Player Matchup

King Arthur
King Arthur
Bloodalchemy
King Arthur
Level 26
God Stats
4W - 3L
1,522 SR
Queue Stats
116W - 119L
1,358 Elo+
Party 2
Nemesis
Nemesis
Gamejammin
Nemesis
Level 17
God Stats
12W - 4L
1,698 SR
Queue Stats
54W - 50L
1,491 Elo+
Solo
Izanami
Izanami
RED0390
Izanami
Level 23
God Stats
32W - 41L
1,502 SR
Queue Stats
308W - 367L
1,343 Elo+
Party 2
Scylla
Scylla
Venuce
Scylla
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 33L
1,303 Elo+
Party 3
Bacchus
Bacchus
jads1
Bacchus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 18
1,544 SR
1,399 Elo+

VS

Team Averages
Level 15
1,512 SR
1,531 Elo+
Tiamat
Tiamat
JosueSkillS
Tiamat
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
SinaBiohazard
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
bardooliii
Skadi
Level 29
God Stats
1W - 1L
1,158 SR
Queue Stats
96W - 104L
1,404 Elo+
Party 1
Set
Set
dazai009
Set
Level 21
God Stats
9W - 11L
1,655 SR
Queue Stats
124W - 120L
1,577 Elo+
Solo
Cthulhu
Cthulhu
monosda
Cthulhu
Level 3
God Stats
3W - 0L
1,748 SR
Queue Stats
3W - 0L
1,676 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodalchemy
King Arthur
10
2 / 1 / 1
6,449
430
2,789
4,884
3,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Gamejammin
Nemesis
10
3 / 6 / 0
6,739
449
5,850
10,616
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
RED0390
Izanami
9
4 / 4 / 2
6,445
430
4,176
7,511
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Venuce
Scylla
10
0 / 4 / 2
6,097
406
1,775
6,980
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
jads1
Bacchus
9
3 / 4 / 4
6,798
453
5,290
10,408
8,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 2 / 8
9,114
608
8,017
6,456
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 7
8,205
547
3,964
8,465
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
14
1 / 3 / 2
9,050
603
4,074
7,256
2,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
12 / 0 / 4
10,222
681
7,832
6,062
3,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
monosda
Cthulhu
11
2 / 5 / 1
7,767
518
2,378
8,621
3,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
12
Kills
19
19
Deaths
12
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bloodalchemy
King Arthur
2
1
1
2.5
L
Nemesis
Gamejammin
Nemesis
3
6
0
0.5
W
Tiamat
2
2
8
3
L
Izanami
RED0390
Izanami
4
4
2
1.25
W
2
2
7
2.75
L
Scylla
Venuce
Scylla
0
4
2
0.25
W
Skadi
1
3
2
0.67
W
12
0
4
14
L
Bacchus
jads1
Bacchus
3
4
4
1.25
W
Cthulhu
monosda
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,880
Damage
26,265
40,399
Taken
36,860
21,333
Mitigated
17,063
5,847
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bloodalchemy
King Arthur
2,789
542
0
305
4,884
3,102
297
0
4,884
0
21,187
L
Nemesis
Gamejammin
Nemesis
5,850
3,057
0
1,201
10,616
4,820
432
1,411
9,205
0
31,982
W
Tiamat
8,017
1,155
0
2,032
6,456
4,535
3,489
1,320
5,136
53,006
0
L
Izanami
RED0390
Izanami
4,176
2,553
0
2,145
7,511
2,348
516
1,912
5,599
0
28,761
W
3,964
1,859
0
2,391
8,465
2,538
4,676
2,225
6,240
0
29,150
L
Scylla
Venuce
Scylla
1,775
612
0
735
6,980
2,234
0
3,335
3,645
26,560
0
W
Skadi
4,074
2,270
0
1,415
7,256
2,175
4,977
0
7,056
0
48,172
W
7,832
4,127
0
1,083
6,062
3,884
3,134
695
5,345
0
45,131
L
Bacchus
jads1
Bacchus
5,290
1,119
270
1,191
10,408
8,829
310
3,737
6,671
14,603
0
W
Cthulhu
monosda
Cthulhu
2,378
529
0
393
8,621
3,931
436
2,825
5,796
19,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
44,358
220
Minions Killed
338
0
Camps Cleared
0
1,140,803
Distance Traveled
1,442,169
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,449
430
35
2
0
174,823
1
L
Nemesis
6,739
449
63
4
0
276,398
1
W
Tiamat
9,114
608
101
7
0
283,590
3
L
Izanami
6,445
430
53
4
0
166,571
0
W
Neith
8,205
547
45
3
0
291,801
0
L
Scylla
6,097
406
45
3
0
216,138
1
W
Skadi
9,050
603
93
6
0
247,968
0
W
Set
10,222
681
73
5
0
340,865
0
L
Bacchus
6,798
453
24
2
0
306,873
0
W
Cthulhu
7,767
518
26
2
0
277,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role