Player Matchup

Tiamat
Tiamat
Jean_Natha
Tiamat
Level 145
God Stats
1W - 2L
1,464 SR
Queue Stats
36W - 26L
1,426 Elo+
Party 1
Thor
Thor
McGrubers
Thor
Level 109
God Stats
4W - 15L
1,084 SR
Queue Stats
285W - 301L
1,465 Elo+
Party 3
Hercules
Hercules
Richard_Namikaze
Hercules
Level 141
God Stats
0W - 1L
1,250 SR
Queue Stats
14W - 13L
1,346 Elo+
Party 1
He Bo
He Bo
TH3 SHREDDER777
He Bo
Level 101
God Stats
5W - 4L
1,196 SR
Queue Stats
203W - 200L
1,535 Elo+
Party 3
Apollo
Apollo
Zatarol
Apollo
Level 143
God Stats
6W - 9L
1,450 SR
Queue Stats
42W - 57L
1,389 Elo+
Solo
Team Averages
Level 128
1,289 SR
1,432 Elo+

VS

Team Averages
Level 81
1,495 SR
1,433 Elo+
Cerberus
Cerberus
FreeTimmy
Cerberus
Level 93
God Stats
17W - 18L
1,584 SR
Queue Stats
272W - 260L
1,465 Elo+
Party 2
Hun Batz
Hun Batz
GloriousSteak25
Hun Batz
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 163L
1,455 Elo+
Party 2
Eset
Eset
THEKERNAL07
Eset
Level 59
God Stats
29W - 26L
1,416 SR
Queue Stats
63W - 69L
1,430 Elo+
Party 2
Odin
Odin
V7 Trouble
Odin
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 107L
1,351 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YaoMing69
Ah Muzen Cab
Level 61
God Stats
9W - 13L
1,476 SR
Queue Stats
132W - 142L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jean_Natha
Tiamat
18
1 / 3 / 3
10,556
621
14,691
17,306
15,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
18
2 / 7 / 1
10,783
634
6,044
14,852
6,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 3
9,514
560
8,088
22,289
12,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 6 / 3
11,632
684
11,763
15,043
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Zatarol
Apollo
15
1 / 5 / 2
9,609
565
7,417
15,123
6,077
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FreeTimmy
Cerberus
19
3 / 1 / 22
13,663
804
16,894
23,753
29,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
17
2 / 5 / 13
11,557
680
7,286
14,518
5,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
7 / 1 / 12
13,444
791
13,445
7,471
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 1 / 19
13,911
818
12,309
14,193
14,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
YaoMing69
Ah Muzen Cab
20
12 / 0 / 10
15,203
894
23,554
6,001
3,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
105
8
Kills
29
29
Deaths
8
12
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FreeTimmy
Cerberus
3
1
22
14
W
Hun Batz
2
5
13
1.7
L
Tiamat
Jean_Natha
Tiamat
1
3
3
0.83
L
Thor
2
7
1
0.36
L
1
8
3
0.31
L
3
6
3
0.75
W
7
1
12
13
W
5
1
19
14.5
W
Ah Muzen Cab
YaoMing69
Ah Muzen Cab
12
0
10
17
L
Apollo
Zatarol
Apollo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,003
Damage
73,488
84,613
Taken
65,936
45,406
Mitigated
56,518
8,161
Healing
24,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FreeTimmy
Cerberus
16,894
621
0
12,614
23,753
29,929
113
9,220
13,983
35,066
0
W
Hun Batz
7,286
838
0
2,574
14,518
5,818
0
5,987
7,503
0
22,269
L
Tiamat
Jean_Natha
Tiamat
14,691
495
241
2,132
17,306
15,397
0
6,185
10,689
48,206
0
L
Thor
6,044
169
0
880
14,852
6,196
0
5,925
8,699
0
43,741
L
8,088
1,171
0
3,150
22,289
12,800
0
7,152
14,697
0
16,474
L
11,763
542
0
1,478
15,043
4,936
0
5,775
9,076
43,992
0
W
13,445
174
1,160
1,763
7,471
3,233
942
2,975
4,336
48,968
0
W
12,309
1,077
0
2,246
14,193
14,230
456
6,304
6,559
210
35,586
W
Ah Muzen Cab
YaoMing69
Ah Muzen Cab
23,554
15,712
0
4,239
6,001
3,308
4,982
1,372
4,579
0
92,863
L
Apollo
Zatarol
Apollo
7,417
2,254
0
280
15,123
6,077
2
4,611
10,248
0
31,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,094
Gold Earned
67,778
379
Minions Killed
400
10
Camps Cleared
6
1,390,675
Distance Traveled
1,790,569
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,663
804
40
2
0
358,978
0
W
Hun Batz
11,557
680
39
2
2
341,344
2
L
Tiamat
10,556
621
106
6
0
323,641
2
L
Thor
10,783
634
103
6
1
271,799
2
L
Hercules
9,514
560
30
2
1
252,544
1
L
He Bo
11,632
684
85
5
4
263,351
2
W
Eset
13,444
791
91
5
1
320,903
0
W
Odin
13,911
818
46
3
2
400,703
3
W
Ah Muzen Cab
15,203
894
184
11
1
368,641
0
L
Apollo
9,609
565
55
3
4
279,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role