Player Matchup

Thanatos
Thanatos
Korudosoru
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,593 Elo+
Party 2
Ymir
Ymir
TuR1986Ibn-La-Ah
Ymir
Level 87
God Stats
21W - 23L
1,538 SR
Queue Stats
209W - 307L
1,352 Elo+
Solo
Sol
Sol
Zelda16
Sol
Level 6
God Stats
2W - 1L
1,698 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 2
Team Averages
Level 37
1,579 SR
1,482 Elo+

VS

Team Averages
Level 38
1,541 SR
1,404 Elo+
Camazotz
Camazotz
Frillwee
Camazotz
Level 47
God Stats
6W - 13L
1,500 SR
Queue Stats
115W - 191L
1,304 Elo+
Solo
Hera
Hera
The_Dreww
Hera
Level 27
God Stats
17W - 13L
1,548 SR
Queue Stats
103W - 122L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Twisted-ReaIity
Danzaburou
Level 39
God Stats
48W - 44L
1,574 SR
Queue Stats
313W - 363L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Korudosoru
Thanatos
10
2 / 0 / 3
7,010
637
9,128
6,310
3,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 2 / 3
7,503
682
2,278
11,216
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
10
2 / 2 / 2
7,162
651
4,835
6,574
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Frillwee
Camazotz
10
2 / 1 / 1
7,538
685
3,589
8,104
2,767
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
10
1 / 1 / 1
6,650
605
8,645
4,517
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Twisted-ReaIity
Danzaburou
10
1 / 3 / 3
7,215
656
6,074
8,702
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
5
Kills
4
4
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Frillwee
Camazotz
2
1
1
2.5
W
Thanatos
Korudosoru
Thanatos
2
0
3
3.5
L
Hera
1
1
1
1.5
W
1
2
3
1.25
L
Danzaburou
Twisted-ReaIity
Danzaburou
1
3
3
0.83
W
Sol
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,241
Damage
18,308
24,100
Taken
21,323
13,400
Mitigated
6,117
11,600
Healing
7,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Frillwee
Camazotz
3,589
301
0
2,791
8,104
2,767
0
2,541
5,395
0
17,545
W
Thanatos
Korudosoru
Thanatos
9,128
1,462
0
4,936
6,310
3,344
0
2,447
3,629
0
17,773
L
Hera
8,645
1,269
0
1,959
4,517
882
0
1,059
3,310
26,627
0
W
2,278
330
0
3,798
11,216
8,025
0
2,888
7,879
12,855
0
L
Danzaburou
Twisted-ReaIity
Danzaburou
6,074
3,050
0
2,556
8,702
2,468
44
3,029
5,325
0
23,388
W
Sol
4,835
715
711
2,155
6,574
2,031
0
2,452
3,942
23,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,675
Gold Earned
21,403
84
Minions Killed
91
0
Camps Cleared
0
592,144
Distance Traveled
582,884
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,538
685
20
2
0
217,877
2
W
Thanatos
7,010
637
15
1
0
209,332
1
L
Hera
6,650
605
43
4
0
198,721
1
W
Ymir
7,503
682
20
2
0
198,812
3
L
Danzaburou
7,215
656
28
3
0
166,286
2
W
Sol
7,162
651
49
4
0
184,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role