Player Matchup

Anubis
Anubis
DiseasedSeal
Anubis
Level 17
God Stats
27W - 17L
1,481 SR
Queue Stats
261W - 180L
1,375 Elo+
Party 1
Neith
Neith
GoopyCheetah185
Neith
Level 18
God Stats
23W - 22L
1,376 SR
Queue Stats
54W - 67L
1,282 Elo+
Party 1
Ymir
Ymir
LightningDemonJr
Ymir
Level 47
God Stats
13W - 11L
1,782 SR
Queue Stats
279W - 205L
1,349 Elo+
Party 1
Team Averages
Level 27
1,546 SR
1,335 Elo+

VS

Team Averages
Level 25
1,395 SR
1,231 Elo+
Cerberus
Cerberus
Berthin
Cerberus
Level 26
God Stats
2W - 4L
1,407 SR
Queue Stats
13W - 29L
1,156 Elo+
Solo
Set
Set
Colossal_Brain
Set
Level 22
God Stats
20W - 31L
1,279 SR
Queue Stats
64W - 114L
1,146 Elo+
Solo
Tiamat
Tiamat
Yeaaah__Riiiight
Tiamat
Level 26
God Stats
31W - 30L
1,498 SR
Queue Stats
88W - 92L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
9 / 3 / 11
10,860
776
18,585
9,951
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 15
9,706
693
8,377
5,773
2,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
9 / 0 / 12
11,776
841
7,997
10,265
8,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Berthin
Cerberus
10
1 / 8 / 1
8,156
583
4,822
17,654
12,523
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 9 / 1
7,683
549
3,015
13,996
6,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 4 / 1
9,015
644
9,507
11,254
8,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
21
Kills
4
4
Deaths
21
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Berthin
Cerberus
1
8
1
0.19
L
0
9
1
0.06
W
Anubis
9
3
11
4.83
W
3
1
15
10.5
W
9
0
12
15
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,959
Damage
17,344
25,989
Taken
42,904
15,540
Mitigated
27,886
9,816
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Berthin
Cerberus
4,822
112
111
3,094
17,654
12,523
0
8,301
9,017
24,313
0
L
3,015
1,398
0
234
13,996
6,844
726
9,879
3,790
0
15,355
W
Anubis
18,585
2,267
0
2,706
9,951
4,413
780
6,087
3,743
52,908
0
W
8,377
4,987
0
1,799
5,773
2,230
2,095
2,559
3,168
0
28,141
W
7,997
1,251
706
4,605
10,265
8,897
440
5,699
4,520
28,279
0
L
9,507
1,313
718
2,792
11,254
8,519
211
7,611
3,330
47,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,342
Gold Earned
24,854
185
Minions Killed
160
0
Camps Cleared
0
708,881
Distance Traveled
612,547
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,156
583
56
4
0
167,937
2
L
Set
7,683
549
22
2
0
216,927
0
W
Anubis
10,860
776
83
6
0
208,283
4
W
Neith
9,706
693
54
4
0
262,094
0
W
Ymir
11,776
841
48
3
0
238,504
0
L
Tiamat
9,015
644
82
6
0
227,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role