Player Matchup

Pele
Pele
DirtyWorXX
Pele
Level 88
God Stats
2W - 0L
1,502 SR
Queue Stats
9W - 7L
1,149 Elo+
Solo
Anhur
Anhur
Djholmes1
Anhur
Level 87
God Stats
2W - 3L
1,204 SR
Queue Stats
124W - 132L
1,489 Elo+
Solo
Cerberus
Cerberus
Exorcino
Cerberus
Level 85
God Stats
11W - 6L
1,591 SR
Queue Stats
153W - 166L
1,230 Elo+
Solo
Hel
Hel
niklas240801
Hel
Level 69
God Stats
27W - 32L
1,239 SR
Queue Stats
249W - 263L
1,401 Elo+
Solo
Fafnir
Fafnir
parakirifiri
Fafnir
Level 67
God Stats
2W - 3L
1,383 SR
Queue Stats
51W - 50L
1,130 Elo+
Solo
Team Averages
Level 79
1,384 SR
1,280 Elo+

VS

Team Averages
Level 82
1,539 SR
1,453 Elo+
Chang'e
Chang'e
DiceSword
Chang'e
Level 56
God Stats
7W - 9L
1,490 SR
Queue Stats
91W - 102L
1,410 Elo+
Solo
Cabrakan
Cabrakan
EzClapBlazaj
Cabrakan
Level 86
God Stats
5W - 6L
1,440 SR
Queue Stats
396W - 380L
1,561 Elo+
Solo
Serqet
Serqet
MathildeTan
Serqet
Level 87
God Stats
15W - 18L
1,746 SR
Queue Stats
194W - 191L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
Niaz19889
Nu Wa
Level 77
God Stats
19W - 21L
1,519 SR
Queue Stats
428W - 473L
1,414 Elo+
Solo
Cupid
Cupid
dbs1a
Cupid
Level 106
God Stats
2W - 4L
1,500 SR
Queue Stats
133W - 129L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 7
13,552
645
15,096
17,919
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Djholmes1
Anhur
18
6 / 4 / 9
10,667
508
12,983
14,440
7,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Exorcino
Cerberus
17
2 / 5 / 9
10,336
492
8,214
19,612
11,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 6 / 10
9,891
471
5,931
13,166
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fafnir
16
2 / 3 / 14
10,380
494
8,197
14,707
13,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DiceSword
Chang'e
14
1 / 7 / 7
9,359
446
7,530
18,247
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
EzClapBlazaj
Cabrakan
20
6 / 3 / 4
11,936
568
17,104
16,543
20,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
3
0 / 1 / 0
5,901
281
427
967
187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nu Wa
Niaz19889
Nu Wa
18
4 / 5 / 2
10,739
511
14,098
13,777
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
dbs1a
Cupid
17
8 / 6 / 2
10,448
498
13,750
16,583
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
34
22
Kills
19
19
Deaths
22
49
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DiceSword
Chang'e
1
7
7
0.64
W
11
1
7
14.5
W
Anhur
Djholmes1
Anhur
6
4
9
2.63
W
Cerberus
Exorcino
Cerberus
2
5
9
1.3
L
Cabrakan
EzClapBlazaj
Cabrakan
6
3
4
2.67
L
Serqet
0
1
0
0
L
Nu Wa
Niaz19889
Nu Wa
4
5
2
1
L
Cupid
dbs1a
Cupid
8
6
2
1.5
W
1
6
10
1
W
Fafnir
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,421
Damage
52,909
79,844
Taken
66,117
43,467
Mitigated
34,463
33,098
Healing
20,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DiceSword
Chang'e
7,530
28
1,914
6,626
18,247
5,208
0
6,975
11,272
35,290
0
W
15,096
3,089
0
8,020
17,919
7,155
2,732
6,720
10,917
0
113,000
W
Anhur
Djholmes1
Anhur
12,983
5,430
0
5,589
14,440
7,179
1,106
4,067
10,256
0
82,980
W
Cerberus
Exorcino
Cerberus
8,214
565
0
7,909
19,612
11,166
465
12,307
6,782
64,255
0
L
Cabrakan
EzClapBlazaj
Cabrakan
17,104
2,102
0
3,279
16,543
20,245
0
6,065
10,478
90,141
0
L
Serqet
427
46
0
237
967
187
0
0
967
0
2,791
L
Nu Wa
Niaz19889
Nu Wa
14,098
5,608
291
3,471
13,777
4,171
323
4,314
9,463
78,105
0
L
Cupid
dbs1a
Cupid
13,750
7,503
390
4,543
16,583
4,652
0
4,988
11,595
0
63,521
W
5,931
0
2,957
4,226
13,166
4,860
0
9,357
3,543
53,450
0
W
Fafnir
8,197
1,655
0
4,397
14,707
13,107
0
4,962
9,614
34,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,826
Gold Earned
48,383
591
Minions Killed
445
0
Camps Cleared
0
1,941,939
Distance Traveled
1,493,321
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,359
446
33
2
0
414,857
2
W
Pele
13,552
645
170
8
0
450,889
6
W
Anhur
10,667
508
114
5
0
373,308
2
W
Cerberus
10,336
492
152
7
0
348,291
3
L
Cabrakan
11,936
568
153
7
0
312,431
5
L
Serqet
5,901
281
10
0
0
38,757
0
L
Nu Wa
10,739
511
124
6
0
358,166
1
L
Cupid
10,448
498
125
6
0
369,110
2
W
Hel
9,891
471
118
6
0
372,552
2
W
Fafnir
10,380
494
37
2
0
396,899
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role