3W - 0L
1,815 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 1
Team Averages
Level 26
1,575 SR
1,541 Elo+

VS

Team Averages
Level 28
1,582 SR
1,567 Elo+
Hou Yi
Hou Yi
BarraBinBarraBas
Hou Yi
Level 43
God Stats
2W - 4L
1,492 SR
Queue Stats
45W - 58L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
Fenris2018
Sylvanus
Level 26
God Stats
1W - 5L
1,500 SR
Queue Stats
45W - 40L
1,464 Elo+
Solo
Bellona
Bellona
KeTeMeT0
Bellona
Level 18
God Stats
3W - 3L
1,776 SR
Queue Stats
48W - 61L
1,588 Elo+
Party 2
Thor
Thor
SiSxHer0x
Thor
Level 24
God Stats
2W - 4L
1,643 SR
Queue Stats
56W - 32L
1,682 Elo+
Solo
Ah Puch
Ah Puch
aday999
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
442W - 460L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
16 / 3 / 6
12,625
631
22,750
13,237
7,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
JOKER2011
Cerberus
14
1 / 5 / 4
8,363
418
5,077
11,503
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Rimirik
Nemesis
19
8 / 4 / 9
12,283
614
18,784
20,075
9,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Scorbinka
Khepri
14
1 / 4 / 8
9,676
484
6,480
12,492
12,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
xMorfikx
Chernobog
15
3 / 2 / 10
9,210
461
7,888
10,747
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 3
9,107
455
11,553
16,280
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Fenris2018
Sylvanus
13
0 / 3 / 3
8,275
414
4,924
14,090
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
KeTeMeT0
Bellona
16
5 / 6 / 3
10,509
525
17,056
19,255
15,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
16
8 / 4 / 3
10,345
517
9,075
12,222
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
aday999
Ah Puch
13
2 / 11 / 3
8,407
420
6,236
18,826
4,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
29
Kills
18
18
Deaths
29
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
16
3
6
6.33
L
3
5
3
0.9
L
Sylvanus
Fenris2018
Sylvanus
0
3
3
0.5
W
Cerberus
JOKER2011
Cerberus
1
5
4
0.6
L
Bellona
KeTeMeT0
Bellona
5
6
3
1.08
W
Nemesis
Rimirik
Nemesis
8
4
9
3.13
W
Khepri
Scorbinka
Khepri
1
4
8
1.25
L
Thor
8
4
3
2.38
L
Ah Puch
aday999
Ah Puch
2
11
3
0.32
W
Chernobog
xMorfikx
Chernobog
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,979
Damage
48,844
68,054
Taken
80,673
41,803
Mitigated
41,765
26,739
Healing
19,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
22,750
1,812
0
6,606
13,237
7,628
2,068
4,210
8,984
67,201
0
L
11,553
4,257
0
5,490
16,280
5,733
0
3,413
12,842
0
50,077
L
Sylvanus
Fenris2018
Sylvanus
4,924
715
898
5,046
14,090
11,602
624
5,850
8,190
28,573
0
W
Cerberus
JOKER2011
Cerberus
5,077
451
0
1,702
11,503
8,342
470
1,862
9,310
22,720
0
L
Bellona
KeTeMeT0
Bellona
17,056
3,961
0
1,552
19,255
15,769
907
8,978
10,002
10,152
50,787
W
Nemesis
Rimirik
Nemesis
18,784
11,204
0
11,468
20,075
9,351
1,337
3,092
16,758
0
81,838
W
Khepri
Scorbinka
Khepri
6,480
541
0
1,617
12,492
12,562
56
3,457
9,010
19,305
0
L
Thor
9,075
3,445
0
4,334
12,222
3,848
0
3,660
8,537
0
59,929
L
Ah Puch
aday999
Ah Puch
6,236
820
0
1,820
18,826
4,813
0
12,031
6,795
39,670
0
W
Chernobog
xMorfikx
Chernobog
7,888
4,904
0
5,346
10,747
3,920
3,000
1,648
9,074
0
60,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,157
Gold Earned
46,643
457
Minions Killed
443
0
Camps Cleared
0
1,785,207
Distance Traveled
1,400,268
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,625
631
126
6
0
308,386
3
L
Hou Yi
9,107
455
96
5
0
300,223
4
L
Sylvanus
8,275
414
42
2
0
243,341
0
W
Cerberus
8,363
418
50
3
0
385,181
0
L
Bellona
10,509
525
125
6
0
295,201
5
W
Nemesis
12,283
614
128
6
0
372,338
0
W
Khepri
9,676
484
16
1
0
395,516
1
L
Thor
10,345
517
105
5
0
280,944
4
L
Ah Puch
8,407
420
75
4
0
280,559
0
W
Chernobog
9,210
461
137
7
0
323,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role