Player Matchup

Hun Batz
Hun Batz
Justinmyguy1
Hun Batz
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,494 Elo+
Party 1
Set
Set
NotBadJay
Set
Level 41
God Stats
5W - 10L
1,234 SR
Queue Stats
219W - 356L
1,298 Elo+
Party 2
Loki
Loki
Praedyth3711
Loki
Level 25
God Stats
7W - 25L
1,069 SR
Queue Stats
109W - 266L
1,332 Elo+
Party 2
Rama
Rama
UrgentManx37877
Rama
Level 43
God Stats
1W - 4L
1,336 SR
Queue Stats
121W - 268L
1,286 Elo+
Party 2
Cthulhu
Cthulhu
arkbeast98
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,273 Elo+
Party 1
Team Averages
Level 23
1,328 SR
1,337 Elo+

VS

Team Averages
Level 110
1,457 SR
1,487 Elo+
Merlin
Merlin
Flamminghawk7
Merlin
Level 88
God Stats
19W - 12L
1,553 SR
Queue Stats
458W - 476L
1,495 Elo+
Solo
Chaac
Chaac
Nerf That Asian
Chaac
Level 160
God Stats
108W - 66L
1,482 SR
Queue Stats
366W - 399L
1,476 Elo+
Party 3
Thor
Thor
NzSpaZzAtTacK
Thor
Level 27
God Stats
10W - 6L
1,186 SR
Queue Stats
82W - 97L
1,471 Elo+
Solo
Fenrir
Fenrir
Owned U Again
Fenrir
Level 119
God Stats
4W - 2L
1,563 SR
Queue Stats
37W - 43L
1,456 Elo+
Party 3
Medusa
Medusa
Tokyo Scarecrow
Medusa
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
196W - 228L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Justinmyguy1
Hun Batz
5
0 / 12 / 0
4,044
404
1,851
9,144
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
1 / 5 / 0
4,861
486
1,897
6,377
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 2
4,716
472
1,915
3,806
960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 2 / 0
5,090
509
1,801
4,597
1,157
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
arkbeast98
Cthulhu
4
0 / 10 / 0
4,066
407
1,708
9,312
3,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 6
6,811
681
4,677
2,061
558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 1 / 2
6,503
650
2,885
5,555
3,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 1 / 4
5,826
583
1,911
5,312
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
6 / 0 / 9
6,648
665
6,013
5,718
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
11 / 0 / 2
7,771
777
6,859
4,511
1,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
2
Kills
29
30
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
0
6
11
L
Hun Batz
Justinmyguy1
Hun Batz
0
12
0
0
W
2
1
2
3
L
1
5
0
0.2
W
2
1
4
4
W
6
0
9
10.5
L
0
1
2
1
W
11
0
2
12
L
1
2
0
0.5
L
Cthulhu
arkbeast98
Cthulhu
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,172
Damage
22,345
33,236
Taken
23,157
10,930
Mitigated
9,220
3,595
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,677
324
0
943
2,061
558
294
81
1,980
29,835
0
L
Hun Batz
Justinmyguy1
Hun Batz
1,851
894
0
0
9,144
1,886
0
757
8,269
0
7,975
W
2,885
414
0
2,217
5,555
3,192
1,293
0
5,555
0
35,836
L
1,897
853
0
1,213
6,377
3,685
312
699
5,638
0
15,234
W
1,911
527
0
2,124
5,312
1,556
0
0
5,312
0
26,379
W
6,013
2,067
0
1,974
5,718
2,445
564
959
4,759
0
17,140
L
1,915
344
0
988
3,806
960
0
437
3,329
0
15,143
W
6,859
3,892
0
260
4,511
1,469
1,666
668
3,843
0
46,515
L
1,801
1,644
0
1,262
4,597
1,157
0
962
3,507
0
18,996
L
Cthulhu
arkbeast98
Cthulhu
1,708
637
0
132
9,312
3,242
0
1,356
7,816
10,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,777
Gold Earned
33,559
153
Minions Killed
313
0
Camps Cleared
0
968,606
Distance Traveled
940,096
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,811
681
65
7
0
188,854
0
L
Hun Batz
4,044
404
11
1
0
212,805
0
W
Chaac
6,503
650
75
8
0
182,731
0
L
Set
4,861
486
28
3
0
183,932
0
W
Thor
5,826
583
62
6
0
189,218
2
W
Fenrir
6,648
665
27
3
0
205,052
1
L
Loki
4,716
472
41
4
0
199,697
0
W
Medusa
7,771
777
84
8
0
174,241
0
L
Rama
5,090
509
52
5
0
178,812
4
L
Cthulhu
4,066
407
21
2
0
193,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role