Player Matchup

Tiamat
Tiamat
ARtemiy88
Tiamat
Level 16
God Stats
16W - 16L
1,400 SR
Queue Stats
28W - 29L
1,424 Elo+
Party 1
Mercury
Mercury
HeavenlyRaven
Mercury
Level 19
God Stats
2W - 2L
1,708 SR
Queue Stats
24W - 18L
1,658 Elo+
Party 1
Horus
Horus
Veezarа
Horus
Level 27
God Stats
2W - 4L
1,518 SR
Queue Stats
213W - 228L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
aznare12
Tsukuyomi
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,530 Elo+
Solo
Neith
Neith
Сассскееее
Neith
Level 17
God Stats
1W - 2L
1,735 SR
Queue Stats
4W - 4L
1,666 Elo+
Party 1
Team Averages
Level 21
1,572 SR
1,562 Elo+

VS

Team Averages
Level 18
1,483 SR
1,515 Elo+
Scylla
Scylla
DrippyDarnell
Scylla
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 25L
1,580 Elo+
Party 2
Athena
Athena
MehTuesli
Athena
Level 18
God Stats
27W - 20L
1,581 SR
Queue Stats
50W - 40L
1,526 Elo+
Party 3
Tsukuyomi
Tsukuyomi
furankuu
Tsukuyomi
Level 29
God Stats
7W - 4L
1,478 SR
Queue Stats
35W - 23L
1,593 Elo+
Party 2
Anubis
Anubis
mpluciniczak491
Anubis
Level 7
God Stats
3W - 4L
1,268 SR
Queue Stats
8W - 14L
1,324 Elo+
Solo
Izanami
Izanami
panekoed
Izanami
Level 26
God Stats
92W - 73L
1,591 SR
Queue Stats
166W - 149L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ARtemiy88
Tiamat
3
0 / 1 / 2
3,578
199
0
681
144
Mercury
16
6 / 6 / 0
9,799
544
8,477
17,086
6,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Veezarа
Horus
10
1 / 2 / 3
6,699
372
2,436
6,474
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
aznare12
Tsukuyomi
10
0 / 4 / 5
6,671
371
3,504
9,016
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 9 / 2
7,322
407
5,438
17,174
5,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
10,355
575
7,947
6,689
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
MehTuesli
Athena
14
1 / 0 / 14
10,714
595
5,102
9,760
11,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
furankuu
Tsukuyomi
16
7 / 3 / 3
10,777
599
9,606
12,137
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 3 / 2
9,530
529
5,016
8,670
5,099
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
panekoed
Izanami
16
8 / 0 / 2
11,194
622
10,965
11,390
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
8
Kills
22
22
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ARtemiy88
Tiamat
0
1
2
1
W
3
2
4
2.5
L
Mercury
6
6
0
1
W
Athena
MehTuesli
Athena
1
0
14
8
L
Horus
Veezarа
Horus
1
2
3
1.25
L
Tsukuyomi
aznare12
Tsukuyomi
0
4
5
0.63
W
Tsukuyomi
furankuu
Tsukuyomi
7
3
3
2.83
W
3
3
2
1.33
W
Izanami
panekoed
Izanami
8
0
2
9
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
38,636
50,431
Taken
48,646
18,228
Mitigated
28,268
7,326
Healing
15,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ARtemiy88
Tiamat
0
0
0
0
681
144
0
0
681
0
0
W
7,947
1,011
0
1,245
6,689
2,568
1,883
0
6,539
42,280
0
L
Mercury
8,477
3,568
0
1,504
17,086
6,127
0
6,233
10,853
0
59,059
W
Athena
MehTuesli
Athena
5,102
1,947
0
1,607
9,760
11,414
2,158
38
9,672
18,351
0
L
Horus
Veezarа
Horus
2,436
984
238
1,799
6,474
4,225
0
2,887
3,587
281
10,081
L
Tsukuyomi
aznare12
Tsukuyomi
3,504
1,626
0
985
9,016
2,703
0
3,926
5,090
0
17,055
W
Tsukuyomi
furankuu
Tsukuyomi
9,606
1,957
0
3,734
12,137
4,808
1,010
0
10,880
0
67,746
W
5,016
458
0
2,115
8,670
5,099
1,242
67
8,553
38,326
0
W
Izanami
panekoed
Izanami
10,965
8,206
0
6,761
11,390
4,379
8,764
0
11,365
0
80,357
L
5,438
1,691
0
2,800
17,174
5,029
150
5,019
12,155
0
34,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,069
Gold Earned
52,570
226
Minions Killed
437
0
Camps Cleared
0
1,075,825
Distance Traveled
1,609,851
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,578
199
0
0
0
3,345
0
W
Scylla
10,355
575
92
5
0
300,751
0
L
Mercury
9,799
544
103
6
0
343,973
3
W
Athena
10,714
595
23
1
0
382,006
0
L
Horus
6,699
372
25
1
0
177,473
3
L
Tsukuyomi
6,671
371
32
2
0
256,788
2
W
Tsukuyomi
10,777
599
113
6
0
363,777
0
W
Anubis
9,530
529
68
4
0
262,196
1
W
Izanami
11,194
622
141
8
0
301,121
4
L
Neith
7,322
407
66
4
0
294,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role