Player Matchup

Sobek
Sobek
Lightlynx1
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
NotBadJay
Cthulhu
Level 40
God Stats
32W - 26L
1,354 SR
Queue Stats
219W - 356L
1,308 Elo+
Solo
Nemesis
Nemesis
Phoenix_Jelly
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
PumpkinKing54
Pele
Level 58
God Stats
1W - 1L
1,681 SR
Queue Stats
70W - 120L
1,431 Elo+
Solo
Anhur
Anhur
dragonsitter
Anhur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 39
1,507 SR
1,448 Elo+

VS

Team Averages
Level 125
1,547 SR
1,589 Elo+
Fenrir
Fenrir
DovahRovah
Fenrir
Level 148
God Stats
11W - 2L
1,814 SR
Queue Stats
642W - 231L
1,738 Elo+
Party 1
Sun Wukong
Sun Wukong
Hastea
Sun Wukong
Level 11
God Stats
12W - 12L
1,432 SR
Queue Stats
16W - 18L
1,427 Elo+
Solo
Fafnir
Fafnir
KitLongridge
Fafnir
Level 159
God Stats
4W - 7L
1,292 SR
Queue Stats
282W - 200L
1,625 Elo+
Party 1
Nu Wa
Nu Wa
Richos
Nu Wa
Level 154
God Stats
11W - 5L
1,699 SR
Queue Stats
617W - 283L
1,654 Elo+
Party 1
Danzaburou
Danzaburou
Sherlöck
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
7
1 / 2 / 0
4,819
482
2,327
8,900
4,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
NotBadJay
Cthulhu
10
0 / 1 / 1
5,208
521
3,887
6,514
3,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
6
0 / 6 / 0
4,108
411
833
6,559
1,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
0 / 5 / 2
4,879
488
2,162
8,676
2,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 6 / 0
5,016
502
6,746
8,764
2,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DovahRovah
Fenrir
12
6 / 0 / 3
6,680
668
5,397
6,139
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Hastea
Sun Wukong
10
0 / 1 / 1
5,914
591
2,153
6,854
2,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
10
4 / 0 / 3
6,725
673
5,428
5,918
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
Richos
Nu Wa
11
5 / 0 / 7
6,845
685
10,035
3,117
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sherlöck
Danzaburou
12
5 / 2 / 2
7,096
710
5,297
8,137
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
20
20
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DovahRovah
Fenrir
6
0
3
7.5
W
Sun Wukong
Hastea
Sun Wukong
0
1
1
0.5
W
Fafnir
4
0
3
5.5
L
Sobek
1
2
0
0.5
L
Cthulhu
NotBadJay
Cthulhu
0
1
1
0.5
L
Nemesis
0
6
0
0
L
0
5
2
0.2
W
Nu Wa
Richos
Nu Wa
5
0
7
8.5
W
Danzaburou
Sherlöck
Danzaburou
5
2
2
3
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,955
Damage
28,310
39,413
Taken
30,165
14,793
Mitigated
11,055
8,616
Healing
12,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DovahRovah
Fenrir
5,397
1,942
0
1,210
6,139
1,795
1,160
122
6,017
0
38,842
W
Sun Wukong
Hastea
Sun Wukong
2,153
421
0
1,824
6,854
2,603
270
3,422
3,082
0
27,257
W
Fafnir
5,428
1,733
0
3,554
5,918
4,019
178
1,319
4,549
15,050
0
L
Sobek
2,327
538
0
2,107
8,900
4,489
0
4,939
3,707
11,621
0
L
Cthulhu
NotBadJay
Cthulhu
3,887
387
0
3,093
6,514
3,407
782
1,477
4,957
26,680
0
L
Nemesis
833
280
0
571
6,559
1,931
0
3,282
2,975
0
7,204
L
2,162
849
0
801
8,676
2,475
0
3,007
5,469
0
22,273
W
Nu Wa
Richos
Nu Wa
10,035
3,095
0
1,012
3,117
807
1,668
739
2,378
39,695
0
W
Danzaburou
Sherlöck
Danzaburou
5,297
1,872
0
4,867
8,137
1,831
1,327
212
7,925
0
40,862
L
6,746
3,621
0
2,044
8,764
2,491
0
1,816
6,842
0
23,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,030
Gold Earned
33,260
157
Minions Killed
284
0
Camps Cleared
0
874,922
Distance Traveled
965,899
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,680
668
60
6
0
213,439
3
W
Sun Wukong
5,914
591
61
6
0
186,648
0
W
Fafnir
6,725
673
18
2
0
206,704
2
L
Sobek
4,819
482
8
1
0
210,198
1
L
Cthulhu
5,208
521
50
5
0
190,240
1
L
Nemesis
4,108
411
11
1
0
150,883
0
L
Pele
4,879
488
47
5
0
186,418
1
W
Nu Wa
6,845
685
76
8
0
175,091
2
W
Danzaburou
7,096
710
69
7
0
184,017
4
L
Anhur
5,016
502
41
4
0
137,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role