Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Danishowman
Ymir
Level 102
God Stats
52W - 51L
1,480 SR
Queue Stats
443W - 495L
1,383 Elo+
Solo
Izanami
Izanami
Fackinskitscant1
Izanami
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,336 Elo+
Solo
Pele
Pele
ImTRoniX
Pele
Level 60
God Stats
7W - 10L
1,358 SR
Queue Stats
660W - 696L
1,409 Elo+
Solo
Janus
Janus
artdan105
Janus
Level 103
God Stats
2W - 3L
1,249 SR
Queue Stats
220W - 209L
1,493 Elo+
Solo
Team Averages
Level 90
1,417 SR
1,424 Elo+

VS

Team Averages
Level 75
1,433 SR
1,303 Elo+
Apollo
Apollo
Ah_Muzen_Cab_PAM
Apollo
Level 101
God Stats
7W - 7L
1,759 SR
Queue Stats
395W - 407L
1,347 Elo+
Party 2
Merlin
Merlin
DoubleV400-10
Merlin
Level 68
God Stats
0W - 1L
1,508 SR
Queue Stats
3W - 9L
1,172 Elo+
Party 1
Arachne
Arachne
LS4B_Noos
Arachne
Level 45
God Stats
0W - 1L
1,292 SR
Queue Stats
2W - 8L
1,246 Elo+
Party 1
Odin
Odin
ZeocKsi
Odin
Level 37
God Stats
2W - 6L
1,207 SR
Queue Stats
3W - 10L
1,280 Elo+
Party 1
Hercules
Hercules
katzejoy
Hercules
Level 123
God Stats
10W - 12L
1,400 SR
Queue Stats
709W - 699L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
2 / 3 / 8
5,433
543
3,256
6,090
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
3 / 0 / 3
5,987
599
3,007
3,750
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 7
5,794
579
2,972
4,654
1,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
11
5 / 0 / 2
6,503
650
3,643
6,045
1,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
artdan105
Janus
9
5 / 2 / 4
5,880
588
5,216
5,010
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
5,400
540
3,637
5,676
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 1
4,933
493
2,745
5,387
1,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
LS4B_Noos
Arachne
4
0 / 2 / 0
3,993
399
521
5,183
1,108
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
ZeocKsi
Odin
6
1 / 6 / 2
4,590
459
3,903
6,715
2,602
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
katzejoy
Hercules
7
5 / 6 / 0
5,587
559
4,833
8,108
2,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
17
Kills
6
6
Deaths
19
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
3
8
2
L
0
2
5
1.25
W
3
0
3
4.5
L
0
3
1
0.17
W
2
1
7
5.5
W
Pele
5
0
2
6
L
Arachne
LS4B_Noos
Arachne
0
2
0
0
L
Odin
ZeocKsi
Odin
1
6
2
0.33
W
Janus
artdan105
Janus
5
2
4
3.5
L
Hercules
katzejoy
Hercules
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,094
Damage
15,639
25,549
Taken
31,069
9,679
Mitigated
9,427
10,290
Healing
6,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,256
602
1,891
2,624
6,090
2,945
121
458
5,632
12,883
0
L
3,637
1,891
393
2,644
5,676
1,449
100
1,415
4,261
0
27,744
W
3,007
436
0
908
3,750
2,603
458
449
3,301
25,032
0
L
2,745
163
171
940
5,387
1,539
320
1,759
3,628
25,595
0
W
2,972
1,748
0
1,696
4,654
1,016
78
216
4,438
0
26,330
W
Pele
3,643
1,414
137
1,297
6,045
1,820
1,026
689
5,356
0
36,769
L
Arachne
LS4B_Noos
Arachne
521
414
0
1,166
5,183
1,108
0
710
4,448
0
10,590
L
Odin
ZeocKsi
Odin
3,903
473
0
0
6,715
2,602
0
3,608
3,007
0
13,933
W
Janus
artdan105
Janus
5,216
377
612
1,125
5,010
1,295
32
933
4,077
24,030
0
L
Hercules
katzejoy
Hercules
4,833
2,506
155
1,076
8,108
2,729
0
3,812
4,246
0
9,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,597
Gold Earned
24,503
251
Minions Killed
144
0
Camps Cleared
0
975,441
Distance Traveled
1,016,524
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,433
543
24
2
0
191,541
4
L
Apollo
5,400
540
49
5
0
190,100
0
W
Ymir
5,987
599
47
5
0
175,493
3
L
Merlin
4,933
493
41
4
0
185,676
0
W
Izanami
5,794
579
61
6
0
210,389
1
W
Pele
6,503
650
71
7
0
210,522
1
L
Arachne
3,993
399
18
2
0
212,701
0
L
Odin
4,590
459
22
2
0
213,181
0
W
Janus
5,880
588
48
5
0
187,496
0
L
Hercules
5,587
559
14
1
0
214,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role