Player Matchup

Heimdallr
Heimdallr
Krosum
Heimdallr
Level 61
God Stats
7W - 5L
1,549 SR
Queue Stats
247W - 249L
1,526 Elo+
Party 2
Yemoja
Yemoja
Templier1128
Yemoja
Level 62
God Stats
0W - 2L
1,334 SR
Queue Stats
3W - 27L
1,065 Elo+
Party 1
Neith
Neith
UbisoftKidGames
Neith
Level 14
God Stats
1W - 4L
965 SR
Queue Stats
3W - 25L
878 Elo+
Party 1
Fafnir
Fafnir
mgemdemola
Fafnir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,742 Elo+
Party 2
Anubis
Anubis
Асарта
Anubis
Level 113
God Stats
13W - 9L
1,580 SR
Queue Stats
130W - 121L
1,344 Elo+
Solo
Team Averages
Level 75
1,386 SR
1,311 Elo+

VS

Team Averages
Level 65
1,459 SR
1,427 Elo+
Agni
Agni
Berlando
Agni
Level 61
God Stats
4W - 5L
1,118 SR
Queue Stats
124W - 121L
1,424 Elo+
Solo
Bakasura
Bakasura
Pop1Pop1
Bakasura
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SneakyFingerIn
Izanami
Level 48
God Stats
118W - 140L
1,485 SR
Queue Stats
1,260W - 1,499L
1,374 Elo+
Solo
Khepri
Khepri
morin76760
Khepri
Level 66
God Stats
4W - 3L
1,691 SR
Queue Stats
134W - 110L
1,400 Elo+
Party 3
Ullr
Ullr
môrin76760
Ullr
Level 68
God Stats
2W - 4L
1,502 SR
Queue Stats
59W - 54L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Krosum
Heimdallr
14
2 / 5 / 6
8,967
427
8,141
17,085
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
3
0 / 10 / 0
5,509
262
82
6,670
1,693
5
0 / 6 / 2
5,951
283
0
3,700
732
Fafnir
mgemdemola
Fafnir
12
2 / 6 / 2
8,855
422
6,245
16,131
14,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
18
8 / 4 / 2
11,639
554
18,345
11,872
6,123
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
8 / 3 / 10
11,638
554
8,961
9,375
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Pop1Pop1
Bakasura
19
8 / 1 / 2
12,795
609
5,961
11,765
5,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 2 / 10
12,432
592
14,142
18,228
6,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
morin76760
Khepri
14
2 / 3 / 17
10,746
512
5,971
13,151
13,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 4 / 3
12,150
579
8,341
14,096
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
12
Kills
29
31
Deaths
13
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Agni
8
3
10
4.33
L
Heimdallr
Krosum
Heimdallr
2
5
6
1
W
Bakasura
Pop1Pop1
Bakasura
8
1
2
9
W
8
2
10
6.5
L
Yemoja
0
10
0
0
L
0
6
2
0.17
L
Fafnir
mgemdemola
Fafnir
2
6
2
0.5
W
Khepri
morin76760
Khepri
2
3
17
3.5
W
3
4
3
1.13
L
Anubis
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,813
Damage
43,376
55,458
Taken
66,615
29,877
Mitigated
34,969
12,268
Healing
23,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,961
1,531
0
687
9,375
3,355
763
4,413
4,962
51,454
0
L
Heimdallr
Krosum
Heimdallr
8,141
3,738
0
4,001
17,085
6,407
0
3,403
13,530
0
44,646
W
Bakasura
Pop1Pop1
Bakasura
5,961
4,506
0
5,443
11,765
5,003
4,971
2,756
9,009
0
74,866
W
14,142
9,456
0
10,643
18,228
6,748
4,589
7,751
10,477
0
92,947
L
Yemoja
82
0
0
0
6,670
1,693
0
2,404
4,220
342
0
L
0
0
0
0
3,700
732
0
289
3,393
0
0
L
Fafnir
mgemdemola
Fafnir
6,245
1,459
0
4,594
16,131
14,922
0
5,166
10,081
25,693
0
W
Khepri
morin76760
Khepri
5,971
998
0
1,776
13,151
13,851
1,196
5,733
7,418
27,451
0
W
8,341
3,981
0
4,723
14,096
6,012
4,456
4,019
10,077
0
90,637
L
Anubis
18,345
248
0
3,673
11,872
6,123
0
3,057
8,617
80,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,921
Gold Earned
59,761
247
Minions Killed
597
0
Camps Cleared
0
1,167,430
Distance Traveled
1,995,985
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,638
554
81
4
0
371,795
10
L
Heimdallr
8,967
427
85
4
0
304,271
0
W
Bakasura
12,795
609
196
9
0
418,726
1
W
Izanami
12,432
592
144
7
0
369,082
3
L
Yemoja
5,509
262
0
0
0
87,222
0
L
Neith
5,951
283
0
0
0
49,275
0
L
Fafnir
8,855
422
28
1
0
358,331
2
W
Khepri
10,746
512
25
1
0
393,430
4
W
Ullr
12,150
579
151
7
0
442,952
6
L
Anubis
11,639
554
134
6
0
368,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role