Player Matchup

Horus
Horus
LORDBAILEY2003
Horus
Level 89
God Stats
20W - 18L
1,534 SR
Queue Stats
382W - 368L
1,531 Elo+
Party 1
Fenrir
Fenrir
OreoFatMans
Fenrir
Level 29
God Stats
9W - 5L
1,725 SR
Queue Stats
114W - 113L
1,595 Elo+
Party 1
Aphrodite
Aphrodite
boltwolf108
Aphrodite
Level 54
God Stats
4W - 3L
1,515 SR
Queue Stats
52W - 52L
1,411 Elo+
Solo
Team Averages
Level 57
1,591 SR
1,512 Elo+

VS

Team Averages
Level 63
1,641 SR
1,448 Elo+
Cthulhu
Cthulhu
MillenialWeasel
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
meanjoegreen48
Ravana
Level 82
God Stats
2W - 5L
1,910 SR
Queue Stats
19W - 31L
1,453 Elo+
Solo
Cupid
Cupid
twetyoneover3
Cupid
Level 100
God Stats
13W - 27L
1,512 SR
Queue Stats
277W - 355L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 15
9,749
650
4,614
17,688
10,958
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
14
12 / 1 / 3
11,564
771
6,986
12,876
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
boltwolf108
Aphrodite
14
3 / 1 / 13
10,182
679
11,486
10,433
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
7,885
526
5,438
8,972
4,731
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 8 / 1
9,285
619
9,566
13,191
5,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
1 / 5 / 1
8,874
592
13,370
9,375
4,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
16
Kills
3
3
Deaths
16
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
L
0
3
1
0.17
W
Fenrir
12
1
3
13.5
W
Aphrodite
boltwolf108
Aphrodite
3
1
13
9.5
L
2
8
1
0.31
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,086
Damage
28,374
40,997
Taken
31,538
20,998
Mitigated
14,547
25,535
Healing
2,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,614
2,256
3,453
8,511
17,688
10,958
285
2,075
15,613
0
21,395
L
5,438
76
103
310
8,972
4,731
0
3,222
5,453
17,501
0
W
Fenrir
6,986
1,217
0
3,031
12,876
4,565
2,058
1,179
11,697
0
17,073
W
Aphrodite
boltwolf108
Aphrodite
11,486
1,555
5,078
5,462
10,433
5,475
503
2,197
8,236
43,842
0
L
9,566
2,182
0
740
13,191
5,696
0
4,146
8,817
0
32,595
L
13,370
6,721
675
909
9,375
4,120
0
3,321
5,782
0
35,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,495
Gold Earned
26,044
139
Minions Killed
93
0
Camps Cleared
0
799,673
Distance Traveled
695,874
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,749
650
42
3
0
250,987
1
L
Cthulhu
7,885
526
20
1
0
200,333
1
W
Fenrir
11,564
771
29
2
0
300,358
0
W
Aphrodite
10,182
679
68
5
0
248,328
1
L
Ravana
9,285
619
29
2
0
265,723
0
L
Cupid
8,874
592
44
3
0
229,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role