Player Matchup

Ah Puch
Ah Puch
BlackStallion919
Ah Puch
Level 81
God Stats
2W - 1L
1,770 SR
Queue Stats
160W - 196L
1,397 Elo+
Solo
Horus
Horus
Kreynestus
Horus
Level 26
God Stats
13W - 10L
1,544 SR
Queue Stats
18W - 13L
1,418 Elo+
Solo
Izanami
Izanami
Woodierboot929
Izanami
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 32L
1,500 Elo+
Solo
Team Averages
Level 51
1,605 SR
1,438 Elo+

VS

Team Averages
Level 49
1,486 SR
1,316 Elo+
Tiamat
Tiamat
Lawrence_1108
Tiamat
Level 69
God Stats
7W - 6L
1,461 SR
Queue Stats
87W - 127L
1,281 Elo+
Party 1
Yemoja
Yemoja
boltwolf108
Yemoja
Level 55
God Stats
2W - 6L
1,560 SR
Queue Stats
52W - 52L
1,437 Elo+
Solo
Izanami
Izanami
ryobaseball1001
Izanami
Level 22
God Stats
23W - 25L
1,437 SR
Queue Stats
36W - 51L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 10
9,939
663
14,007
9,739
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
13
1 / 0 / 10
9,280
619
5,681
14,001
12,511
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
9 / 0 / 2
11,209
747
11,775
8,392
4,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
8,402
560
9,328
10,821
6,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
11
0 / 5 / 0
8,777
585
3,567
12,837
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 3 / 0
8,001
533
6,537
12,613
3,559
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
13
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Horus
1
0
10
6
L
1
5
0
0.2
W
9
0
2
10
L
Yemoja
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,463
Damage
19,432
32,132
Taken
36,271
20,478
Mitigated
20,878
13,558
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,007
690
0
3,071
9,739
3,954
535
3,614
5,969
46,353
0
W
Horus
5,681
2,314
3,277
5,386
14,001
12,511
174
4,670
8,879
0
14,186
L
9,328
830
434
1,503
10,821
6,725
0
3,086
7,735
34,821
0
W
11,775
6,039
0
1,824
8,392
4,013
2,671
3,747
4,311
0
76,965
L
Yemoja
3,567
607
2,226
1,595
12,837
10,594
27
6,121
6,716
16,059
0
L
6,537
3,414
393
1,349
12,613
3,559
0
4,882
7,731
0
37,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
25,180
188
Minions Killed
174
0
Camps Cleared
0
742,725
Distance Traveled
726,247
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,939
663
56
4
0
257,555
0
W
Horus
9,280
619
16
1
0
246,375
0
L
Tiamat
8,402
560
57
4
0
268,836
0
W
Izanami
11,209
747
116
8
0
238,795
4
L
Yemoja
8,777
585
30
2
0
219,260
0
L
Izanami
8,001
533
87
6
0
238,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role