Player Matchup

Yemoja
Yemoja
FoskOne
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 74L
1,445 Elo+
Solo
Anhur
Anhur
MikadoGER
Anhur
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,327 Elo+
Solo
Eset
Eset
nomoreback
Eset
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,778 Elo+
Solo
Neith
Neith
vladislavkh8
Neith
Level 15
God Stats
70W - 56L
1,366 SR
Queue Stats
74W - 61L
1,309 Elo+
Solo
Arachne
Arachne
虎牙丶Ea7
Arachne
Level 14
God Stats
13W - 4L
1,809 SR
Queue Stats
61W - 47L
1,451 Elo+
Solo
Team Averages
Level 14
1,535 SR
1,462 Elo+

VS

Team Averages
Level 15
1,476 SR
1,420 Elo+
Ymir
Ymir
Bongmann102
Ymir
Level 6
God Stats
5W - 7L
1,400 SR
Queue Stats
6W - 12L
1,272 Elo+
Solo
Set
Set
I3KNME
Set
Level 15
God Stats
2W - 5L
1,478 SR
Queue Stats
13W - 24L
1,331 Elo+
Solo
Anhur
Anhur
StormWithin
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,270 Elo+
Solo
Kali
Kali
jamalas123
Kali
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,725 Elo+
Solo
Guan Yu
Guan Yu
这个孩子有点拽
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FoskOne
Yemoja
16
0 / 2 / 18
10,164
1,016
5,954
8,920
8,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
MikadoGER
Anhur
17
6 / 2 / 11
10,464
1,046
18,211
14,850
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
3 / 1 / 18
10,052
1,005
12,178
4,377
1,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 0 / 12
10,945
1,095
13,055
3,514
1,454
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
虎牙丶Ea7
Arachne
17
10 / 1 / 11
11,968
1,197
14,699
11,471
5,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

301

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,616
962
3,074
9,945
10,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
I3KNME
Set
15
1 / 7 / 3
9,386
939
6,796
14,489
13,486
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 4 / 4
9,567
957
11,237
9,608
3,229
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

14
1 / 7 / 1
8,958
896
8,712
17,640
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 2
9,536
954
10,057
19,275
18,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
18
23
Kills
6
6
Deaths
23
70
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Yemoja
FoskOne
Yemoja
0
2
18
4.5
L
Set
I3KNME
Set
1
7
3
0.36
W
Anhur
MikadoGER
Anhur
6
2
11
5.75
L
2
4
4
1
L
1
7
1
0.21
W
3
1
18
12
W
4
0
12
10
W
Arachne
虎牙丶Ea7
Arachne
10
1
11
15.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,097
Damage
39,876
43,132
Taken
70,957
21,271
Mitigated
52,361
11,068
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,074
814
0
0
9,945
10,626
0
2,973
6,972
16,199
0
W
Yemoja
FoskOne
Yemoja
5,954
1,538
3,180
1,063
8,920
8,282
0
552
8,247
9,498
0
L
Set
I3KNME
Set
6,796
3,344
0
317
14,489
13,486
0
3,600
10,889
0
23,825
W
Anhur
MikadoGER
Anhur
18,211
9,959
0
2,330
14,850
4,958
0
1,639
13,061
0
24,320
L
11,237
5,260
0
547
9,608
3,229
0
2,453
7,155
0
21,567
L
8,712
4,670
0
2,946
17,640
6,771
0
4,458
13,182
0
19,762
W
12,178
1,667
0
483
4,377
1,292
0
0
4,327
21,180
0
W
13,055
6,027
0
457
3,514
1,454
0
0
3,489
0
42,596
W
Arachne
虎牙丶Ea7
Arachne
14,699
11,286
0
3,555
11,471
5,285
0
883
10,438
0
30,091
L
10,057
1,336
2,174
2,943
19,275
18,249
0
4,648
14,627
0
27,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,593
Gold Earned
47,063
154
Minions Killed
182
7
Camps Cleared
4
937,137
Distance Traveled
931,210
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,616
962
38
4
2
179,055
1
W
Yemoja
10,164
1,016
5
1
0
161,288
0
L
Set
9,386
939
25
3
1
167,035
0
W
Anhur
10,464
1,046
17
2
0
185,285
0
L
Anhur
9,567
957
28
3
1
156,904
1
L
Kali
8,958
896
41
4
0
212,959
1
W
Eset
10,052
1,005
21
2
1
202,827
0
W
Neith
10,945
1,095
80
8
0
155,793
0
W
Arachne
11,968
1,197
31
3
6
231,944
3
L
Guan Yu
9,536
954
50
5
0
215,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role