Player Matchup

Sobek
Sobek
Drifterwolfe
Sobek
Level 5
God Stats
1W - 1L
1,276 SR
Queue Stats
5W - 1L
1,697 Elo+
Solo
Tiamat
Tiamat
Lejon22
Tiamat
Level 17
God Stats
2W - 2L
1,765 SR
Queue Stats
28W - 17L
1,623 Elo+
Party 1
Nemesis
Nemesis
LimpThePimp
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,704 Elo+
Party 1
Neith
Neith
Slavvebabbe
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,633 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ddeenniiss31
Tsukuyomi
Level 54
God Stats
2W - 3L
1,233 SR
Queue Stats
176W - 174L
1,537 Elo+
Party 1
Team Averages
Level 18
1,455 SR
1,639 Elo+

VS

Team Averages
Level 16
1,528 SR
1,520 Elo+
Ra
Ra
Lochitor
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,525 Elo+
Solo
Thanatos
Thanatos
MrHuiSGory
Thanatos
Level 25
God Stats
12W - 23L
1,396 SR
Queue Stats
320W - 352L
1,413 Elo+
Solo
Artemis
Artemis
slame2
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,302 Elo+
Solo
Cerberus
Cerberus
xFZN
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 24L
1,635 Elo+
Solo
Ares
Ares
Таракудо
Ares
Level 3
God Stats
2W - 1L
1,743 SR
Queue Stats
3W - 3L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 23
10,881
605
8,163
14,842
9,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Lejon22
Tiamat
18
13 / 2 / 10
12,074
671
15,796
12,851
9,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
LimpThePimp
Nemesis
15
3 / 5 / 7
9,912
551
6,807
11,448
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
13 / 7 / 12
11,476
638
13,766
14,322
4,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
ddeenniiss31
Tsukuyomi
17
10 / 2 / 9
11,348
630
11,036
12,681
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 10
8,627
479
9,701
12,900
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
MrHuiSGory
Thanatos
14
7 / 11 / 8
9,829
546
8,680
15,613
8,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
slame2
Artemis
11
4 / 8 / 2
7,918
440
7,616
10,081
3,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
xFZN
Cerberus
14
6 / 7 / 4
9,268
515
11,073
16,562
16,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

6
1 / 10 / 8
6,630
368
3,477
12,646
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
52
45
Kills
20
21
Deaths
45
61
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
5
23
3.5
W
Tiamat
Lejon22
Tiamat
13
2
10
9
W
Nemesis
LimpThePimp
Nemesis
3
5
7
1.3
L
2
9
10
0.78
L
Thanatos
MrHuiSGory
Thanatos
7
11
8
1
W
13
7
12
2.71
W
Tsukuyomi
ddeenniiss31
Tsukuyomi
10
2
9
7.25
L
Artemis
slame2
Artemis
4
8
2
0.63
L
Cerberus
xFZN
Cerberus
6
7
4
1.14
L
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,568
Damage
40,547
66,144
Taken
67,802
31,379
Mitigated
38,351
19,310
Healing
11,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,163
1,264
0
3,424
14,842
9,258
1,548
5,781
8,829
26,900
0
W
Tiamat
Lejon22
Tiamat
15,796
2,164
0
5,993
12,851
9,277
1,209
2,591
10,119
67,475
0
W
Nemesis
LimpThePimp
Nemesis
6,807
2,629
0
2,169
11,448
3,815
1,320
5,830
5,550
0
52,618
L
9,701
937
816
2,311
12,900
4,426
0
4,964
7,576
42,028
0
L
Thanatos
MrHuiSGory
Thanatos
8,680
2,242
0
5,465
15,613
8,259
294
2,538
12,998
0
29,984
W
13,766
8,344
0
4,052
14,322
4,966
5,846
4,876
9,330
0
48,976
W
Tsukuyomi
ddeenniiss31
Tsukuyomi
11,036
3,395
0
3,672
12,681
4,063
562
4,586
8,065
0
70,365
L
Artemis
slame2
Artemis
7,616
4,477
0
250
10,081
3,391
0
4,686
5,298
0
31,677
L
Cerberus
xFZN
Cerberus
11,073
1,056
0
2,653
16,562
16,401
0
6,208
10,188
44,091
0
L
3,477
482
0
330
12,646
5,874
0
4,687
7,783
4,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,691
Gold Earned
42,272
417
Minions Killed
251
0
Camps Cleared
0
1,736,627
Distance Traveled
1,363,017
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,881
605
26
1
0
353,894
4
W
Tiamat
12,074
671
107
6
0
362,404
0
W
Nemesis
9,912
551
97
5
0
376,986
3
L
Ra
8,627
479
81
5
0
283,855
0
L
Thanatos
9,829
546
50
3
0
319,944
0
W
Neith
11,476
638
79
4
0
281,874
0
W
Tsukuyomi
11,348
630
108
6
0
361,469
2
L
Artemis
7,918
440
37
2
0
227,822
1
L
Cerberus
9,268
515
81
5
0
294,604
1
L
Ares
6,630
368
2
0
0
236,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role