Player Matchup

Medusa
Medusa
CheekonWangz
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 218L
1,574 Elo+
Party 1
Cerberus
Cerberus
Grimy Kamex
Cerberus
Level 124
God Stats
10W - 18L
1,549 SR
Queue Stats
105W - 113L
1,597 Elo+
Solo
Baron Samedi
Baron Samedi
iVenetia
Baron Samedi
Level 85
God Stats
81W - 53L
1,649 SR
Queue Stats
191W - 183L
1,599 Elo+
Party 1
Team Averages
Level 92
1,566 SR
1,590 Elo+

VS

Team Averages
Level 62
1,678 SR
1,654 Elo+
Medusa
Medusa
Batacasto
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,825 Elo+
Solo
Tiamat
Tiamat
Nocturnalez
Tiamat
Level 68
God Stats
10W - 7L
1,664 SR
Queue Stats
13W - 11L
1,557 Elo+
Solo
Sylvanus
Sylvanus
zApPLeBeeS
Sylvanus
Level 104
God Stats
44W - 39L
1,870 SR
Queue Stats
753W - 650L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
5 / 4 / 8
12,258
645
11,123
16,141
6,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Grimy Kamex
Cerberus
16
6 / 5 / 8
12,553
661
8,951
22,963
25,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
iVenetia
Baron Samedi
16
6 / 3 / 9
12,524
659
20,026
19,761
9,004
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Batacasto
Medusa
16
6 / 8 / 5
13,095
689
16,141
19,380
7,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
17
2 / 4 / 8
12,464
656
20,467
11,719
8,915
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
zApPLeBeeS
Sylvanus
16
4 / 5 / 6
13,580
715
11,127
19,074
23,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
17
Kills
12
12
Deaths
17
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Medusa
Batacasto
Medusa
6
8
5
1.06
L
Medusa
5
4
8
2.25
L
Cerberus
Grimy Kamex
Cerberus
6
5
8
2
W
Tiamat
2
4
8
1.5
L
Baron Samedi
iVenetia
Baron Samedi
6
3
9
3.5
W
Sylvanus
zApPLeBeeS
Sylvanus
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,100
Damage
47,735
58,865
Taken
50,173
40,736
Mitigated
39,491
25,479
Healing
20,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Batacasto
Medusa
16,141
6,965
569
4,949
19,380
7,362
2,754
10,898
8,482
0
85,893
L
Medusa
11,123
4,753
0
5,569
16,141
6,092
484
6,605
9,228
0
47,652
L
Cerberus
Grimy Kamex
Cerberus
8,951
339
510
6,691
22,963
25,640
277
10,394
12,061
52,988
0
W
Tiamat
20,467
1,352
418
2,792
11,719
8,915
243
6,066
5,653
61,407
0
L
Baron Samedi
iVenetia
Baron Samedi
20,026
925
2,257
10,452
19,761
9,004
635
13,541
5,862
56,160
0
W
Sylvanus
zApPLeBeeS
Sylvanus
11,127
1,529
4,502
7,263
19,074
23,214
454
12,065
7,009
22,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,335
Gold Earned
39,139
303
Minions Killed
224
0
Camps Cleared
0
938,126
Distance Traveled
897,988
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,095
689
87
5
0
273,145
0
L
Medusa
12,258
645
103
5
0
314,172
1
L
Cerberus
12,553
661
132
7
0
319,112
2
W
Tiamat
12,464
656
116
6
0
343,668
3
L
Baron Samedi
12,524
659
68
4
0
304,842
3
W
Sylvanus
13,580
715
21
1
0
281,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role