Player Matchup

Horus
Horus
AsSsi Bier
Horus
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
214W - 200L
1,496 Elo+
Solo
Ullr
Ullr
BJORN_____x
Ullr
Level 86
God Stats
37W - 53L
1,409 SR
Queue Stats
231W - 243L
1,387 Elo+
Solo
Medusa
Medusa
KeepUsSoHigh6
Medusa
Level 122
God Stats
25W - 18L
1,679 SR
Queue Stats
1,005W - 1,048L
1,423 Elo+
Solo
Scylla
Scylla
PenguinMob2025
Scylla
Level 98
God Stats
13W - 10L
1,799 SR
Queue Stats
120W - 96L
1,639 Elo+
Solo
Loki
Loki
jack_l1ttle
Loki
Level 60
God Stats
16W - 17L
1,276 SR
Queue Stats
161W - 153L
1,438 Elo+
Solo
Team Averages
Level 91
1,533 SR
1,477 Elo+

VS

Team Averages
Level 78
1,519 SR
1,461 Elo+
Loki
Loki
TiagoDrew69
Loki
Level 67
God Stats
21W - 23L
1,526 SR
Queue Stats
153W - 159L
1,437 Elo+
Solo
Tyr
Tyr
Wephur
Tyr
Level 86
God Stats
4W - 3L
1,715 SR
Queue Stats
50W - 54L
1,538 Elo+
Solo
Serqet
Serqet
floken1
Serqet
Level 103
God Stats
5W - 3L
1,500 SR
Queue Stats
298W - 330L
1,452 Elo+
Party 1
Nox
Nox
villam0770
Nox
Level 76
God Stats
17W - 10L
1,649 SR
Queue Stats
173W - 175L
1,452 Elo+
Solo
Artemis
Artemis
x-KaZiK-x
Artemis
Level 57
God Stats
6W - 6L
1,204 SR
Queue Stats
74W - 66L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 3 / 0
5,943
457
2,325
7,753
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

1
0 / 0 / 0
2,445
188
0
0
0
14
6 / 2 / 1
8,402
646
6,347
8,856
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 1
6,758
520
2,928
6,476
2,744
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 2
6,112
470
3,976
6,800
2,041
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,014
540
4,911
6,641
2,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tyr
Wephur
Tyr
12
3 / 0 / 1
7,132
549
3,533
5,335
2,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
floken1
Serqet
11
1 / 2 / 3
6,725
517
5,217
9,388
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 3
7,322
563
4,414
4,765
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
x-KaZiK-x
Artemis
11
0 / 3 / 0
6,434
495
1,535
5,431
1,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
8
Kills
9
9
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
0
3
0
0
L
0
0
0
0
L
6
2
1
3.25
L
0
2
1
0.25
W
2
2
4
2
W
Tyr
Wephur
Tyr
3
0
1
3.5
W
Serqet
floken1
Serqet
1
2
3
1.25
L
2
2
2
1.5
W
3
1
3
4.5
W
Artemis
x-KaZiK-x
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
19,610
29,885
Taken
31,560
11,143
Mitigated
13,477
12,392
Healing
7,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
2,325
872
160
2,612
7,753
3,537
0
859
6,894
0
24,346
L
0
0
0
0
0
0
0
0
0
0
0
L
6,347
3,272
0
4,674
8,856
2,821
680
0
8,484
0
53,341
L
2,928
419
0
2,442
6,476
2,744
0
2,350
4,126
37,232
0
W
4,911
1,230
0
0
6,641
2,137
432
1,248
5,393
0
37,416
W
Tyr
Wephur
Tyr
3,533
400
0
2,269
5,335
2,160
0
0
5,335
0
35,658
W
Serqet
floken1
Serqet
5,217
1,569
326
2,584
9,388
5,664
0
565
8,823
0
16,758
L
3,976
1,387
0
2,504
6,800
2,041
0
1,205
5,503
0
28,396
W
4,414
489
0
1,630
4,765
1,843
0
1,115
3,650
39,029
0
W
Artemis
x-KaZiK-x
Artemis
1,535
1,034
0
687
5,431
1,673
0
0
5,431
0
31,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
34,627
319
Minions Killed
334
0
Camps Cleared
0
845,200
Distance Traveled
1,173,204
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,943
457
58
4
0
223,526
3
L
Ullr
2,445
188
0
0
0
0
0
L
Medusa
8,402
646
107
8
0
189,554
1
L
Scylla
6,758
520
101
8
0
221,917
5
W
Loki
7,014
540
73
6
0
268,069
4
W
Tyr
7,132
549
78
6
0
216,933
4
W
Serqet
6,725
517
20
2
0
248,296
2
L
Loki
6,112
470
53
4
0
210,203
4
W
Nox
7,322
563
95
7
0
248,509
2
W
Artemis
6,434
495
68
5
0
191,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role