Player Matchup

Fenrir
Fenrir
Dragon_Rider66X
Fenrir
Level 29
God Stats
7W - 4L
1,461 SR
Queue Stats
173W - 171L
1,510 Elo+
Party 3
Sobek
Sobek
NuLLTap3
Sobek
Level 21
God Stats
29W - 27L
1,370 SR
Queue Stats
170W - 141L
1,461 Elo+
Party 2
Bellona
Bellona
PABLO10devil
Bellona
Level 24
God Stats
5W - 5L
1,505 SR
Queue Stats
55W - 62L
1,525 Elo+
Party 3
Neith
Neith
YannLuc
Neith
Level 38
God Stats
6W - 5L
1,273 SR
Queue Stats
229W - 195L
1,503 Elo+
Party 2
Ra
Ra
heiyejiaozi
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 55L
1,277 Elo+
Solo
Team Averages
Level 23
1,422 SR
1,455 Elo+

VS

Team Averages
Level 23
1,564 SR
1,522 Elo+
Anubis
Anubis
Federco
Anubis
Level 29
God Stats
2W - 8L
1,652 SR
Queue Stats
90W - 113L
1,534 Elo+
Party 1
Hachiman
Hachiman
NotDiablo
Hachiman
Level 15
God Stats
4W - 4L
1,616 SR
Queue Stats
20W - 22L
1,604 Elo+
Solo
Thanatos
Thanatos
NotPerFeecT_YT
Thanatos
Level 26
God Stats
16W - 16L
1,497 SR
Queue Stats
254W - 258L
1,409 Elo+
Solo
Yemoja
Yemoja
Sonecabrb
Yemoja
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 46L
1,544 Elo+
Solo
Mulan
Mulan
pastabase1
Mulan
Level 20
God Stats
14W - 20L
1,554 SR
Queue Stats
91W - 99L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 4
9,171
573
8,894
11,746
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
NuLLTap3
Sobek
12
4 / 0 / 4
8,279
517
4,529
8,800
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
PABLO10devil
Bellona
16
6 / 2 / 2
9,761
610
11,787
11,736
10,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
YannLuc
Neith
14
4 / 2 / 3
8,768
548
10,360
11,111
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 7
8,462
529
4,902
6,749
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Federco
Anubis
12
1 / 5 / 1
7,656
479
4,698
8,220
4,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
NotDiablo
Hachiman
9
1 / 8 / 1
5,943
371
6,204
12,127
2,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
13
1 / 5 / 3
7,794
487
3,895
14,797
5,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Sonecabrb
Yemoja
11
0 / 1 / 1
6,913
432
4,210
8,874
5,735
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
14
4 / 4 / 0
8,339
521
9,177
13,864
7,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
23
Kills
7
7
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Anubis
Federco
Anubis
1
5
1
0.3
L
Hachiman
NotDiablo
Hachiman
1
8
1
0.19
L
Thanatos
1
5
3
0.5
W
Sobek
NuLLTap3
Sobek
4
0
4
6
W
Bellona
PABLO10devil
Bellona
6
2
2
3.5
L
Yemoja
Sonecabrb
Yemoja
0
1
1
0.5
W
Neith
YannLuc
Neith
4
2
3
2.75
W
1
1
7
4.5
L
Mulan
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,472
Damage
28,184
50,142
Taken
57,882
27,021
Mitigated
26,407
17,855
Healing
23,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,894
3,606
0
1,858
11,746
4,329
0
2,168
9,503
0
61,830
L
Anubis
Federco
Anubis
4,698
566
0
2,205
8,220
4,221
416
790
7,430
41,579
0
L
Hachiman
NotDiablo
Hachiman
6,204
4,051
0
2,683
12,127
2,954
120
1,850
10,277
0
17,385
L
Thanatos
3,895
1,101
0
10,674
14,797
5,634
0
1,559
13,238
0
41,912
W
Sobek
NuLLTap3
Sobek
4,529
413
0
2,403
8,800
6,203
207
1,858
6,917
16,554
0
W
Bellona
PABLO10devil
Bellona
11,787
3,749
0
4,374
11,736
10,340
1,066
362
11,044
0
54,360
L
Yemoja
Sonecabrb
Yemoja
4,210
824
839
1,590
8,874
5,735
0
2,273
6,601
24,647
0
W
Neith
YannLuc
Neith
10,360
3,831
0
6,083
11,111
4,093
2,321
2,304
8,807
0
62,768
W
4,902
562
418
2,719
6,749
2,056
0
2,216
4,458
42,128
0
L
Mulan
9,177
1,896
0
5,215
13,864
7,863
0
2,959
10,905
0
37,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,441
Gold Earned
36,645
399
Minions Killed
317
0
Camps Cleared
0
1,597,462
Distance Traveled
1,328,235
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,171
573
86
5
0
323,511
0
L
Anubis
7,656
479
95
6
0
242,060
0
L
Hachiman
5,943
371
27
2
0
263,832
0
L
Thanatos
7,794
487
79
5
0
285,302
1
W
Sobek
8,279
517
19
1
0
345,364
0
W
Bellona
9,761
610
104
7
0
310,262
3
L
Yemoja
6,913
432
41
3
0
262,849
3
W
Neith
8,768
548
108
7
0
283,674
4
W
Ra
8,462
529
82
5
0
334,651
4
L
Mulan
8,339
521
75
5
0
274,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role