Player Matchup

Horus
Horus
D-TOWNBROWN9
Horus
Level 33
God Stats
12W - 5L
1,644 SR
Queue Stats
155W - 118L
1,531 Elo+
Solo
Nemesis
Nemesis
MDARDAS15
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
SkooD 963
Hera
Level 125
God Stats
22W - 7L
1,712 SR
Queue Stats
352W - 326L
1,587 Elo+
Party 1
Anhur
Anhur
bluesliter
Anhur
Level 128
God Stats
15W - 9L
1,483 SR
Queue Stats
461W - 435L
1,636 Elo+
Party 1
Chaac
Chaac
safa777
Chaac
Level 16
God Stats
13W - 10L
1,541 SR
Queue Stats
725W - 716L
1,612 Elo+
Party 1
Team Averages
Level 81
1,576 SR
1,573 Elo+

VS

Team Averages
Level 72
1,621 SR
1,463 Elo+
Zhong Kui
Zhong Kui
Tottulanu503
Zhong Kui
Level 100
God Stats
9W - 11L
1,448 SR
Queue Stats
274W - 280L
1,468 Elo+
Party 2
Guan Yu
Guan Yu
atoron44444
Guan Yu
Level 87
God Stats
4W - 4L
1,832 SR
Queue Stats
182W - 170L
1,476 Elo+
Party 2
Kali
Kali
bullton_red
Kali
Level 43
God Stats
76W - 80L
1,582 SR
Queue Stats
485W - 517L
1,434 Elo+
Party 2
Cthulhu
Cthulhu
takomaru29
Cthulhu
Level 67
God Stats
22W - 14L
1,634 SR
Queue Stats
150W - 160L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
turubami13
Danzaburou
Level 65
God Stats
15W - 11L
1,608 SR
Queue Stats
69W - 63L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
6,490
541
2,828
5,782
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
MDARDAS15
Nemesis
11
3 / 2 / 0
6,515
543
3,659
7,653
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hera
10
0 / 2 / 1
5,789
482
2,744
4,591
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
13
5 / 0 / 2
7,396
616
7,165
6,983
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
safa777
Chaac
11
1 / 0 / 2
6,223
519
5,547
7,006
3,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Tottulanu503
Zhong Kui
10
2 / 1 / 0
5,874
490
3,270
5,024
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
atoron44444
Guan Yu
12
2 / 2 / 0
6,795
566
6,131
11,207
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 1 / 2
5,671
473
1,139
5,090
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
takomaru29
Cthulhu
9
0 / 2 / 2
5,501
458
3,870
6,633
2,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
turubami13
Danzaburou
9
0 / 4 / 0
5,573
464
3,052
7,916
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Nemesis
MDARDAS15
Nemesis
3
2
0
1.5
W
Hera
0
2
1
0.25
L
Zhong Kui
Tottulanu503
Zhong Kui
2
1
0
2
L
Guan Yu
atoron44444
Guan Yu
2
2
0
1
W
Anhur
5
0
2
6
L
0
1
2
1
W
Chaac
safa777
Chaac
1
0
2
2
L
Cthulhu
takomaru29
Cthulhu
0
2
2
0.5
L
Danzaburou
turubami13
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,943
Damage
17,462
32,015
Taken
35,870
12,293
Mitigated
14,262
14,522
Healing
14,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,828
1,186
704
3,732
5,782
3,132
48
2,686
3,018
0
8,276
W
Nemesis
MDARDAS15
Nemesis
3,659
1,339
0
1,382
7,653
2,393
0
1,064
6,487
0
30,360
W
Hera
2,744
58
0
720
4,591
1,344
0
1,698
2,791
36,909
0
L
Zhong Kui
Tottulanu503
Zhong Kui
3,270
108
0
1,234
5,024
2,757
0
1,192
3,807
27,100
0
L
Guan Yu
atoron44444
Guan Yu
6,131
668
0
5,516
11,207
5,187
121
338
10,394
0
36,137
W
Anhur
7,165
3,184
0
3,873
6,983
2,079
592
1,298
5,645
0
45,349
L
1,139
280
0
680
5,090
2,761
0
457
4,633
0
28,103
W
Chaac
safa777
Chaac
5,547
587
0
4,111
7,006
3,345
63
72
6,934
0
30,330
L
Cthulhu
takomaru29
Cthulhu
3,870
716
465
2,578
6,633
2,410
0
757
5,851
17,301
0
L
Danzaburou
turubami13
Danzaburou
3,052
1,520
198
3,378
7,916
1,147
0
0
7,916
0
27,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
29,414
285
Minions Killed
296
0
Camps Cleared
0
1,206,706
Distance Traveled
1,086,225
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,490
541
18
2
0
277,243
4
W
Nemesis
6,515
543
56
5
0
250,212
4
W
Hera
5,789
482
81
7
0
191,440
3
L
Zhong Kui
5,874
490
61
5
0
197,684
6
L
Guan Yu
6,795
566
87
7
0
219,781
3
W
Anhur
7,396
616
75
6
0
221,640
5
L
Kali
5,671
473
61
5
0
226,356
0
W
Chaac
6,223
519
55
5
0
266,171
0
L
Cthulhu
5,501
458
34
3
0
238,214
2
L
Danzaburou
5,573
464
53
4
0
204,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role