Player Matchup

He Bo
He Bo
Acors
He Bo
Level 11
God Stats
4W - 6L
1,485 SR
Queue Stats
10W - 10L
1,655 Elo+
Solo
Camazotz
Camazotz
DYBINA13
Camazotz
Level 7
God Stats
2W - 4L
1,576 SR
Queue Stats
11W - 16L
1,547 Elo+
Solo
Artemis
Artemis
KaladinStrom
Artemis
Level 29
God Stats
3W - 2L
1,734 SR
Queue Stats
38W - 37L
1,543 Elo+
Solo
Hun Batz
Hun Batz
TheEverFrost
Hun Batz
Level 26
God Stats
1W - 4L
1,428 SR
Queue Stats
106W - 132L
1,559 Elo+
Solo
Jormungandr
Jormungandr
浦肯野纤维
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 156L
1,740 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,609 Elo+

VS

Team Averages
Level 28
1,465 SR
1,619 Elo+
Sol
Sol
BryanoTheClodo
Sol
Level 5
God Stats
4W - 1L
1,802 SR
Queue Stats
5W - 3L
1,569 Elo+
Party 2
Set
Set
Crewsangi
Set
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Yemoja
Yemoja
Kotletteknacker
Yemoja
Level 9
God Stats
3W - 0L
1,500 SR
Queue Stats
464W - 292L
1,766 Elo+
Party 1
Hercules
Hercules
MushyPea
Hercules
Level 24
God Stats
3W - 1L
1,288 SR
Queue Stats
270W - 168L
1,674 Elo+
Solo
Medusa
Medusa
ShiKuroTenno
Medusa
Level 62
God Stats
1W - 3L
1,234 SR
Queue Stats
333W - 212L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Acors
He Bo
10
2 / 5 / 3
5,877
452
6,752
8,617
3,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Camazotz
DYBINA13
Camazotz
9
1 / 2 / 2
5,735
441
3,226
7,819
3,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
KaladinStrom
Artemis
10
1 / 4 / 2
5,817
447
7,126
11,406
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
TheEverFrost
Hun Batz
10
2 / 4 / 2
6,301
485
3,405
9,721
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
浦肯野纤维
Jormungandr
9
2 / 4 / 2
6,257
481
4,928
12,285
6,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 4
7,239
557
6,376
7,408
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 1 / 3
6,544
503
2,614
6,517
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 9
7,034
541
4,750
7,427
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
MushyPea
Hercules
15
9 / 0 / 0
9,344
719
8,675
7,698
6,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
12
2 / 2 / 3
7,085
545
8,528
10,493
3,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
8
Kills
18
19
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
Acors
He Bo
2
5
3
0.7
W
3
3
4
1.67
W
2
1
3
3.5
L
Camazotz
DYBINA13
Camazotz
1
2
2
1
L
Artemis
KaladinStrom
Artemis
1
4
2
0.5
W
2
2
9
3.25
W
Hercules
MushyPea
Hercules
9
0
0
9
W
Medusa
2
2
3
1.75
L
Hun Batz
TheEverFrost
Hun Batz
2
4
2
0.75
L
Jormungandr
浦肯野纤维
Jormungandr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
30,943
49,848
Taken
39,543
19,743
Mitigated
16,950
17,821
Healing
17,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Acors
He Bo
6,752
366
0
2,376
8,617
3,389
0
3,483
5,134
27,161
0
W
6,376
1,930
0
3,331
7,408
2,278
862
2,801
4,557
31,226
0
W
2,614
811
0
2,429
6,517
2,160
0
987
5,530
0
30,097
L
Camazotz
DYBINA13
Camazotz
3,226
696
0
3,172
7,819
3,355
0
855
6,964
0
19,799
L
Artemis
KaladinStrom
Artemis
7,126
2,471
0
5,420
11,406
3,128
163
1,738
9,668
0
34,445
W
4,750
1,915
1,100
2,024
7,427
2,914
120
3,819
3,608
15,174
0
W
Hercules
MushyPea
Hercules
8,675
3,345
0
3,589
7,698
6,209
1,084
1,025
6,453
0
54,074
W
Medusa
8,528
5,024
0
5,507
10,493
3,389
0
3,048
7,445
0
46,009
L
Hun Batz
TheEverFrost
Hun Batz
3,405
1,098
0
2,796
9,721
3,138
0
2,156
7,565
0
33,727
L
Jormungandr
浦肯野纤维
Jormungandr
4,928
782
516
3,541
12,285
6,733
64
2,894
9,391
16,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,987
Gold Earned
37,246
238
Minions Killed
327
0
Camps Cleared
0
1,171,566
Distance Traveled
1,161,604
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,877
452
33
3
0
196,837
2
W
Sol
7,239
557
64
5
0
189,697
0
W
Set
6,544
503
58
4
0
244,862
0
L
Camazotz
5,735
441
46
4
0
267,893
3
L
Artemis
5,817
447
62
5
0
206,469
4
W
Yemoja
7,034
541
33
3
0
234,642
0
W
Hercules
9,344
719
106
8
0
274,622
4
W
Medusa
7,085
545
66
5
0
217,781
3
L
Hun Batz
6,301
485
76
6
0
259,162
1
L
Jormungandr
6,257
481
21
2
0
241,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role