Player Matchup

Nemesis
Nemesis
Platinum V
EmperorRamosa
Nemesis
Platinum V
Level 148
God Stats
5W - 3L
1,891 SR
Queue Stats
23W - 20L
1,856 MMR
Solo
Chang'e
Chang'e
Platinum II
HolaMeLlamoPopó
Chang'e
Platinum II
Level 86
God Stats
15W - 4L
1,661 SR
Queue Stats
223W - 202L
1,989 MMR
Party 1
Cerberus
Cerberus
Platinum II
JasonJewrulo
Cerberus
Platinum II
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
380W - 363L
1,854 MMR
Party 3
Anhur
Anhur
Platinum V
inarjera
Anhur
Platinum V
Level 153
God Stats
6W - 5L
1,618 SR
Queue Stats
37W - 26L
1,770 MMR
Party 1
Xing Tian
Xing Tian
Platinum III
zirby
Xing Tian
Platinum III
Level 157
God Stats
1W - 1L
1,595 SR
Queue Stats
130W - 124L
1,854 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,653 SR
1,865 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,656 SR
1,711 MMR
He Bo
He Bo
Platinum II
Dreádz
He Bo
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
JacobisBEAST13
Tsukuyomi
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Platinum IV
Jenevy
Zhong Kui
Platinum IV
Level 128
God Stats
1W - 1L
1,726 SR
Queue Stats
124W - 126L
1,851 MMR
Solo
Artemis
Artemis
Platinum IV
KingTaco11
Artemis
Platinum IV
Level 66
God Stats
3W - 2L
1,789 SR
Queue Stats
174W - 167L
1,856 MMR
Solo
Fafnir
Fafnir
Platinum II
MoonMonster-_-
Fafnir
Platinum II
Level 146
God Stats
8W - 6L
1,766 SR
Queue Stats
230W - 220L
1,849 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
10 / 2 / 15
12,028
573
15,839
16,531
9,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
11 / 0 / 13
12,420
591
16,215
15,004
6,176
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
JasonJewrulo
Cerberus
17
6 / 2 / 14
11,365
541
11,946
17,737
16,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
inarjera
Anhur
19
10 / 3 / 5
12,185
580
13,857
13,207
4,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
zirby
Xing Tian
15
0 / 2 / 20
10,317
491
6,892
22,702
21,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SetDanzaburouPersephoneScyllaApollo

VS

Bans
Guan YuCupidSobekKing ArthurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dreádz
He Bo
15
2 / 9 / 1
9,265
441
12,818
14,128
3,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
JacobisBEAST13
Tsukuyomi
14
1 / 10 / 2
9,020
430
9,263
21,501
7,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Jenevy
Zhong Kui
19
2 / 5 / 1
11,430
544
12,979
15,702
11,269
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
KingTaco11
Artemis
15
2 / 8 / 1
9,391
447
10,503
17,928
5,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 5 / 4
9,971
475
4,041
16,794
12,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
18
37
Kills
9
9
Deaths
37
67
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
Dreádz
He Bo
2
9
1
0.28
W
Nemesis
10
2
15
8.75
W
11
0
13
17.5
L
Tsukuyomi
JacobisBEAST13
Tsukuyomi
1
10
2
0.2
W
Cerberus
JasonJewrulo
Cerberus
6
2
14
6.5
L
Zhong Kui
Jenevy
Zhong Kui
2
5
1
0.5
L
Artemis
KingTaco11
Artemis
2
8
1
0.31
L
2
5
4
0.8
W
Anhur
inarjera
Anhur
10
3
5
4.17
W
Xing Tian
zirby
Xing Tian
0
2
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,749
Damage
49,604
85,181
Taken
86,053
57,761
Mitigated
41,196
37,514
Healing
20,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Dreádz
He Bo
12,818
228
0
1,720
14,128
3,876
0
7,130
6,948
70,101
0
W
Nemesis
15,839
7,055
0
6,481
16,531
9,042
1,090
6,131
10,400
0
82,522
W
16,215
1,332
7,942
10,103
15,004
6,176
1,782
7,345
7,659
90,542
0
L
Tsukuyomi
JacobisBEAST13
Tsukuyomi
9,263
1,805
0
5,803
21,501
7,971
0
6,743
14,708
0
69,124
W
Cerberus
JasonJewrulo
Cerberus
11,946
1,005
0
6,281
17,737
16,864
715
8,005
9,732
58,564
0
L
Zhong Kui
Jenevy
Zhong Kui
12,979
1,422
0
4,711
15,702
11,269
2,295
8,299
7,028
79,685
0
L
Artemis
KingTaco11
Artemis
10,503
5,602
0
4,212
17,928
5,896
0
4,338
13,540
0
56,756
L
4,041
471
0
3,609
16,794
12,184
0
7,893
8,776
14,555
0
W
Anhur
inarjera
Anhur
13,857
6,751
0
4,772
13,207
4,664
2,544
2,371
10,836
0
76,997
W
Xing Tian
zirby
Xing Tian
6,892
584
0
1,935
22,702
21,015
483
5,986
16,716
47,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,315
Gold Earned
49,077
577
Minions Killed
509
0
Camps Cleared
0
2,063,760
Distance Traveled
1,717,679
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,265
441
129
6
0
330,540
2
W
Nemesis
12,028
573
111
5
0
456,575
4
W
Chang'e
12,420
591
144
7
0
425,481
9
L
Tsukuyomi
9,020
430
115
5
0
381,629
4
W
Cerberus
11,365
541
139
7
0
396,228
5
L
Zhong Kui
11,430
544
166
8
0
322,712
6
L
Artemis
9,391
447
90
4
0
335,960
6
L
Fafnir
9,971
475
9
0
0
346,838
7
W
Anhur
12,185
580
124
6
0
387,778
3
W
Xing Tian
10,317
491
59
3
0
397,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role