Player Matchup

King Arthur
King Arthur
CubNation26
King Arthur
Level 105
God Stats
12W - 15L
1,407 SR
Queue Stats
472W - 551L
1,475 Elo+
Party 2
Erlang Shen
Erlang Shen
F7LY
Erlang Shen
Level 108
God Stats
10W - 11L
1,270 SR
Queue Stats
265W - 312L
1,451 Elo+
Party 2
Cerberus
Cerberus
LynX FuZion
Cerberus
Level 117
God Stats
20W - 32L
1,603 SR
Queue Stats
359W - 403L
1,480 Elo+
Party 2
Apollo
Apollo
LynX Velocity
Apollo
Level 127
God Stats
56W - 37L
1,633 SR
Queue Stats
564W - 608L
1,471 Elo+
Party 2
Janus
Janus
OlimarThirtytwo
Janus
Level 129
God Stats
8W - 4L
1,500 SR
Queue Stats
244W - 260L
1,595 Elo+
Party 2
Team Averages
Level 117
1,483 SR
1,494 Elo+

VS

Team Averages
Level 54
1,507 SR
1,401 Elo+
Kukulkan
Kukulkan
BluRay8810
Kukulkan
Level 5
God Stats
2W - 1L
1,613 SR
Queue Stats
2W - 2L
1,506 Elo+
Solo
Heimdallr
Heimdallr
CommandoKris
Heimdallr
Level 158
God Stats
18W - 18L
1,606 SR
Queue Stats
332W - 366L
1,566 Elo+
Solo
Loki
Loki
NotBadJay
Loki
Level 40
God Stats
25W - 39L
1,439 SR
Queue Stats
219W - 356L
1,304 Elo+
Party 1
Achilles
Achilles
Praedyth3711
Achilles
Level 25
God Stats
12W - 27L
1,371 SR
Queue Stats
109W - 266L
1,339 Elo+
Party 1
Yemoja
Yemoja
UrgentManx37877
Yemoja
Level 43
God Stats
3W - 1L
1,506 SR
Queue Stats
121W - 268L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CubNation26
King Arthur
16
2 / 2 / 3
9,805
577
6,243
10,868
7,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
F7LY
Erlang Shen
18
7 / 0 / 6
11,107
653
7,486
9,498
5,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
LynX FuZion
Cerberus
14
1 / 0 / 6
9,208
542
4,279
12,662
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 0 / 7
9,884
581
6,754
12,477
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 0 / 8
10,881
640
8,529
5,450
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BluRay8810
Kukulkan
12
0 / 5 / 0
7,228
425
1,987
9,139
3,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
CommandoKris
Heimdallr
6
0 / 4 / 0
5,632
331
3,449
7,073
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
9
0 / 4 / 0
6,496
382
922
9,761
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Praedyth3711
Achilles
12
1 / 3 / 1
7,227
425
5,327
8,564
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 0
7,319
431
3,641
10,617
5,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
19
Kills
2
2
Deaths
20
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BluRay8810
Kukulkan
0
5
0
0
L
Heimdallr
CommandoKris
Heimdallr
0
4
0
0
W
King Arthur
CubNation26
King Arthur
2
2
3
1.75
W
Erlang Shen
F7LY
Erlang Shen
7
0
6
10
W
Cerberus
LynX FuZion
Cerberus
1
0
6
4
W
4
0
7
7.5
L
Loki
0
4
0
0
W
5
0
8
9
L
Achilles
Praedyth3711
Achilles
1
3
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,291
Damage
15,326
50,955
Taken
45,154
25,757
Mitigated
21,445
16,995
Healing
9,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BluRay8810
Kukulkan
1,987
196
0
959
9,139
3,001
0
5,479
3,660
37,433
0
L
Heimdallr
CommandoKris
Heimdallr
3,449
2,480
0
1,702
7,073
2,067
0
2,795
4,278
0
23,160
W
King Arthur
CubNation26
King Arthur
6,243
601
0
3,592
10,868
7,012
708
845
9,531
0
54,031
W
Erlang Shen
F7LY
Erlang Shen
7,486
3,773
0
1,605
9,498
5,274
217
888
8,610
0
74,647
W
Cerberus
LynX FuZion
Cerberus
4,279
446
0
3,585
12,662
7,629
0
1,257
11,380
52,432
0
W
6,754
4,223
0
6,983
12,477
3,928
449
1,908
10,569
0
82,949
L
Loki
922
153
0
2,457
9,761
2,805
0
1,859
7,902
0
28,936
W
8,529
500
0
1,230
5,450
1,914
1,346
730
4,720
69,932
0
L
Achilles
Praedyth3711
Achilles
5,327
944
0
1,834
8,564
7,853
0
636
7,928
0
31,521
L
3,641
681
1,392
1,425
10,617
5,719
0
2,039
8,578
24,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,885
Gold Earned
33,902
616
Minions Killed
294
0
Camps Cleared
0
1,799,902
Distance Traveled
1,425,962
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,228
425
94
6
0
296,551
6
L
Heimdallr
5,632
331
31
2
0
233,442
4
W
King Arthur
9,805
577
103
6
0
338,979
2
W
Erlang Shen
11,107
653
140
8
0
378,582
0
W
Cerberus
9,208
542
105
6
0
332,852
4
W
Apollo
9,884
581
125
7
0
360,495
1
L
Loki
6,496
382
68
4
0
309,508
3
W
Janus
10,881
640
143
8
0
388,994
1
L
Achilles
7,227
425
54
3
0
283,684
1
L
Yemoja
7,319
431
47
3
0
302,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role