Player Matchup

Izanami
Izanami
KOBECJZ
Izanami
Level 126
God Stats
33W - 19L
1,621 SR
Queue Stats
415W - 367L
1,516 Elo+
Party 1
Hun Batz
Hun Batz
kc是这个游戏的king
Hun Batz
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
240W - 218L
1,549 Elo+
Party 1
Erlang Shen
Erlang Shen
東婻99
Erlang Shen
Level 101
God Stats
11W - 8L
1,677 SR
Queue Stats
415W - 370L
1,552 Elo+
Party 1
Geb
Geb
臻珠乃茶
Geb
Level 118
God Stats
14W - 25L
1,459 SR
Queue Stats
822W - 773L
1,456 Elo+
Party 1
Nu Wa
Nu Wa
高ping战士
Nu Wa
Level 82
God Stats
8W - 3L
1,686 SR
Queue Stats
282W - 258L
1,581 Elo+
Party 1
Team Averages
Level 107
1,589 SR
1,531 Elo+

VS

Team Averages
Level 86
1,506 SR
1,507 Elo+
Nox
Nox
Luskentyre
Nox
Level 125
God Stats
5W - 3L
1,703 SR
Queue Stats
474W - 450L
1,541 Elo+
Solo
Olorun
Olorun
MiriRiam
Olorun
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 120L
1,484 Elo+
Solo
Set
Set
TakerGame
Set
Level 57
God Stats
7W - 6L
1,636 SR
Queue Stats
63W - 48L
1,508 Elo+
Solo
Vamana
Vamana
VolodorS
Vamana
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
dhaxosnaum
Medusa
Level 71
God Stats
1W - 2L
1,189 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KOBECJZ
Izanami
17
11 / 0 / 6
10,466
654
15,476
12,929
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 2 / 5
9,908
619
5,283
11,907
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
東婻99
Erlang Shen
15
2 / 2 / 5
9,336
584
8,439
17,246
8,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 1 / 14
9,154
572
6,942
16,426
13,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 2 / 13
10,132
633
20,998
6,989
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
8,970
561
9,574
12,792
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
MiriRiam
Olorun
9
1 / 12 / 2
6,630
414
3,118
13,657
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 5 / 2
5,811
363
1,032
8,158
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Vamana
VolodorS
Vamana
13
0 / 4 / 1
7,400
463
8,702
19,285
15,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
dhaxosnaum
Medusa
12
3 / 7 / 0
7,656
479
5,622
14,265
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
33
Kills
7
7
Deaths
33
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
KOBECJZ
Izanami
11
0
6
14
L
3
5
4
1
L
Olorun
MiriRiam
Olorun
1
12
2
0.17
L
0
5
2
0.2
L
Vamana
VolodorS
Vamana
0
4
1
0.13
L
Medusa
dhaxosnaum
Medusa
3
7
0
0.43
W
7
2
5
4.75
W
Erlang Shen
東婻99
Erlang Shen
2
2
5
2.25
W
4
1
14
11
W
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,138
Damage
28,048
65,497
Taken
68,157
35,867
Mitigated
33,749
30,703
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
KOBECJZ
Izanami
15,476
10,219
0
9,990
12,929
5,674
5,131
2,422
10,507
0
99,625
L
9,574
1,379
0
870
12,792
8,934
0
5,891
6,768
32,998
0
L
Olorun
MiriRiam
Olorun
3,118
1,588
199
1,250
13,657
3,648
0
8,854
4,478
12,868
0
L
1,032
271
0
1,180
8,158
2,273
0
2,461
5,533
0
12,935
L
Vamana
VolodorS
Vamana
8,702
3,412
0
6,629
19,285
15,108
48
4,320
14,803
4,418
38,708
L
Medusa
dhaxosnaum
Medusa
5,622
2,835
0
2,923
14,265
3,786
0
5,415
8,635
0
30,124
W
5,283
1,304
0
5,452
11,907
4,942
341
2,995
8,912
0
61,432
W
Erlang Shen
東婻99
Erlang Shen
8,439
4,797
0
10,882
17,246
8,727
2,880
2,197
14,133
0
62,640
W
6,942
988
0
3,742
16,426
13,859
100
3,709
12,642
15,503
0
W
20,998
5,449
0
637
6,989
2,665
1,495
2,218
4,721
69,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,996
Gold Earned
36,467
502
Minions Killed
219
0
Camps Cleared
0
1,567,363
Distance Traveled
1,185,293
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,466
654
151
9
0
266,846
4
L
Nox
8,970
561
39
2
0
299,008
2
L
Olorun
6,630
414
21
1
0
189,897
4
L
Set
5,811
363
31
2
0
132,699
1
L
Vamana
7,400
463
79
5
0
303,362
3
L
Medusa
7,656
479
49
3
0
260,327
4
W
Hun Batz
9,908
619
118
7
0
329,228
3
W
Erlang Shen
9,336
584
107
7
0
320,965
1
W
Geb
9,154
572
13
1
0
356,888
1
W
Nu Wa
10,132
633
113
7
0
293,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role