Player Matchup

Sun Wukong
Sun Wukong
BigBrownMen
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,469 Elo+
Party 2
Fenrir
Fenrir
Brevardt
Fenrir
Level 29
God Stats
10W - 9L
1,277 SR
Queue Stats
55W - 78L
1,417 Elo+
Solo
Heimdallr
Heimdallr
SanBubs
Heimdallr
Level 6
God Stats
3W - 1L
1,705 SR
Queue Stats
14W - 13L
1,388 Elo+
Party 2
Hades
Hades
XxSlowfootxX
Hades
Level 23
God Stats
4W - 5L
1,427 SR
Queue Stats
67W - 80L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
あおい120
Cthulhu
Level 17
God Stats
9W - 8L
1,414 SR
Queue Stats
21W - 27L
1,346 Elo+
Party 1
Team Averages
Level 28
1,465 SR
1,424 Elo+

VS

Team Averages
Level 27
1,475 SR
1,410 Elo+
Hel
Hel
ERYN211
Hel
Level 27
God Stats
67W - 96L
1,357 SR
Queue Stats
194W - 253L
1,401 Elo+
Party 3
Apollo
Apollo
MoistLuv
Apollo
Level 24
God Stats
25W - 41L
1,381 SR
Queue Stats
258W - 347L
1,211 Elo+
Party 3
Ravana
Ravana
Razkhur
Ravana
Level 27
God Stats
3W - 5L
1,480 SR
Queue Stats
118W - 122L
1,539 Elo+
Solo
Bellona
Bellona
TheTastyChunk
Bellona
Level 29
God Stats
33W - 38L
1,763 SR
Queue Stats
138W - 146L
1,503 Elo+
Solo
Vulcan
Vulcan
lm Juustin
Vulcan
Level 28
God Stats
0W - 2L
1,394 SR
Queue Stats
22W - 34L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigBrownMen
Sun Wukong
19
10 / 1 / 16
13,458
1,122
20,714
14,528
13,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
Brevardt
Fenrir
20
8 / 1 / 18
13,843
1,154
14,253
13,036
7,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Heimdallr
SanBubs
Heimdallr
19
5 / 3 / 18
12,489
1,041
11,282
12,664
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
8 / 3 / 17
12,815
1,068
20,057
15,943
8,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
あおい120
Cthulhu
20
4 / 4 / 17
12,832
1,069
12,155
16,786
14,633
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

220

VS

Team 2 Tickets

22

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
0 / 6 / 3
10,322
860
6,314
12,247
4,952
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
MoistLuv
Apollo
18
3 / 8 / 6
11,902
992
9,258
19,746
10,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Razkhur
Ravana
17
4 / 13 / 6
12,097
1,008
14,052
19,535
8,566
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
18
4 / 6 / 7
12,312
1,026
17,164
20,940
18,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
lm Juustin
Vulcan
18
1 / 2 / 7
11,451
954
20,367
13,363
5,178
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
41
35
Kills
12
12
Deaths
35
86
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigBrownMen
Sun Wukong
10
1
16
18
W
Fenrir
Brevardt
Fenrir
8
1
18
17
L
Hel
0
6
3
0.25
L
Apollo
MoistLuv
Apollo
3
8
6
0.75
L
Ravana
Razkhur
Ravana
4
13
6
0.54
W
Heimdallr
SanBubs
Heimdallr
5
3
18
4.67
L
Bellona
4
6
7
1.25
W
8
3
17
5.5
L
Vulcan
lm Juustin
Vulcan
1
2
7
2.25
W
Cthulhu
あおい120
Cthulhu
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,461
Damage
67,155
72,957
Taken
85,831
50,649
Mitigated
47,932
18,522
Healing
8,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigBrownMen
Sun Wukong
20,714
4,264
358
1,029
14,528
13,564
0
4,531
9,710
0
38,091
W
Fenrir
Brevardt
Fenrir
14,253
4,548
0
1,511
13,036
7,342
0
4,419
8,517
0
30,682
L
Hel
6,314
634
3,407
2,015
12,247
4,952
0
5,907
6,340
26,376
0
L
Apollo
MoistLuv
Apollo
9,258
3,548
0
765
19,746
10,396
0
5,626
14,120
0
23,915
L
Ravana
Razkhur
Ravana
14,052
5,393
0
811
19,535
8,566
0
7,791
11,744
0
31,275
W
Heimdallr
SanBubs
Heimdallr
11,282
4,836
0
1,360
12,664
6,289
0
3,519
9,020
0
24,775
L
Bellona
17,164
5,915
0
1,369
20,940
18,840
0
7,308
13,632
0
33,075
W
20,057
1,974
2,740
5,358
15,943
8,821
0
6,342
9,403
38,294
0
L
Vulcan
lm Juustin
Vulcan
20,367
6,705
0
460
13,363
5,178
0
5,580
7,783
44,043
0
W
Cthulhu
あおい120
Cthulhu
12,155
194
2,338
3,828
16,786
14,633
0
7,870
8,801
41,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,437
Gold Earned
58,084
237
Minions Killed
189
5
Camps Cleared
6
1,132,029
Distance Traveled
1,121,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,458
1,122
38
3
0
235,330
0
W
Fenrir
13,843
1,154
47
4
4
260,295
0
L
Hel
10,322
860
39
3
1
156,134
0
L
Apollo
11,902
992
27
2
0
236,514
0
L
Ravana
12,097
1,008
40
3
1
244,119
0
W
Heimdallr
12,489
1,041
30
3
1
211,091
0
L
Bellona
12,312
1,026
37
3
3
228,651
0
W
Hades
12,815
1,068
51
4
0
215,624
0
L
Vulcan
11,451
954
46
4
1
256,114
0
W
Cthulhu
12,832
1,069
71
6
0
209,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role