Player Matchup

Anhur
Anhur
Cafeini
Anhur
Level 24
God Stats
45W - 39L
1,612 SR
Queue Stats
93W - 71L
1,612 Elo+
Solo
Ymir
Ymir
DarkaFurax2506
Ymir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,473 Elo+
Party 2
Hades
Hades
Gravity_RoNa
Hades
Level 18
God Stats
4W - 4L
1,554 SR
Queue Stats
10W - 10L
1,451 Elo+
Party 2
Loki
Loki
Mamoux_LaD
Loki
Level 29
God Stats
13W - 6L
1,661 SR
Queue Stats
72W - 60L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
Maniatics
Danzaburou
Level 41
God Stats
12W - 5L
1,657 SR
Queue Stats
84W - 72L
1,500 Elo+
Party 2
Team Averages
Level 29
1,597 SR
1,513 Elo+

VS

Team Averages
Level 22
1,508 SR
1,471 Elo+
Fenrir
Fenrir
DylanLea
Fenrir
Level 16
God Stats
1W - 5L
1,269 SR
Queue Stats
69W - 69L
1,470 Elo+
Solo
Xing Tian
Xing Tian
MrxStoffi89
Xing Tian
Level 8
God Stats
4W - 7L
1,586 SR
Queue Stats
5W - 8L
1,519 Elo+
Party 1
Amaterasu
Amaterasu
NiklasWRLD
Amaterasu
Level 29
God Stats
1W - 3L
1,707 SR
Queue Stats
264W - 285L
1,473 Elo+
Party 1
Chang'e
Chang'e
SchneeKirsche1
Chang'e
Level 28
God Stats
11W - 22L
1,484 SR
Queue Stats
114W - 123L
1,448 Elo+
Party 3
Izanami
Izanami
SchneePfirsich
Izanami
Level 29
God Stats
37W - 32L
1,494 SR
Queue Stats
115W - 127L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cafeini
Anhur
13
9 / 0 / 0
7,779
778
7,620
5,491
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 1 / 0
5,688
569
2,714
4,700
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 6
5,805
581
3,987
5,732
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

12
6 / 1 / 0
7,234
723
3,813
4,924
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Maniatics
Danzaburou
9
1 / 0 / 2
5,338
534
4,374
4,012
1,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DylanLea
Fenrir
8
0 / 4 / 0
4,881
488
1,630
7,848
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
MrxStoffi89
Xing Tian
3
0 / 8 / 0
3,777
378
1,227
6,898
1,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
NiklasWRLD
Amaterasu
8
0 / 0 / 2
4,245
425
2,600
6,852
3,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
1 / 3 / 4
4,977
498
2,689
6,508
1,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
4 / 3 / 1
5,123
512
4,529
7,636
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
18
Kills
5
6
Deaths
18
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
Cafeini
Anhur
9
0
0
9
W
2
1
0
2
L
Fenrir
DylanLea
Fenrir
0
4
0
0
W
0
4
6
0.75
W
6
1
0
6
W
Danzaburou
Maniatics
Danzaburou
1
0
2
2
L
Xing Tian
MrxStoffi89
Xing Tian
0
8
0
0
L
Amaterasu
NiklasWRLD
Amaterasu
0
0
2
1
L
1
3
4
1
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,508
Damage
12,675
24,859
Taken
35,742
8,550
Mitigated
10,441
9,503
Healing
11,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Cafeini
Anhur
7,620
4,920
0
2,847
5,491
1,877
3,300
1,093
4,398
0
44,242
W
2,714
954
0
960
4,700
1,894
255
187
4,313
11,673
0
L
Fenrir
DylanLea
Fenrir
1,630
446
0
1,998
7,848
1,741
0
0
7,848
0
21,064
W
3,987
884
0
750
5,732
2,331
1,114
1,390
4,342
16,661
0
W
3,813
1,178
0
2,444
4,924
1,407
0
811
4,113
0
35,416
W
Danzaburou
Maniatics
Danzaburou
4,374
2,736
0
2,502
4,012
1,041
1,320
435
3,452
0
23,623
L
Xing Tian
MrxStoffi89
Xing Tian
1,227
610
0
144
6,898
1,997
0
745
6,153
4,398
0
L
Amaterasu
NiklasWRLD
Amaterasu
2,600
565
174
3,021
6,852
3,127
0
1,455
5,397
0
9,750
L
2,689
506
1,093
2,481
6,508
1,890
395
2,406
4,102
11,474
0
L
4,529
3,361
282
1,907
7,636
1,686
780
2,095
5,541
0
19,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,844
Gold Earned
23,003
249
Minions Killed
120
0
Camps Cleared
0
894,449
Distance Traveled
795,983
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,779
778
96
10
0
143,983
2
W
Ymir
5,688
569
21
2
0
192,526
3
L
Fenrir
4,881
488
49
5
0
150,431
0
W
Hades
5,805
581
27
3
0
166,857
2
W
Loki
7,234
723
65
7
0
217,172
1
W
Danzaburou
5,338
534
40
4
0
173,911
4
L
Xing Tian
3,777
378
4
0
0
139,090
0
L
Amaterasu
4,245
425
9
1
0
213,419
0
L
Chang'e
4,977
498
20
2
0
152,055
0
L
Izanami
5,123
512
38
4
0
140,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role