Player Matchup

Thor
Thor
Gergohun
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,706 Elo+
Solo
Cerberus
Cerberus
Lukror
Cerberus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Munnerzz
Scylla
Level 7
God Stats
1W - 2L
1,330 SR
Queue Stats
31W - 21L
1,621 Elo+
Solo
Tyr
Tyr
Sckmynotssmite
Tyr
Level 14
God Stats
6W - 2L
1,719 SR
Queue Stats
45W - 38L
1,480 Elo+
Solo
Cernunnos
Cernunnos
SoruHanta
Cernunnos
Level 26
God Stats
5W - 6L
1,721 SR
Queue Stats
88W - 71L
1,569 Elo+
Party 1
Team Averages
Level 14
1,554 SR
1,575 Elo+

VS

Team Averages
Level 12
1,593 SR
1,537 Elo+
Bellona
Bellona
DiamondXyoh
Bellona
Level 4
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 3L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
KanKeiKi
Baron Samedi
Level 18
God Stats
5W - 5L
1,449 SR
Queue Stats
5W - 7L
1,304 Elo+
Solo
Nox
Nox
Linaux
Nox
Level 25
God Stats
9W - 4L
1,779 SR
Queue Stats
11W - 6L
1,666 Elo+
Solo
Apollo
Apollo
Mesqui05
Apollo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
1,732 Elo+
Solo
Athena
Athena
Pletypus
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 62L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
0 / 7 / 3
9,047
411
3,556
13,103
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Lukror
Cerberus
17
5 / 3 / 18
12,137
552
14,318
15,520
17,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Munnerzz
Scylla
20
12 / 2 / 5
12,709
578
18,988
10,203
4,082
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 1 / 10
11,776
535
11,792
17,983
15,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
SoruHanta
Cernunnos
19
8 / 8 / 6
12,023
547
18,037
20,403
8,134
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DiamondXyoh
Bellona
16
6 / 5 / 6
11,184
508
7,291
23,381
14,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
KanKeiKi
Baron Samedi
16
4 / 8 / 3
10,518
478
5,623
11,883
7,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nox
Linaux
Nox
15
3 / 5 / 9
10,511
478
8,657
11,533
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Mesqui05
Apollo
15
6 / 7 / 7
10,003
455
18,437
18,440
6,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Pletypus
Athena
13
2 / 8 / 9
9,295
423
7,511
21,878
13,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
55
33
Kills
21
21
Deaths
33
42
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bellona
DiamondXyoh
Bellona
6
5
6
1.8
W
Thor
0
7
3
0.21
L
Baron Samedi
KanKeiKi
Baron Samedi
4
8
3
0.69
L
Nox
Linaux
Nox
3
5
9
1.5
W
Cerberus
Lukror
Cerberus
5
3
18
4.67
L
Apollo
Mesqui05
Apollo
6
7
7
1.36
W
Scylla
Munnerzz
Scylla
12
2
5
7.25
L
Athena
Pletypus
Athena
2
8
9
0.81
W
8
1
10
13
W
Cernunnos
SoruHanta
Cernunnos
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,691
Damage
47,519
77,212
Taken
87,115
49,259
Mitigated
46,577
19,644
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DiamondXyoh
Bellona
7,291
4,026
0
8,581
23,381
14,702
0
6,820
16,561
0
72,939
W
Thor
3,556
1,137
0
1,923
13,103
4,563
1,936
3,585
9,518
0
35,523
L
Baron Samedi
KanKeiKi
Baron Samedi
5,623
1,107
434
330
11,883
7,305
222
4,100
7,783
41,922
0
L
Nox
Linaux
Nox
8,657
500
0
1,628
11,533
4,036
0
5,376
6,157
43,720
0
W
Cerberus
Lukror
Cerberus
14,318
1,776
0
3,208
15,520
17,137
425
6,234
9,286
47,578
0
L
Apollo
Mesqui05
Apollo
18,437
12,327
0
3,937
18,440
6,641
0
8,965
9,475
0
62,525
W
Scylla
Munnerzz
Scylla
18,988
2,858
0
2,166
10,203
4,082
160
3,190
7,013
82,264
0
L
Athena
Pletypus
Athena
7,511
2,840
0
1,133
21,878
13,893
0
8,045
13,833
21,529
0
W
11,792
2,276
0
4,924
17,983
15,343
1,248
4,659
13,324
0
65,844
W
Cernunnos
SoruHanta
Cernunnos
18,037
10,989
0
7,423
20,403
8,134
4,854
4,123
16,280
0
100,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,692
Gold Earned
51,511
515
Minions Killed
370
0
Camps Cleared
0
1,919,432
Distance Traveled
1,970,239
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,184
508
109
5
0
370,557
1
W
Thor
9,047
411
65
3
0
375,665
5
L
Baron Samedi
10,518
478
69
3
0
368,939
0
L
Nox
10,511
478
99
5
0
429,498
6
W
Cerberus
12,137
552
92
4
0
419,069
3
L
Apollo
10,003
455
67
3
0
380,533
0
W
Scylla
12,709
578
113
5
0
372,781
1
L
Athena
9,295
423
26
1
0
420,712
0
W
Tyr
11,776
535
101
5
0
421,031
3
W
Cernunnos
12,023
547
144
7
0
330,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role