Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
VaporwayV
Pele
Level 29
God Stats
25W - 23L
1,445 SR
Queue Stats
104W - 101L
1,472 Elo+
Party 2
Ymir
Ymir
caius473
Ymir
Level 23
God Stats
5W - 9L
1,552 SR
Queue Stats
260W - 260L
1,442 Elo+
Solo
Artemis
Artemis
homegame2476
Artemis
Level 5
God Stats
1W - 2L
1,180 SR
Queue Stats
4W - 6L
1,366 Elo+
Solo
Zhong Kui
Zhong Kui
iiSLAPnijs
Zhong Kui
Level 29
God Stats
2W - 1L
1,253 SR
Queue Stats
76W - 65L
1,524 Elo+
Party 2
Team Averages
Level 21
1,386 SR
1,461 Elo+

VS

Team Averages
Level 24
1,523 SR
1,493 Elo+
Achilles
Achilles
Birdperson3403
Achilles
Level 28
God Stats
16W - 13L
1,555 SR
Queue Stats
75W - 77L
1,433 Elo+
Solo
Ganesha
Ganesha
CoolgeekBro
Ganesha
Level 26
God Stats
8W - 11L
1,388 SR
Queue Stats
128W - 126L
1,519 Elo+
Party 1
Loki
Loki
OutPlayedTyr
Loki
Level 28
God Stats
13W - 11L
1,654 SR
Queue Stats
148W - 152L
1,544 Elo+
Solo
Danzaburou
Danzaburou
SaltiSloth_BDG
Danzaburou
Level 12
God Stats
3W - 4L
1,517 SR
Queue Stats
11W - 13L
1,462 Elo+
Solo
Olorun
Olorun
swaggz05
Olorun
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
132W - 156L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 8 / 4
6,857
381
2,736
12,377
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
16
13 / 1 / 3
11,002
611
14,082
15,957
6,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ymir
13
1 / 3 / 6
7,542
419
5,972
10,435
7,780
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
homegame2476
Artemis
8
0 / 6 / 2
6,046
336
334
8,886
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
iiSLAPnijs
Zhong Kui
14
6 / 4 / 4
9,248
514
14,324
12,786
7,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
8 / 3 / 2
10,070
559
13,908
17,380
14,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ganesha
CoolgeekBro
Ganesha
14
0 / 4 / 9
8,269
459
9,409
14,501
10,795
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
8 / 6 / 1
9,283
516
8,681
10,266
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
SaltiSloth_BDG
Danzaburou
12
3 / 6 / 1
8,260
459
4,738
6,708
2,151
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
swaggz05
Olorun
13
3 / 2 / 2
8,463
470
5,698
11,486
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
20
Kills
22
22
Deaths
21
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
8
4
0.25
L
Achilles
8
3
2
3
L
Ganesha
CoolgeekBro
Ganesha
0
4
9
1.13
L
8
6
1
1.42
L
Danzaburou
SaltiSloth_BDG
Danzaburou
3
6
1
0.58
W
Pele
13
1
3
14.5
W
Ymir
1
3
6
1.33
W
Artemis
homegame2476
Artemis
0
6
2
0.17
W
Zhong Kui
iiSLAPnijs
Zhong Kui
6
4
4
2
L
Olorun
swaggz05
Olorun
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,448
Damage
42,434
60,441
Taken
60,341
29,817
Mitigated
35,060
15,160
Healing
19,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,736
1,529
0
738
12,377
5,789
662
2,794
9,469
0
15,294
L
Achilles
13,908
4,774
0
6,587
17,380
14,742
2,037
4,683
12,697
0
55,467
L
Ganesha
CoolgeekBro
Ganesha
9,409
916
939
3,537
14,501
10,795
680
6,843
7,658
37,562
0
L
8,681
2,377
0
1,588
10,266
3,321
0
3,195
7,071
0
40,810
L
Danzaburou
SaltiSloth_BDG
Danzaburou
4,738
2,069
0
597
6,708
2,151
2,464
2,491
4,217
0
27,013
W
Pele
14,082
4,425
0
7,006
15,957
6,430
84
2,179
13,748
0
67,548
W
Ymir
5,972
1,241
224
1,547
10,435
7,780
0
3,864
6,340
35,047
0
W
Artemis
homegame2476
Artemis
334
259
0
719
8,886
2,374
43
1,828
7,058
0
4,957
W
Zhong Kui
iiSLAPnijs
Zhong Kui
14,324
2,347
0
4,926
12,786
7,444
952
3,937
8,719
46,522
0
L
Olorun
swaggz05
Olorun
5,698
2,486
960
5,457
11,486
4,051
1,675
3,084
8,402
46,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
44,345
275
Minions Killed
340
0
Camps Cleared
0
1,558,121
Distance Traveled
1,449,368
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,857
381
25
1
0
294,427
4
L
Achilles
10,070
559
96
5
0
317,363
0
L
Ganesha
8,269
459
13
1
0
363,105
1
L
Loki
9,283
516
74
4
0
307,143
4
L
Danzaburou
8,260
459
62
3
0
189,713
0
W
Pele
11,002
611
107
6
0
395,633
0
W
Ymir
7,542
419
57
3
0
281,160
2
W
Artemis
6,046
336
3
0
0
288,085
0
W
Zhong Kui
9,248
514
83
5
0
298,816
2
L
Olorun
8,463
470
95
5
0
272,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role