Player Matchup

Anubis
Anubis
ArjanRiffleman
Anubis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 105L
1,459 Elo+
Solo
Hercules
Hercules
ImposingCarp
Hercules
Level 40
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 3L
1,456 Elo+
Solo
Neith
Neith
StefyC
Neith
Level 65
God Stats
83W - 80L
1,371 SR
Queue Stats
288W - 338L
1,464 Elo+
Solo
Team Averages
Level 40
1,543 SR
1,460 Elo+

VS

Team Averages
Level 37
1,507 SR
1,461 Elo+
Aphrodite
Aphrodite
Hatchepsoutt
Aphrodite
Level 23
God Stats
3W - 1L
1,792 SR
Queue Stats
111W - 119L
1,473 Elo+
Solo
Odin
Odin
TheKindGentleman
Odin
Level 60
God Stats
1W - 0L
1,496 SR
Queue Stats
210W - 126L
1,492 Elo+
Solo
Olorun
Olorun
oOShyvahOo
Olorun
Level 27
God Stats
3W - 3L
1,233 SR
Queue Stats
55W - 74L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 6
11,872
625
17,763
12,147
6,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ImposingCarp
Hercules
14
4 / 4 / 6
12,605
663
9,138
19,498
21,775
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
StefyC
Neith
16
5 / 5 / 5
12,120
638
13,743
18,696
10,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hatchepsoutt
Aphrodite
16
4 / 6 / 10
12,216
643
15,161
18,341
8,205
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
8 / 3 / 7
14,354
755
13,597
28,702
31,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
oOShyvahOo
Olorun
16
3 / 3 / 9
11,559
608
12,515
12,298
4,443
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
12
Kills
15
15
Deaths
12
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
W
Aphrodite
Hatchepsoutt
Aphrodite
4
6
10
1.5
L
Hercules
ImposingCarp
Hercules
4
4
6
1.75
L
Neith
StefyC
Neith
5
5
5
1.5
W
8
3
7
3.83
W
Olorun
oOShyvahOo
Olorun
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,644
Damage
41,273
50,341
Taken
59,341
38,230
Mitigated
44,488
15,428
Healing
30,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,763
1,274
0
2,264
12,147
6,104
329
6,445
5,702
76,157
0
W
Aphrodite
Hatchepsoutt
Aphrodite
15,161
1,789
11,021
10,953
18,341
8,205
884
4,802
13,264
56,822
0
L
Hercules
ImposingCarp
Hercules
9,138
2,354
0
6,225
19,498
21,775
506
10,381
9,117
0
23,897
L
Neith
StefyC
Neith
13,743
3,924
723
6,216
18,696
10,351
517
11,152
7,544
0
62,587
W
13,597
3,230
0
4,964
28,702
31,840
1,039
8,384
20,085
0
42,286
W
Olorun
oOShyvahOo
Olorun
12,515
5,839
394
2,876
12,298
4,443
1,526
4,639
7,559
38,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,597
Gold Earned
38,129
204
Minions Killed
170
0
Camps Cleared
0
897,827
Distance Traveled
1,007,655
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,872
625
100
5
0
261,711
3
W
Aphrodite
12,216
643
97
5
0
321,701
1
L
Hercules
12,605
663
17
1
0
327,608
3
L
Neith
12,120
638
87
5
0
308,508
6
W
Odin
14,354
755
26
1
0
361,503
4
W
Olorun
11,559
608
47
2
0
324,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role