Player Matchup

Izanami
Izanami
JkobAU
Izanami
Level 148
God Stats
70W - 22L
1,837 SR
Queue Stats
299W - 146L
1,637 Elo+
Party 1
Sol
Sol
JylesOrDie
Sol
Level 147
God Stats
18W - 9L
1,786 SR
Queue Stats
208W - 76L
1,747 Elo+
Party 1
Arachne
Arachne
Poolie
Arachne
Level 121
God Stats
14W - 4L
1,837 SR
Queue Stats
215W - 77L
1,755 Elo+
Party 1
Amaterasu
Amaterasu
SolRegem-
Amaterasu
Level 69
God Stats
27W - 17L
1,594 SR
Queue Stats
435W - 466L
1,506 Elo+
Solo
Ymir
Ymir
Tomahawk
Ymir
Level 141
God Stats
5W - 2L
1,739 SR
Queue Stats
216W - 77L
1,731 Elo+
Party 1
Team Averages
Level 125
1,758 SR
1,675 Elo+

VS

Team Averages
Level 77
1,354 SR
1,435 Elo+
Athena
Athena
Arronex
Athena
Level 59
God Stats
0W - 6L
1,187 SR
Queue Stats
411W - 478L
1,457 Elo+
Party 3
Heimdallr
Heimdallr
Breaklazy
Heimdallr
Level 101
God Stats
5W - 10L
1,282 SR
Queue Stats
59W - 56L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
Crysis102
Cu Chulainn
Level 26
God Stats
3W - 10L
1,300 SR
Queue Stats
5W - 15L
1,227 Elo+
Party 3
Fenrir
Fenrir
Kniighty
Fenrir
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
m4ch1nemcle4n
Kukulkan
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 72L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JkobAU
Izanami
14
4 / 1 / 4
8,488
653
6,417
10,254
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 7
8,643
665
7,107
9,816
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Poolie
Arachne
14
11 / 0 / 4
8,681
668
9,663
10,514
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
SolRegem-
Amaterasu
14
2 / 2 / 1
8,236
634
4,815
11,143
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
12
5 / 0 / 10
8,338
641
5,278
8,603
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Arronex
Athena
8
0 / 6 / 2
5,563
428
2,558
13,427
7,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Breaklazy
Heimdallr
9
0 / 4 / 1
5,674
436
5,636
5,754
1,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Crysis102
Cu Chulainn
10
2 / 4 / 0
5,954
458
8,642
10,743
5,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Kniighty
Fenrir
9
0 / 5 / 0
5,654
435
5,628
9,068
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
m4ch1nemcle4n
Kukulkan
11
1 / 6 / 0
6,700
515
3,834
6,299
2,260
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
25
Kills
3
3
Deaths
25
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
Arronex
Athena
0
6
2
0.17
L
Heimdallr
Breaklazy
Heimdallr
0
4
1
0.13
L
Cu Chulainn
Crysis102
Cu Chulainn
2
4
0
0.5
W
Izanami
JkobAU
Izanami
4
1
4
6
W
3
0
7
6.5
L
Fenrir
Kniighty
Fenrir
0
5
0
0
W
Arachne
Poolie
Arachne
11
0
4
13
W
Amaterasu
SolRegem-
Amaterasu
2
2
1
1.25
W
Ymir
5
0
10
10
L
Kukulkan
m4ch1nemcle4n
Kukulkan
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,280
Damage
26,298
50,330
Taken
45,291
23,815
Mitigated
20,316
29,516
Healing
8,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Arronex
Athena
2,558
1,086
0
3,541
13,427
7,672
0
3,334
10,093
15,692
0
L
Heimdallr
Breaklazy
Heimdallr
5,636
3,638
0
1,080
5,754
1,696
0
1,315
4,439
0
30,455
L
Cu Chulainn
Crysis102
Cu Chulainn
8,642
2,778
0
2,796
10,743
5,341
0
897
9,846
0
29,186
W
Izanami
JkobAU
Izanami
6,417
4,115
0
6,272
10,254
3,418
226
1,457
8,797
0
74,771
W
7,107
2,473
0
8,068
9,816
3,475
2,216
2,512
7,304
59,028
0
L
Fenrir
Kniighty
Fenrir
5,628
1,239
0
1,130
9,068
3,347
0
3,103
5,965
0
36,132
W
Arachne
Poolie
Arachne
9,663
7,301
0
6,564
10,514
4,197
297
1,088
9,355
0
39,051
W
Amaterasu
SolRegem-
Amaterasu
4,815
2,045
0
6,730
11,143
5,701
1,052
59
10,580
0
43,667
W
Ymir
5,278
1,612
0
1,882
8,603
7,024
0
1,276
7,306
23,943
0
L
Kukulkan
m4ch1nemcle4n
Kukulkan
3,834
45
0
270
6,299
2,260
0
3,736
2,563
36,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,386
Gold Earned
29,545
466
Minions Killed
277
0
Camps Cleared
0
1,375,852
Distance Traveled
1,241,946
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,563
428
24
2
0
272,623
0
L
Heimdallr
5,674
436
57
4
0
243,441
5
L
Cu Chulainn
5,954
458
44
3
0
235,133
0
W
Izanami
8,488
653
137
11
0
264,864
3
W
Sol
8,643
665
122
9
0
252,583
1
L
Fenrir
5,654
435
71
5
0
253,712
2
W
Arachne
8,681
668
79
6
0
326,677
6
W
Amaterasu
8,236
634
99
8
0
236,060
2
W
Ymir
8,338
641
29
2
0
295,668
4
L
Kukulkan
6,700
515
81
6
0
237,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role