Player Matchup

Heimdallr
Heimdallr
BeyondBrownHD
Heimdallr
Level 26
God Stats
2W - 1L
1,966 SR
Queue Stats
106W - 108L
1,616 Elo+
Solo
Loki
Loki
PlzBanMeForGood
Loki
Level 2
God Stats
15W - 7L
1,674 SR
Queue Stats
28W - 19L
1,634 Elo+
Party 1
Fenrir
Fenrir
Smitetimenow
Fenrir
Level 29
God Stats
29W - 35L
1,544 SR
Queue Stats
406W - 414L
1,571 Elo+
Solo
Chaac
Chaac
Woodborg22
Chaac
Level 26
God Stats
49W - 44L
1,529 SR
Queue Stats
109W - 101L
1,575 Elo+
Party 1
Ne Zha
Ne Zha
viszeal
Ne Zha
Level 5
God Stats
0W - 1L
1,372 SR
Queue Stats
3W - 8L
1,648 Elo+
Solo
Team Averages
Level 18
1,617 SR
1,609 Elo+

VS

Team Averages
Level 17
1,655 SR
1,583 Elo+
Cerberus
Cerberus
Bien_Locoxd
Cerberus
Level 17
God Stats
11W - 4L
1,500 SR
Queue Stats
75W - 56L
1,715 Elo+
Solo
Zhong Kui
Zhong Kui
BlindRumble4
Zhong Kui
Level 24
God Stats
12W - 14L
1,726 SR
Queue Stats
91W - 94L
1,508 Elo+
Solo
Anhur
Anhur
DivinePixel
Anhur
Level 5
God Stats
13W - 13L
1,806 SR
Queue Stats
335W - 302L
1,527 Elo+
Solo
Izanami
Izanami
OmegaTy1473
Izanami
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,596 Elo+
Solo
Hades
Hades
bySUPERSAIYAN
Hades
Level 26
God Stats
5W - 2L
1,744 SR
Queue Stats
108W - 88L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BeyondBrownHD
Heimdallr
16
5 / 7 / 2
10,127
506
17,690
19,520
6,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
4 / 1 / 4
9,815
491
11,075
11,921
4,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
18
6 / 4 / 3
10,874
544
7,525
13,502
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
12
0 / 4 / 2
7,776
389
4,501
12,616
7,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
viszeal
Ne Zha
9
0 / 13 / 3
7,081
354
2,726
13,244
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bien_Locoxd
Cerberus
16
8 / 2 / 11
11,261
563
13,755
11,634
12,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
BlindRumble4
Zhong Kui
16
3 / 3 / 6
10,028
501
6,224
14,775
9,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
9 / 3 / 3
11,843
592
10,988
14,589
5,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
OmegaTy1473
Izanami
15
3 / 6 / 6
9,830
492
6,499
16,040
6,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
5 / 1 / 5
11,844
592
12,027
10,948
7,499
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
59
15
Kills
28
29
Deaths
15
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BeyondBrownHD
Heimdallr
5
7
2
0.86
W
Cerberus
Bien_Locoxd
Cerberus
8
2
11
6.75
W
Zhong Kui
BlindRumble4
Zhong Kui
3
3
6
2
W
9
3
3
3.5
W
Izanami
OmegaTy1473
Izanami
3
6
6
1
L
4
1
4
6
L
Fenrir
6
4
3
1.88
L
Chaac
0
4
2
0.25
W
5
1
5
7.5
L
Ne Zha
viszeal
Ne Zha
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,517
Damage
49,493
70,803
Taken
67,986
25,243
Mitigated
40,809
14,079
Healing
23,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BeyondBrownHD
Heimdallr
17,690
8,014
0
4,175
19,520
6,662
0
9,296
10,224
0
65,367
W
Cerberus
Bien_Locoxd
Cerberus
13,755
663
0
3,410
11,634
12,042
304
0
11,634
48,276
0
W
Zhong Kui
BlindRumble4
Zhong Kui
6,224
2,471
110
7,337
14,775
9,719
486
0
14,775
61,538
0
W
10,988
6,378
0
3,057
14,589
5,466
1,530
0
14,589
0
97,519
W
Izanami
OmegaTy1473
Izanami
6,499
4,383
0
3,032
16,040
6,083
1,649
0
16,040
0
60,612
L
11,075
2,954
0
921
11,921
4,107
0
5,317
6,604
0
59,172
L
Fenrir
7,525
1,262
0
5,352
13,502
4,398
0
4,404
9,098
0
83,082
L
Chaac
4,501
737
20
3,253
12,616
7,086
0
6,931
5,685
0
21,402
W
12,027
1,768
280
6,574
10,948
7,499
1,293
0
10,948
81,313
0
L
Ne Zha
viszeal
Ne Zha
2,726
762
0
358
13,244
2,990
87
6,058
7,186
0
12,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,673
Gold Earned
54,806
403
Minions Killed
614
0
Camps Cleared
0
1,772,191
Distance Traveled
1,920,276
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,127
506
96
5
0
339,487
0
W
Cerberus
11,261
563
57
3
0
428,568
0
W
Zhong Kui
10,028
501
108
5
0
397,230
1
W
Anhur
11,843
592
152
8
0
348,378
4
W
Izanami
9,830
492
116
6
0
362,408
0
L
Loki
9,815
491
116
6
0
416,718
0
L
Fenrir
10,874
544
130
7
0
394,723
1
L
Chaac
7,776
389
32
2
0
323,751
7
W
Hades
11,844
592
181
9
0
383,692
3
L
Ne Zha
7,081
354
29
1
0
297,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role