Player Matchup

Osiris
Osiris
Platinum IV
Aninipocolips2
Osiris
Platinum IV
Level 83
God Stats
5W - 3L
1,882 SR
Queue Stats
157W - 172L
1,900 MMR
Solo
Geb
Geb
Platinum IV
Intxnse
Geb
Platinum IV
Level 154
God Stats
4W - 3L
1,124 SR
Queue Stats
167W - 164L
1,862 MMR
Solo
Ra
Ra
Gold III
OGr2d2
Ra
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
mustinator
Sun Wukong
Gold I
Level 141
God Stats
2W - 1L
1,865 SR
Queue Stats
117W - 106L
1,770 MMR
Solo
Xbalanque
Xbalanque
Platinum I
tut0ne
Xbalanque
Platinum I
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
446W - 436L
1,946 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,574 SR
1,796 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,573 SR
1,771 MMR
Scylla
Scylla
Platinum I
Kelebraaa
Scylla
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond V
Nogendary
Guan Yu
Diamond V
Level 125
God Stats
4W - 4L
1,670 SR
Queue Stats
99W - 68L
1,940 MMR
Solo
Sobek
Sobek
Gold II
Papagenitals
Sobek
Gold II
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 9L
1,802 MMR
Solo
Fenrir
Fenrir
Platinum IV
Siegfried8
Fenrir
Platinum IV
Level 156
God Stats
58W - 42L
1,723 SR
Queue Stats
347W - 358L
1,762 MMR
Solo
Rama
Rama
Platinum I
StealFrubensKill
Rama
Platinum I
Level 123
God Stats
3W - 1L
1,472 SR
Queue Stats
93W - 75L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,737
455
5,487
13,190
7,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
9
0 / 6 / 2
6,564
386
4,674
15,736
7,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
14
2 / 6 / 2
8,803
518
10,791
10,511
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
mustinator
Sun Wukong
14
0 / 4 / 0
8,163
480
6,750
18,389
11,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
tut0ne
Xbalanque
14
0 / 4 / 2
8,362
492
9,690
12,833
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetJanusTsukuyomiApolloNemesis

VS

Bans
DanzaburouGaneshaAnhurAwilixCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kelebraaa
Scylla
18
5 / 0 / 9
11,134
655
10,293
6,977
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Nogendary
Guan Yu
19
7 / 0 / 5
11,915
701
17,097
15,260
15,068
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 10
9,588
564
7,713
17,814
15,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Siegfried8
Fenrir
16
3 / 2 / 9
10,058
592
5,884
13,511
7,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 2 / 4
10,974
646
10,132
10,307
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
5
Kills
25
25
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Geb
0
6
2
0.17
W
Scylla
Kelebraaa
Scylla
5
0
9
9.5
W
Guan Yu
Nogendary
Guan Yu
7
0
5
9.5
L
Ra
2
6
2
0.5
W
3
1
10
8
W
Fenrir
Siegfried8
Fenrir
3
2
9
3.75
W
7
2
4
4.5
L
Sun Wukong
mustinator
Sun Wukong
0
4
0
0
L
Xbalanque
tut0ne
Xbalanque
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,392
Damage
51,119
70,659
Taken
63,869
33,548
Mitigated
44,401
20,307
Healing
34,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,487
1,882
0
3,132
13,190
7,108
0
5,067
8,038
0
36,205
L
Geb
4,674
436
0
2,212
15,736
7,191
0
7,111
8,477
15,497
0
W
Scylla
Kelebraaa
Scylla
10,293
1,891
0
1,426
6,977
2,963
871
1,902
5,043
86,579
0
W
Guan Yu
Nogendary
Guan Yu
17,097
1,919
2,342
8,156
15,260
15,068
220
1,617
13,011
16,008
79,140
L
Ra
10,791
552
458
2,559
10,511
3,559
0
3,759
6,598
70,908
0
W
7,713
648
0
8,919
17,814
15,347
68
5,912
11,699
25,926
0
W
Fenrir
Siegfried8
Fenrir
5,884
861
0
7,616
13,511
7,484
0
4,037
9,298
0
63,355
W
10,132
8,662
0
5,813
10,307
3,539
2,845
1,467
8,778
0
83,321
L
Sun Wukong
mustinator
Sun Wukong
6,750
741
0
7,367
18,389
11,665
602
1,829
16,560
0
61,145
L
Xbalanque
tut0ne
Xbalanque
9,690
5,548
0
4,579
12,833
4,025
0
2,120
10,689
0
71,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,629
Gold Earned
53,669
483
Minions Killed
648
0
Camps Cleared
0
1,610,356
Distance Traveled
1,791,265
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,737
455
74
4
0
342,086
2
L
Geb
6,564
386
11
1
0
325,150
4
W
Scylla
11,134
655
167
10
0
348,411
6
W
Guan Yu
11,915
701
182
11
0
383,332
2
L
Ra
8,803
518
159
9
0
322,262
4
W
Sobek
9,588
564
15
1
0
369,028
6
W
Fenrir
10,058
592
121
7
0
374,737
8
W
Rama
10,974
646
163
10
0
315,757
7
L
Sun Wukong
8,163
480
117
7
0
349,397
2
L
Xbalanque
8,362
492
122
7
0
271,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role