Player Matchup

Terra
Terra
DirectorFilma
Terra
Level 13
God Stats
5W - 5L
1,500 SR
Queue Stats
14W - 16L
1,445 Elo+
Party 2
Achilles
Achilles
Fusk0ff
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,302 Elo+
Party 2
Cthulhu
Cthulhu
MagnusBardheim
Cthulhu
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 15L
1,284 Elo+
Solo
Tsukuyomi
Tsukuyomi
Max_TXT_rus
Tsukuyomi
Level 15
God Stats
12W - 10L
1,588 SR
Queue Stats
23W - 27L
1,388 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
drakpokmen
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,768 Elo+
Solo
Team Averages
Level 16
1,518 SR
1,437 Elo+

VS

Team Averages
Level 22
1,562 SR
1,419 Elo+
Da Ji
Da Ji
BloodOppZz
Da Ji
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Solo
Apollo
Apollo
CentaMental23
Apollo
Level 17
God Stats
3W - 2L
1,731 SR
Queue Stats
35W - 21L
1,414 Elo+
Party 1
Loki
Loki
davidshemtov12
Loki
Level 27
God Stats
226W - 210L
1,584 SR
Queue Stats
664W - 676L
1,369 Elo+
Solo
Cthulhu
Cthulhu
uqnius
Cthulhu
Level 15
God Stats
3W - 6L
1,493 SR
Queue Stats
35W - 21L
1,414 Elo+
Party 1
Chang'e
Chang'e
蓝城秀吉
Chang'e
Level 25
God Stats
12W - 9L
1,500 SR
Queue Stats
53W - 48L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 9 / 3
7,170
359
3,765
15,515
12,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Fusk0ff
Achilles
11
2 / 8 / 5
7,374
369
7,627
16,548
12,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 6 / 3
8,042
402
5,487
19,251
14,470
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Max_TXT_rus
Tsukuyomi
12
3 / 9 / 4
8,061
403
10,372
15,253
5,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
drakpokmen
Ah Muzen Cab
11
1 / 5 / 2
7,254
363
6,468
12,991
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
3 / 6 / 10
8,911
446
6,565
9,409
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
11 / 1 / 10
10,646
532
16,054
10,630
4,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 3 / 16
9,983
499
10,918
12,020
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
uqnius
Cthulhu
13
6 / 1 / 9
9,411
471
8,119
10,349
9,103
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
蓝城秀吉
Chang'e
18
12 / 1 / 16
12,112
606
24,724
17,557
16,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
97
10
Kills
36
37
Deaths
12
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Da Ji
3
6
10
1.33
W
11
1
10
16
L
1
9
3
0.28
L
Achilles
Fusk0ff
Achilles
2
8
5
0.56
L
3
6
3
0.75
L
Tsukuyomi
Max_TXT_rus
Tsukuyomi
3
9
4
0.56
W
4
3
16
4
L
Ah Muzen Cab
drakpokmen
Ah Muzen Cab
1
5
2
0.4
W
Cthulhu
uqnius
Cthulhu
6
1
9
10.5
W
Chang'e
蓝城秀吉
Chang'e
12
1
16
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,719
Damage
66,380
79,558
Taken
59,965
50,622
Mitigated
40,506
13,809
Healing
24,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
6,565
1,186
0
350
9,409
4,481
1,116
1,228
8,131
0
25,760
W
16,054
9,793
0
4,591
10,630
4,825
3,785
1,422
9,183
0
53,326
L
3,765
690
1,429
2,383
15,515
12,966
0
6,627
8,763
8,257
0
L
Achilles
Fusk0ff
Achilles
7,627
1,395
0
2,823
16,548
12,763
0
6,819
9,629
0
21,809
L
5,487
510
0
1,230
19,251
14,470
183
7,491
11,635
22,624
0
L
Tsukuyomi
Max_TXT_rus
Tsukuyomi
10,372
1,926
0
2,548
15,253
5,913
30
5,963
9,290
0
41,987
W
10,918
3,553
0
3,735
12,020
5,493
159
1,718
10,228
0
60,869
L
Ah Muzen Cab
drakpokmen
Ah Muzen Cab
6,468
1,831
0
3,396
12,991
4,510
346
5,943
7,048
0
29,752
W
Cthulhu
uqnius
Cthulhu
8,119
1,027
429
1,863
10,349
9,103
791
1,677
8,553
23,288
0
W
Chang'e
蓝城秀吉
Chang'e
24,724
3,548
2,734
10,365
17,557
16,604
2,011
3,207
13,925
92,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,901
Gold Earned
51,063
177
Minions Killed
387
0
Camps Cleared
0
1,766,907
Distance Traveled
1,838,765
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,911
446
44
2
0
295,582
0
W
Apollo
10,646
532
102
5
0
360,728
1
L
Terra
7,170
359
11
1
0
361,857
2
L
Achilles
7,374
369
18
1
0
375,051
0
L
Cthulhu
8,042
402
46
2
0
341,262
2
L
Tsukuyomi
8,061
403
56
3
0
400,532
0
W
Loki
9,983
499
84
4
0
410,690
0
L
Ah Muzen Cab
7,254
363
46
2
0
288,205
2
W
Cthulhu
9,411
471
22
1
0
392,629
0
W
Chang'e
12,112
606
135
7
0
379,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role