Player Matchup

Tsukuyomi
Tsukuyomi
CxP Jane
Tsukuyomi
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 22L
1,811 Elo+
Solo
Arachne
Arachne
Support Arachne
Arachne
Level 29
God Stats
4W - 2L
1,567 SR
Queue Stats
7W - 5L
1,631 Elo+
Solo
Osiris
Osiris
UltraSaiyan17
Osiris
Level 22
God Stats
8W - 7L
1,592 SR
Queue Stats
135W - 126L
1,655 Elo+
Party 1
Apollo
Apollo
Yezzzzzzzzzir19
Apollo
Level 24
God Stats
7W - 0L
1,911 SR
Queue Stats
80W - 70L
1,587 Elo+
Party 1
Chang'e
Chang'e
l-Gameoverking-l
Chang'e
Level 7
God Stats
57W - 50L
1,505 SR
Queue Stats
148W - 198L
1,539 Elo+
Party 1
Team Averages
Level 20
1,615 SR
1,645 Elo+

VS

Team Averages
Level 21
1,635 SR
1,674 Elo+
Cthulhu
Cthulhu
Jojira
Cthulhu
Level 23
God Stats
5W - 3L
1,703 SR
Queue Stats
91W - 75L
1,643 Elo+
Solo
Tiamat
Tiamat
Tiamtum
Tiamat
Level 29
God Stats
84W - 70L
1,660 SR
Queue Stats
111W - 96L
1,611 Elo+
Solo
Hun Batz
Hun Batz
Volk87Volk87
Hun Batz
Level 6
God Stats
7W - 5L
1,663 SR
Queue Stats
28W - 29L
1,668 Elo+
Solo
Cu Chulainn
Cu Chulainn
WakajaZii
Cu Chulainn
Level 17
God Stats
1W - 2L
1,491 SR
Queue Stats
56W - 37L
1,691 Elo+
Solo
Ullr
Ullr
Zemetia
Ullr
Level 29
God Stats
54W - 33L
1,658 SR
Queue Stats
250W - 124L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CxP Jane
Tsukuyomi
16
4 / 2 / 8
9,926
620
15,356
13,502
4,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 5
8,748
547
5,752
12,622
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 2
9,072
567
6,638
14,584
8,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
10 / 1 / 4
9,956
622
9,031
10,199
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 3
7,242
453
2,062
7,422
2,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jojira
Cthulhu
10
2 / 6 / 4
7,174
448
6,416
15,638
12,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Tiamtum
Tiamat
14
3 / 2 / 0
8,207
513
7,071
5,804
5,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Volk87Volk87
Hun Batz
11
0 / 4 / 1
7,035
440
4,001
11,735
4,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
WakajaZii
Cu Chulainn
14
2 / 5 / 2
7,742
484
9,359
11,228
8,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
Zemetia
Ullr
14
4 / 4 / 1
8,468
529
6,656
11,171
4,155
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
11
11
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CxP Jane
Tsukuyomi
4
2
8
4
L
Cthulhu
Jojira
Cthulhu
2
6
4
0.67
W
4
1
5
6.5
L
Tiamat
Tiamtum
Tiamat
3
2
0
1.5
W
3
2
2
2
L
Hun Batz
Volk87Volk87
Hun Batz
0
4
1
0.13
L
Cu Chulainn
WakajaZii
Cu Chulainn
2
5
2
0.6
W
10
1
4
12
L
Ullr
Zemetia
Ullr
4
4
1
1.13
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
33,503
58,329
Taken
55,576
25,423
Mitigated
34,034
24,600
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CxP Jane
Tsukuyomi
15,356
4,356
0
3,933
13,502
4,733
0
3,262
10,215
0
77,459
L
Cthulhu
Jojira
Cthulhu
6,416
1,384
249
1,818
15,638
12,032
0
181
15,457
16,639
0
W
5,752
3,485
0
6,755
12,622
5,953
0
5,115
7,482
0
30,660
L
Tiamat
Tiamtum
Tiamat
7,071
1,088
0
1,335
5,804
5,145
477
254
5,550
51,025
0
W
6,638
2,490
0
7,698
14,584
8,297
117
2,484
11,712
0
55,921
L
Hun Batz
Volk87Volk87
Hun Batz
4,001
797
0
4,015
11,735
4,191
0
450
11,285
0
46,423
L
Cu Chulainn
WakajaZii
Cu Chulainn
9,359
2,443
0
3,400
11,228
8,511
482
968
10,260
0
43,873
W
9,031
5,007
0
4,182
10,199
4,254
1,742
1,440
8,684
0
65,612
L
Ullr
Zemetia
Ullr
6,656
3,101
0
3,004
11,171
4,155
0
209
10,962
0
59,396
W
2,062
0
611
1,421
7,422
2,186
383
1,186
6,161
28,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
38,626
451
Minions Killed
435
0
Camps Cleared
0
1,514,874
Distance Traveled
1,360,087
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,926
620
124
8
0
324,768
3
L
Cthulhu
7,174
448
23
1
0
256,657
7
W
Arachne
8,748
547
49
3
0
305,961
1
L
Tiamat
8,207
513
116
7
0
273,694
8
W
Osiris
9,072
567
104
7
0
295,693
3
L
Hun Batz
7,035
440
88
6
0
294,162
5
L
Cu Chulainn
7,742
484
86
5
0
270,846
1
W
Apollo
9,956
622
107
7
0
301,643
1
L
Ullr
8,468
529
122
8
0
264,728
3
W
Chang'e
7,242
453
67
4
0
286,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role