Player Matchup

Arachne
Arachne
Bean507
Arachne
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,397 Elo+
Solo
Cthulhu
Cthulhu
Gna-Star
Cthulhu
Level 7
God Stats
1W - 1L
1,194 SR
Queue Stats
1W - 3L
1,091 Elo+
Solo
Medusa
Medusa
Morehtime16
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Sh4dowKilla693
Olorun
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 58L
1,448 Elo+
Solo
Terra
Terra
Swipe_flow45
Terra
Level 29
God Stats
1W - 2L
1,267 SR
Queue Stats
329W - 323L
1,430 Elo+
Solo
Team Averages
Level 15
1,392 SR
1,373 Elo+

VS

Team Averages
Level 27
1,512 SR
1,399 Elo+
Cerberus
Cerberus
Commander_Ecki
Cerberus
Level 23
God Stats
0W - 3L
1,101 SR
Queue Stats
41W - 58L
1,290 Elo+
Solo
Chronos
Chronos
LND_Alex45
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 181L
1,436 Elo+
Solo
Pele
Pele
NICOBELIK98
Pele
Level 29
God Stats
8W - 15L
1,387 SR
Queue Stats
68W - 81L
1,437 Elo+
Solo
Danzaburou
Danzaburou
Wrath Of Augus
Danzaburou
Level 29
God Stats
3W - 1L
1,727 SR
Queue Stats
71W - 72L
1,463 Elo+
Solo
Guan Yu
Guan Yu
stepp30sf
Guan Yu
Level 24
God Stats
6W - 6L
1,847 SR
Queue Stats
173W - 242L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bean507
Arachne
11
8 / 0 / 3
6,983
698
5,156
5,667
1,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Gna-Star
Cthulhu
11
6 / 3 / 6
6,832
683
7,727
7,838
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
9
3 / 2 / 4
5,789
579
5,522
7,878
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
5,734
573
3,465
6,101
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

6
1 / 2 / 2
4,498
450
1,738
4,284
1,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
3 / 7 / 4
5,496
550
4,828
11,846
5,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
LND_Alex45
Chronos
10
0 / 2 / 1
5,505
551
3,668
5,042
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 5 / 1
5,061
506
2,665
8,283
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Wrath Of Augus
Danzaburou
11
1 / 3 / 0
6,233
623
3,325
5,362
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
stepp30sf
Guan Yu
9
4 / 4 / 3
5,612
561
4,528
9,796
3,792
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
19
Kills
8
8
Deaths
21
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bean507
Arachne
8
0
3
9.5
L
Cerberus
3
7
4
0.71
W
Cthulhu
Gna-Star
Cthulhu
6
3
6
3
L
Chronos
LND_Alex45
Chronos
0
2
1
0.25
W
Medusa
3
2
4
2.5
L
0
5
1
0.1
W
1
1
1
1.5
W
1
2
2
1
L
Danzaburou
Wrath Of Augus
Danzaburou
1
3
0
0.33
L
Guan Yu
stepp30sf
Guan Yu
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
19,014
31,768
Taken
40,329
12,146
Mitigated
14,845
8,823
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bean507
Arachne
5,156
3,357
0
1,544
5,667
1,728
0
273
5,394
0
33,437
L
Cerberus
4,828
596
17
3,340
11,846
5,436
65
3,561
8,085
19,540
0
W
Cthulhu
Gna-Star
Cthulhu
7,727
1,109
0
400
7,838
5,308
208
2,055
5,783
23,821
0
L
Chronos
LND_Alex45
Chronos
3,668
221
0
1,067
5,042
1,615
499
2,662
2,380
28,600
0
W
Medusa
5,522
3,163
0
2,772
7,878
1,634
558
1,700
6,104
0
27,255
L
2,665
775
135
3,078
8,283
2,340
0
1,919
6,314
0
23,976
W
3,465
905
80
3,158
6,101
1,798
0
2,120
3,653
29,487
0
W
1,738
787
217
652
4,284
1,678
0
1,824
2,338
5,177
1,027
L
Danzaburou
Wrath Of Augus
Danzaburou
3,325
1,452
0
1,809
5,362
1,662
179
1,689
3,573
0
31,868
L
Guan Yu
stepp30sf
Guan Yu
4,528
705
632
3,934
9,796
3,792
341
2,419
7,227
0
17,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
27,907
216
Minions Killed
243
0
Camps Cleared
0
964,901
Distance Traveled
903,742
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,983
698
57
6
0
230,079
0
L
Cerberus
5,496
550
55
6
0
169,618
0
W
Cthulhu
6,832
683
47
5
0
227,045
0
L
Chronos
5,505
551
51
5
0
178,910
2
W
Medusa
5,789
579
34
3
0
183,286
3
L
Pele
5,061
506
49
5
0
171,292
4
W
Olorun
5,734
573
68
7
0
181,152
1
W
Terra
4,498
450
10
1
0
143,339
0
L
Danzaburou
6,233
623
64
6
0
164,802
3
L
Guan Yu
5,612
561
24
2
0
219,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role