Player Matchup

Sun Wukong
Sun Wukong
Golden Divinity
Sun Wukong
Level 107
God Stats
8W - 3L
1,856 SR
Queue Stats
426W - 377L
1,434 Elo+
Party 2
Jormungandr
Jormungandr
LamaIsTrash
Jormungandr
Level 25
God Stats
27W - 37L
1,483 SR
Queue Stats
45W - 50L
1,540 Elo+
Party 2
Loki
Loki
jyasami
Loki
Level 85
God Stats
10W - 6L
1,469 SR
Queue Stats
481W - 414L
1,462 Elo+
Party 2
Team Averages
Level 72
1,603 SR
1,479 Elo+

VS

Team Averages
Level 14
1,473 SR
1,461 Elo+
Ymir
Ymir
Bercans35
Ymir
Level 8
God Stats
0W - 3L
1,277 SR
Queue Stats
31W - 34L
1,295 Elo+
Party 1
Sol
Sol
DeathDoctor77
Sol
Level 7
God Stats
0W - 1L
1,685 SR
Queue Stats
26W - 26L
1,554 Elo+
Party 1
Bakasura
Bakasura
Suhpremacy
Bakasura
Level 26
God Stats
3W - 9L
1,455 SR
Queue Stats
196W - 190L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Golden Divinity
Sun Wukong
13
3 / 2 / 13
10,572
661
9,264
10,384
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
LamaIsTrash
Jormungandr
14
4 / 4 / 12
11,704
732
12,147
22,487
15,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
jyasami
Loki
16
13 / 2 / 6
12,354
772
13,912
10,726
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 9 / 4
9,598
600
4,885
17,728
7,142
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 7 / 5
9,786
612
14,244
14,744
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Suhpremacy
Bakasura
14
6 / 4 / 2
11,472
717
9,817
13,064
5,457
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
8
8
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
9
4
0.33
L
1
7
5
0.5
W
Sun Wukong
Golden Divinity
Sun Wukong
3
2
13
4.75
W
Jormungandr
LamaIsTrash
Jormungandr
4
4
12
2.5
L
Bakasura
Suhpremacy
Bakasura
6
4
2
1.75
W
Loki
jyasami
Loki
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,323
Damage
28,946
43,597
Taken
45,536
27,890
Mitigated
16,842
15,275
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,885
589
111
750
17,728
7,142
0
5,891
11,541
14,068
0
L
14,244
2,549
111
5,491
14,744
4,243
44
3,603
11,016
42,733
0
W
Sun Wukong
Golden Divinity
Sun Wukong
9,264
1,955
0
2,142
10,384
7,996
811
4,562
5,719
0
31,293
W
Jormungandr
LamaIsTrash
Jormungandr
12,147
1,749
0
8,898
22,487
15,465
348
10,052
11,011
45,599
0
L
Bakasura
Suhpremacy
Bakasura
9,817
6,971
0
4,209
13,064
5,457
0
2,665
10,299
0
35,149
W
Loki
jyasami
Loki
13,912
3,661
0
4,235
10,726
4,429
745
4,809
5,697
0
54,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
30,856
165
Minions Killed
143
0
Camps Cleared
0
973,629
Distance Traveled
719,499
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,598
600
19
1
0
212,179
1
L
Sol
9,786
612
53
3
0
211,452
2
W
Sun Wukong
10,572
661
40
3
0
337,543
0
W
Jormungandr
11,704
732
57
4
0
285,906
0
L
Bakasura
11,472
717
71
4
0
295,868
4
W
Loki
12,354
772
68
4
0
350,180
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role