Player Matchup

Bacchus
Bacchus
CJhomerun
Bacchus
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 140L
1,518 Elo+
Party 1
Neith
Neith
IM_A_CAMP_R
Neith
Level 28
God Stats
34W - 46L
1,241 SR
Queue Stats
221W - 232L
1,467 Elo+
Party 1
Thanatos
Thanatos
Kemphir
Thanatos
Level 126
God Stats
2W - 1L
1,284 SR
Queue Stats
141W - 123L
1,509 Elo+
Party 1
Tiamat
Tiamat
SLATTGOD2001
Tiamat
Level 123
God Stats
10W - 9L
1,541 SR
Queue Stats
167W - 140L
1,587 Elo+
Solo
Ullr
Ullr
Yoscii
Ullr
Level 160
God Stats
28W - 21L
1,623 SR
Queue Stats
311W - 298L
1,446 Elo+
Party 1
Team Averages
Level 113
1,438 SR
1,505 Elo+

VS

Team Averages
Level 81
1,603 SR
1,599 Elo+
Anubis
Anubis
Bloodliege
Anubis
Level 126
God Stats
6W - 3L
1,488 SR
Queue Stats
360W - 255L
1,594 Elo+
Party 2
Ravana
Ravana
TazikiE
Ravana
Level 128
God Stats
4W - 6L
1,500 SR
Queue Stats
325W - 265L
1,603 Elo+
Party 2
Cabrakan
Cabrakan
Westy4841
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,653 Elo+
Solo
Medusa
Medusa
jackwest17
Medusa
Level 85
God Stats
10W - 9L
1,900 SR
Queue Stats
61W - 78L
1,556 Elo+
Solo
King Arthur
King Arthur
kooldude891
King Arthur
Level 60
God Stats
6W - 5L
1,628 SR
Queue Stats
219W - 176L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CJhomerun
Bacchus
12
3 / 2 / 8
7,889
564
5,030
9,876
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 0 / 6
8,071
577
4,231
4,410
2,169
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Kemphir
Thanatos
14
4 / 3 / 7
8,164
583
6,496
10,839
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
15
3 / 3 / 5
8,793
628
9,779
10,011
6,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Yoscii
Ullr
14
4 / 2 / 3
8,308
593
4,294
7,405
2,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bloodliege
Anubis
14
3 / 3 / 4
7,877
563
4,756
8,535
5,095
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
TazikiE
Ravana
12
2 / 4 / 3
6,946
496
7,835
8,392
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Westy4841
Cabrakan
9
0 / 5 / 2
5,830
416
1,308
9,322
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Medusa
jackwest17
Medusa
12
3 / 2 / 0
7,041
503
6,103
6,001
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
kooldude891
King Arthur
11
2 / 4 / 0
6,387
456
3,617
9,531
7,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
18
Kills
10
10
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bloodliege
Anubis
3
3
4
1.67
W
Bacchus
CJhomerun
Bacchus
3
2
8
3.5
W
4
0
6
7
W
Thanatos
Kemphir
Thanatos
4
3
7
2.5
W
Tiamat
3
3
5
1.83
L
Ravana
TazikiE
Ravana
2
4
3
0.88
L
Cabrakan
Westy4841
Cabrakan
0
5
2
0.2
W
Ullr
Yoscii
Ullr
4
2
3
2.75
L
Medusa
jackwest17
Medusa
3
2
0
1.5
L
King Arthur
kooldude891
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,830
Damage
23,619
42,541
Taken
41,781
22,061
Mitigated
24,453
18,899
Healing
11,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bloodliege
Anubis
4,756
190
0
3,808
8,535
5,095
0
2,673
5,766
52,644
0
W
Bacchus
CJhomerun
Bacchus
5,030
1,057
0
3,585
9,876
8,048
0
2,018
7,812
18,508
0
W
4,231
2,289
0
2,501
4,410
2,169
697
80
4,330
0
55,850
W
Thanatos
Kemphir
Thanatos
6,496
2,344
0
7,607
10,839
3,437
183
1,447
9,392
0
48,387
W
Tiamat
9,779
1,352
178
4,138
10,011
6,151
48
1,149
8,667
58,393
0
L
Ravana
TazikiE
Ravana
7,835
2,048
0
2,340
8,392
3,631
0
2,027
6,285
0
42,200
L
Cabrakan
Westy4841
Cabrakan
1,308
321
0
585
9,322
6,532
0
2,501
6,815
9,861
0
W
Ullr
Yoscii
Ullr
4,294
1,166
0
890
7,405
2,256
0
1,370
6,035
0
53,517
L
Medusa
jackwest17
Medusa
6,103
1,850
0
2,485
6,001
2,006
0
1,977
3,992
0
43,856
L
King Arthur
kooldude891
King Arthur
3,617
776
0
2,458
9,531
7,189
0
5,041
4,114
0
23,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,225
Gold Earned
34,081
461
Minions Killed
351
0
Camps Cleared
0
1,275,421
Distance Traveled
1,217,997
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,877
563
108
8
0
240,899
5
W
Bacchus
7,889
564
23
2
0
249,647
1
W
Neith
8,071
577
111
8
0
246,247
5
W
Thanatos
8,164
583
88
6
0
302,613
2
W
Tiamat
8,793
628
131
9
0
223,972
3
L
Ravana
6,946
496
79
6
0
280,608
1
L
Cabrakan
5,830
416
23
2
0
206,639
3
W
Ullr
8,308
593
108
8
0
252,942
3
L
Medusa
7,041
503
78
6
0
234,033
4
L
King Arthur
6,387
456
63
5
0
255,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role