Player Matchup

Ymir
Ymir
Gold IV
Darcusi
Ymir
Gold IV
Level 145
God Stats
29W - 21L
1,722 SR
Queue Stats
106W - 93L
1,614 MMR
Solo
King Arthur
King Arthur
Gold III
GandalfHero
King Arthur
Gold III
Level 144
God Stats
2W - 4L
1,301 SR
Queue Stats
52W - 58L
1,532 MMR
Solo
Anhur
Anhur
Platinum IV
M0en
Anhur
Platinum IV
Level 157
God Stats
56W - 57L
1,520 SR
Queue Stats
1,000W - 993L
1,614 MMR
Solo
Merlin
Merlin
Platinum V
Rheezan
Merlin
Platinum V
Level 116
God Stats
33W - 23L
1,747 SR
Queue Stats
346W - 361L
1,578 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
Serracus1
Erlang Shen
Gold I
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,608 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,558 SR
1,589 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 95
1,633 SR
1,559 MMR
Poseidon
Poseidon
Gold I
Eisei1
Poseidon
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
FurySF
Serqet
Gold II
Level 69
God Stats
9W - 7L
1,864 SR
Queue Stats
457W - 452L
1,570 MMR
Party 1
Tyr
Tyr
Gold III
JesucristoSStar
Tyr
Gold III
Level 76
God Stats
26W - 21L
1,633 SR
Queue Stats
591W - 591L
1,490 MMR
Party 1
Awilix
Awilix
Gold V
mylessog
Awilix
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,648 MMR
Solo
Izanami
Izanami
Gold I
rjuk
Izanami
Gold I
Level 157
God Stats
14W - 8L
1,665 SR
Queue Stats
295W - 275L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Darcusi
Ymir
15
3 / 1 / 12
10,101
561
7,220
11,172
12,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
GandalfHero
King Arthur
16
3 / 2 / 6
10,444
580
13,399
19,048
11,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
M0en
Anhur
19
9 / 0 / 1
12,227
679
13,636
13,364
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Rheezan
Merlin
18
8 / 2 / 4
11,129
618
9,713
9,295
4,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Serracus1
Erlang Shen
17
4 / 2 / 11
10,570
587
10,554
15,597
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ScyllaSetJanusApolloDanzaburou

VS

Bans
NemesisFenrirCupidTsukuyomiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Eisei1
Poseidon
15
1 / 6 / 3
8,931
496
8,292
8,861
2,647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
FurySF
Serqet
11
0 / 4 / 6
7,524
418
3,690
12,534
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 6 / 2
9,314
517
11,418
23,157
19,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
mylessog
Awilix
15
3 / 4 / 3
9,447
525
8,037
11,857
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
rjuk
Izanami
13
0 / 7 / 0
8,258
459
5,134
13,577
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
27
Kills
7
7
Deaths
27
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
Darcusi
Ymir
3
1
12
9
L
Poseidon
Eisei1
Poseidon
1
6
3
0.42
L
Serqet
FurySF
Serqet
0
4
6
0.75
W
King Arthur
GandalfHero
King Arthur
3
2
6
3
L
3
6
2
0.67
W
Anhur
M0en
Anhur
9
0
1
9.5
W
Merlin
Rheezan
Merlin
8
2
4
5
W
Erlang Shen
Serracus1
Erlang Shen
4
2
11
4.75
L
Awilix
mylessog
Awilix
3
4
3
1.13
L
Izanami
rjuk
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,522
Damage
36,571
68,476
Taken
69,986
40,424
Mitigated
36,257
31,095
Healing
17,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Darcusi
Ymir
7,220
2,014
0
3,156
11,172
12,328
74
1,849
9,191
32,118
0
L
Poseidon
Eisei1
Poseidon
8,292
757
0
1,138
8,861
2,647
0
4,433
4,122
65,247
0
L
Serqet
FurySF
Serqet
3,690
425
0
2,571
12,534
7,283
0
4,813
7,351
0
16,911
W
King Arthur
GandalfHero
King Arthur
13,399
2,597
0
7,902
19,048
11,016
500
1,404
17,533
131
64,159
L
11,418
1,641
0
8,546
23,157
19,322
0
2,153
20,928
0
61,730
W
Anhur
M0en
Anhur
13,636
7,096
0
10,601
13,364
5,399
3,614
0
13,364
0
94,399
W
Merlin
Rheezan
Merlin
9,713
1,273
0
3,807
9,295
4,306
1,554
1,711
7,206
82,568
0
W
Erlang Shen
Serracus1
Erlang Shen
10,554
5,584
0
5,629
15,597
7,375
0
3,328
12,075
0
79,507
L
Awilix
mylessog
Awilix
8,037
3,667
0
2,951
11,857
4,343
1,859
3,644
8,039
0
63,102
L
Izanami
rjuk
Izanami
5,134
2,808
0
2,253
13,577
2,662
660
1,162
12,415
0
52,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,471
Gold Earned
43,474
589
Minions Killed
526
0
Camps Cleared
0
1,830,622
Distance Traveled
1,770,936
37
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,101
561
48
3
0
374,805
9
L
Poseidon
8,931
496
138
8
0
353,720
3
L
Serqet
7,524
418
33
2
0
408,948
9
W
King Arthur
10,444
580
128
7
0
378,850
4
L
Tyr
9,314
517
128
7
0
326,217
3
W
Anhur
12,227
679
154
9
0
338,074
13
W
Merlin
11,129
618
145
8
0
339,884
6
W
Erlang Shen
10,570
587
114
6
0
399,009
5
L
Awilix
9,447
525
106
6
0
402,197
1
L
Izanami
8,258
459
121
7
0
279,854
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role