Player Matchup

King Arthur
King Arthur
Bombero59
King Arthur
Level 8
God Stats
2W - 3L
1,219 SR
Queue Stats
20W - 26L
1,362 Elo+
Party 1
Thanatos
Thanatos
EmpanadaDeManaos
Thanatos
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 22L
1,536 Elo+
Solo
Merlin
Merlin
Iaius
Merlin
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 20L
1,362 Elo+
Party 1
Olorun
Olorun
brun1t0
Olorun
Level 5
God Stats
2W - 3L
1,422 SR
Queue Stats
23W - 33L
1,277 Elo+
Solo
Izanami
Izanami
pablo_psycho10
Izanami
Level 29
God Stats
5W - 5L
1,282 SR
Queue Stats
9W - 14L
1,192 Elo+
Solo
Team Averages
Level 13
1,385 SR
1,346 Elo+

VS

Team Averages
Level 7
1,527 SR
1,290 Elo+
Arachne
Arachne
HeeeyJaack
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 28L
1,500 Elo+
Solo
Tiamat
Tiamat
Rato_Gostoso2
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,050 Elo+
Solo
Ymir
Ymir
SiirPaaiNatalL
Ymir
Level 9
God Stats
0W - 1L
1,672 SR
Queue Stats
2W - 6L
1,302 Elo+
Solo
Cerberus
Cerberus
klaus_valhirsson
Cerberus
Level 5
God Stats
0W - 2L
1,340 SR
Queue Stats
7W - 10L
1,238 Elo+
Solo
Danzaburou
Danzaburou
sämüèlmãtêús
Danzaburou
Level 14
God Stats
1W - 1L
1,623 SR
Queue Stats
24W - 26L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bombero59
King Arthur
5
2 / 0 / 0
3,678
525
1,496
1,646
359
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 0 / 0
5,182
740
2,232
3,894
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Iaius
Merlin
5
0 / 0 / 2
3,599
514
1,584
1,662
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
brun1t0
Olorun
8
1 / 1 / 2
4,555
651
1,444
2,838
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 2 / 0
4,102
586
1,150
2,307
576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HeeeyJaack
Arachne
7
1 / 2 / 0
3,988
570
1,455
4,004
1,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

4
0 / 2 / 0
3,148
450
99
1,961
358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

5
0 / 0 / 0
3,445
492
207
2,727
1,985
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
2 / 1 / 0
3,971
567
1,725
3,037
1,375
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
4
0 / 2 / 0
3,251
464
1,507
3,680
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
7
Kills
3
3
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bombero59
King Arthur
2
0
0
2
W
3
0
0
3
L
Arachne
HeeeyJaack
Arachne
1
2
0
0.5
W
Merlin
Iaius
Merlin
0
0
2
1
L
0
2
0
0
L
0
0
0
0
W
Olorun
brun1t0
Olorun
1
1
2
2
L
2
1
0
2
W
1
2
0
0.5
L
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,906
Damage
4,993
12,347
Taken
15,409
3,319
Mitigated
5,701
6,786
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bombero59
King Arthur
1,496
412
0
115
1,646
359
0
32
1,614
0
6,912
W
2,232
639
0
5,152
3,894
1,112
0
175
3,719
0
24,529
L
Arachne
HeeeyJaack
Arachne
1,455
997
0
1,514
4,004
1,047
0
793
3,211
0
12,974
W
Merlin
Iaius
Merlin
1,584
330
0
0
1,662
287
0
0
1,662
10,120
0
L
99
0
0
612
1,961
358
0
651
1,310
3,783
0
L
207
94
0
24
2,727
1,985
0
712
2,015
7,607
0
W
Olorun
brun1t0
Olorun
1,444
503
0
1,211
2,838
985
1,008
75
2,739
17,037
0
L
1,725
126
0
808
3,037
1,375
0
0
3,037
12,702
0
W
1,150
714
0
308
2,307
576
0
1,550
582
0
12,592
L
Danzaburou
1,507
985
0
821
3,680
936
0
872
2,808
0
9,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,116
Gold Earned
17,803
140
Minions Killed
115
0
Camps Cleared
0
593,401
Distance Traveled
496,466
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,678
525
12
2
0
114,049
1
W
Thanatos
5,182
740
62
9
0
137,672
0
L
Arachne
3,988
570
29
4
0
109,974
1
W
Merlin
3,599
514
11
2
0
95,750
0
L
Tiamat
3,148
450
6
1
0
62,381
1
L
Ymir
3,445
492
17
2
0
109,056
0
W
Olorun
4,555
651
37
5
0
120,391
0
L
Cerberus
3,971
567
43
6
0
124,834
0
W
Izanami
4,102
586
18
3
0
125,539
2
L
Danzaburou
3,251
464
20
3
0
90,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role