Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CaN0n1yBeOne
Da Ji
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,532 Elo+
Solo
Danzaburou
Danzaburou
DynamicMoves
Danzaburou
Level 98
God Stats
1W - 2L
1,488 SR
Queue Stats
50W - 47L
1,566 Elo+
Solo
Chernobog
Chernobog
jedinixon
Chernobog
Level 126
God Stats
1W - 3L
1,517 SR
Queue Stats
140W - 102L
1,647 Elo+
Solo
Yemoja
Yemoja
mrbear35
Yemoja
Level 155
God Stats
1W - 3L
1,259 SR
Queue Stats
190W - 205L
1,501 Elo+
Solo
Team Averages
Level 139
1,453 SR
1,549 Elo+

VS

Team Averages
Level 118
1,550 SR
1,529 Elo+
Ganesha
Ganesha
ATR FETTUCCINE
Ganesha
Level 160
God Stats
4W - 1L
1,717 SR
Queue Stats
402W - 371L
1,510 Elo+
Solo
Ares
Ares
Boynpain
Ares
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
249W - 249L
1,581 Elo+
Solo
Chiron
Chiron
LetsBora
Chiron
Level 148
God Stats
8W - 5L
1,529 SR
Queue Stats
611W - 602L
1,502 Elo+
Solo
Terra
Terra
MidnightBlues
Terra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
RadBrett
Baba Yaga
Level 66
God Stats
7W - 8L
1,507 SR
Queue Stats
571W - 554L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
1 / 5 / 5
9,732
695
9,083
15,396
17,863
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 7 / 6
9,041
646
12,380
14,574
11,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
DynamicMoves
Danzaburou
16
4 / 4 / 4
10,079
720
14,106
13,197
5,233
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chernobog
jedinixon
Chernobog
17
5 / 4 / 5
10,932
781
17,389
11,744
6,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
mrbear35
Yemoja
18
0 / 3 / 11
10,504
750
13,640
14,214
15,577
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 18
10,271
734
11,151
18,512
26,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
16
5 / 2 / 9
10,301
736
8,969
17,696
24,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
LetsBora
Chiron
20
11 / 1 / 9
11,859
847
14,852
16,296
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
1 / 1 / 17
10,187
728
5,643
18,432
25,456
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baba Yaga
RadBrett
Baba Yaga
18
6 / 2 / 14
10,999
786
18,679
14,949
10,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
90
12
Kills
23
23
Deaths
12
31
Assists
67
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
5
0.7
W
0
6
18
1.5
W
Ares
5
2
9
4.75
L
2
7
6
0.71
L
Danzaburou
DynamicMoves
Danzaburou
4
4
4
1.5
W
Chiron
LetsBora
Chiron
11
1
9
15.5
W
1
1
17
9.5
W
Baba Yaga
RadBrett
Baba Yaga
6
2
14
6.5
L
Chernobog
jedinixon
Chernobog
5
4
5
1.88
L
Yemoja
mrbear35
Yemoja
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,598
Damage
59,294
69,125
Taken
85,885
57,115
Mitigated
96,653
24,229
Healing
40,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,083
1,121
292
2,797
15,396
17,863
0
8,405
6,774
0
28,626
W
11,151
421
1,562
1,929
18,512
26,440
523
3,102
15,410
23,810
0
W
Ares
8,969
1,114
1,472
1,203
17,696
24,771
630
2,805
14,555
13,520
0
L
12,380
2,866
1,242
1,276
14,574
11,895
0
8,377
5,934
0
15,441
L
Danzaburou
DynamicMoves
Danzaburou
14,106
6,509
1,007
3,676
13,197
5,233
1,167
9,873
3,113
0
24,971
W
Chiron
LetsBora
Chiron
14,852
5,244
6,359
7,056
16,296
9,986
3,287
3,625
12,455
0
49,216
W
5,643
1,067
9,330
4,969
18,432
25,456
384
2,658
15,774
12,204
0
W
Baba Yaga
RadBrett
Baba Yaga
18,679
938
1,557
4,761
14,949
10,000
1,808
1,450
13,499
33,970
0
L
Chernobog
jedinixon
Chernobog
17,389
10,551
647
2,711
11,744
6,547
683
8,015
3,408
0
36,481
L
Yemoja
mrbear35
Yemoja
13,640
1,659
6,695
3,886
14,214
15,577
136
8,590
5,454
24,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,288
Gold Earned
53,617
142
Minions Killed
158
0
Camps Cleared
0
1,064,078
Distance Traveled
1,192,994
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,732
695
27
2
0
221,524
6
W
Ganesha
10,271
734
0
0
0
236,154
4
W
Ares
10,301
736
19
1
0
226,781
3
L
Da Ji
9,041
646
3
0
0
190,221
0
L
Danzaburou
10,079
720
39
3
0
210,613
3
W
Chiron
11,859
847
75
5
0
238,176
6
W
Terra
10,187
728
23
2
0
250,452
2
W
Baba Yaga
10,999
786
41
3
0
241,431
1
L
Chernobog
10,932
781
46
3
0
240,954
2
L
Yemoja
10,504
750
27
2
0
200,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role