Player Matchup

Achilles
Achilles
Bodea
Achilles
Level 121
God Stats
13W - 10L
1,466 SR
Queue Stats
342W - 325L
1,517 Elo+
Solo
Set
Set
Charwood
Set
Level 74
God Stats
8W - 5L
1,670 SR
Queue Stats
461W - 432L
1,596 Elo+
Solo
Ullr
Ullr
Fanamanadododo
Ullr
Level 122
God Stats
23W - 15L
1,737 SR
Queue Stats
196W - 178L
1,544 Elo+
Solo
Fafnir
Fafnir
StormyWeatherTV
Fafnir
Level 119
God Stats
3W - 5L
1,500 SR
Queue Stats
812W - 756L
1,576 Elo+
Solo
Vulcan
Vulcan
alexxeffeN
Vulcan
Level 133
God Stats
2W - 0L
1,813 SR
Queue Stats
123W - 117L
1,572 Elo+
Solo
Team Averages
Level 114
1,637 SR
1,561 Elo+

VS

Team Averages
Level 103
1,617 SR
1,534 Elo+
Achilles
Achilles
Aoustros
Achilles
Level 102
God Stats
8W - 16L
1,523 SR
Queue Stats
645W - 603L
1,529 Elo+
Party 1
Serqet
Serqet
Arrechim
Serqet
Level 87
God Stats
6W - 8L
1,763 SR
Queue Stats
234W - 183L
1,550 Elo+
Party 1
Medusa
Medusa
LiamNaughtyBear
Medusa
Level 156
God Stats
1W - 4L
1,570 SR
Queue Stats
481W - 368L
1,646 Elo+
Party 1
Merlin
Merlin
mmmmmmn
Merlin
Level 68
God Stats
12W - 15L
1,587 SR
Queue Stats
40W - 55L
1,451 Elo+
Solo
Hel
Hel
takeo300
Hel
Level 101
God Stats
38W - 39L
1,642 SR
Queue Stats
142W - 157L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bodea
Achilles
10
1 / 2 / 5
5,664
566
4,668
9,568
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
7 / 0 / 1
7,040
704
4,002
6,351
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 3
5,158
516
4,884
5,886
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
3 / 0 / 2
5,761
576
1,331
3,193
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vulcan
alexxeffeN
Vulcan
11
3 / 0 / 4
6,182
618
2,967
2,702
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aoustros
Achilles
9
1 / 4 / 0
5,523
552
2,993
8,497
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
Arrechim
Serqet
9
0 / 3 / 1
5,135
514
1,668
6,421
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 3 / 0
5,518
552
3,608
6,446
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
mmmmmmn
Merlin
2
0 / 1 / 0
3,664
366
306
798
147
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
5,396
540
3,335
6,792
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
3
3
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aoustros
Achilles
1
4
0
0.25
L
Serqet
Arrechim
Serqet
0
3
1
0.17
W
Achilles
Bodea
Achilles
1
2
5
1.75
W
7
0
1
7.5
W
0
1
3
1.5
L
1
3
0
0.33
W
3
0
2
4
W
Vulcan
alexxeffeN
Vulcan
3
0
4
5
L
Merlin
mmmmmmn
Merlin
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,852
Damage
11,910
27,700
Taken
28,954
11,107
Mitigated
11,740
7,432
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aoustros
Achilles
2,993
431
0
1,948
8,497
5,069
0
2,733
5,586
0
18,092
L
Serqet
Arrechim
Serqet
1,668
332
0
2,289
6,421
1,688
0
0
6,421
0
21,897
W
Achilles
Bodea
Achilles
4,668
1,204
0
4,231
9,568
4,756
409
2,921
6,566
0
25,570
W
4,002
1,818
0
840
6,351
2,351
225
610
5,567
0
41,169
W
4,884
1,796
0
668
5,886
1,395
240
0
5,886
0
30,448
L
3,608
1,994
0
840
6,446
1,707
0
443
6,003
0
33,372
W
1,331
276
0
1,323
3,193
1,629
0
0
3,193
6,557
0
W
Vulcan
alexxeffeN
Vulcan
2,967
511
0
370
2,702
976
150
110
2,592
31,714
0
L
Merlin
mmmmmmn
Merlin
306
0
0
200
798
147
0
235
523
2,868
0
L
3,335
195
531
3,214
6,792
3,129
0
683
5,698
28,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,805
Gold Earned
25,236
278
Minions Killed
227
0
Camps Cleared
0
965,236
Distance Traveled
791,871
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,523
552
42
4
0
204,499
5
L
Serqet
5,135
514
56
6
0
216,507
1
W
Achilles
5,664
566
44
4
0
182,359
2
W
Set
7,040
704
93
9
0
204,323
1
W
Ullr
5,158
516
59
6
0
174,503
3
L
Medusa
5,518
552
69
7
0
156,678
1
W
Fafnir
5,761
576
8
1
0
202,978
2
W
Vulcan
6,182
618
74
7
0
201,073
4
L
Merlin
3,664
366
5
1
0
32,120
1
L
Hel
5,396
540
55
6
0
182,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role