Player Matchup

Thanatos
Thanatos
CausingKnight44
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,320 Elo+
Solo
Nemesis
Nemesis
Dave_Strider23
Nemesis
Level 6
God Stats
3W - 2L
1,814 SR
Queue Stats
4W - 3L
1,564 Elo+
Party 1
Baron Samedi
Baron Samedi
Seyah
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,749 Elo+
Party 1
Yemoja
Yemoja
gattyanndayo
Yemoja
Level 17
God Stats
11W - 6L
1,645 SR
Queue Stats
183W - 146L
1,580 Elo+
Solo
Tiamat
Tiamat
xd manta
Tiamat
Level 25
God Stats
0W - 2L
1,353 SR
Queue Stats
17W - 18L
1,624 Elo+
Solo
Team Averages
Level 17
1,562 SR
1,567 Elo+

VS

Team Averages
Level 42
1,529 SR
1,582 Elo+
Cerberus
Cerberus
M a i n e xX
Cerberus
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
136W - 131L
1,492 Elo+
Solo
Osiris
Osiris
PoggieLoggie420
Osiris
Level 157
God Stats
9W - 9L
1,458 SR
Queue Stats
270W - 235L
1,586 Elo+
Party 2
Susano
Susano
Yuki Yasutai
Susano
Level 7
God Stats
6W - 1L
1,636 SR
Queue Stats
11W - 6L
1,686 Elo+
Party 2
Tiamat
Tiamat
haynmonkey
Tiamat
Level 18
God Stats
8W - 8L
1,549 SR
Queue Stats
177W - 168L
1,763 Elo+
Solo
Fenrir
Fenrir
stelthmugger
Fenrir
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 29L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
0 / 13 / 5
10,951
842
7,395
23,805
11,356
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 8 / 3
12,242
942
8,150
23,516
9,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Seyah
Baron Samedi
18
2 / 3 / 3
11,835
910
22,480
20,452
7,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
19
1 / 2 / 6
13,233
1,018
7,561
27,120
20,404
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
xd manta
Tiamat
17
0 / 9 / 5
11,128
856
17,191
19,815
9,794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
M a i n e xX
Cerberus
20
5 / 2 / 21
14,801
1,139
15,953
20,773
21,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 0 / 14
12,813
986
17,403
18,646
9,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
20
5 / 0 / 20
13,092
1,007
14,730
3,040
2,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tiamat
haynmonkey
Tiamat
20
14 / 0 / 15
14,695
1,130
40,607
10,204
10,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
6 / 5 / 12
12,817
986
19,102
17,829
9,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
117
7
Kills
35
35
Deaths
7
22
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
13
5
0.19
L
4
8
3
0.69
W
Cerberus
M a i n e xX
Cerberus
5
2
21
7.75
W
5
0
14
12
L
Baron Samedi
Seyah
Baron Samedi
2
3
3
1.17
W
Susano
5
0
20
15
L
Yemoja
1
2
6
2
W
Tiamat
haynmonkey
Tiamat
14
0
15
21.5
W
Fenrir
6
5
12
2.4
L
Tiamat
xd manta
Tiamat
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,777
Damage
107,795
114,708
Taken
70,492
58,405
Mitigated
54,893
21,591
Healing
19,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
7,395
2,147
0
2,619
23,805
11,356
0
9,897
13,908
0
15,917
L
8,150
3,456
0
630
23,516
9,253
0
12,715
10,801
0
16,154
W
Cerberus
M a i n e xX
Cerberus
15,953
1,503
0
6,589
20,773
21,931
0
15,432
5,341
36,003
0
W
17,403
2,199
0
7,056
18,646
9,935
0
12,125
6,269
0
34,469
L
Baron Samedi
Seyah
Baron Samedi
22,480
4,344
3,762
3,904
20,452
7,598
0
10,957
9,495
49,039
0
W
Susano
14,730
2,441
0
1,268
3,040
2,803
0
1,861
1,179
0
36,152
L
Yemoja
7,561
1,120
6,954
2,591
27,120
20,404
0
17,279
9,841
28,657
0
W
Tiamat
haynmonkey
Tiamat
40,607
2,414
0
2,418
10,204
10,785
0
6,923
3,281
72,739
0
W
Fenrir
19,102
5,093
0
1,756
17,829
9,439
0
10,891
6,938
0
26,559
L
Tiamat
xd manta
Tiamat
17,191
747
0
1,131
19,815
9,794
0
5,712
14,103
39,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,389
Gold Earned
68,218
184
Minions Killed
247
4
Camps Cleared
10
1,157,773
Distance Traveled
1,323,934
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,951
842
22
2
3
221,235
1
L
Nemesis
12,242
942
15
1
0
237,591
0
W
Cerberus
14,801
1,139
49
4
4
267,024
3
W
Osiris
12,813
986
37
3
2
282,017
2
L
Baron Samedi
11,835
910
60
5
0
208,353
0
W
Susano
13,092
1,007
47
4
2
259,058
3
L
Yemoja
13,233
1,018
35
3
0
254,587
1
W
Tiamat
14,695
1,130
93
7
2
277,051
0
W
Fenrir
12,817
986
21
2
0
238,784
1
L
Tiamat
11,128
856
52
4
1
236,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role