Player Matchup

Thoth
Thoth
Kentoski
Thoth
Level 18
God Stats
3W - 1L
1,801 SR
Queue Stats
3W - 1L
1,819 Elo+
Party 1
Danzaburou
Danzaburou
Night2Day
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,689 Elo+
Party 1
Cthulhu
Cthulhu
TheMiggyy
Cthulhu
Level 15
God Stats
1W - 0L
1,804 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Thor
Thor
XxElite141xX
Thor
Level 65
God Stats
4W - 3L
1,778 SR
Queue Stats
19W - 7L
1,642 Elo+
Party 1
King Arthur
King Arthur
oswaron
King Arthur
Level 67
God Stats
11W - 12L
1,906 SR
Queue Stats
30W - 24L
1,735 Elo+
Party 1
Team Averages
Level 51
1,758 SR
1,677 Elo+

VS

Team Averages
Level 38
1,422 SR
1,427 Elo+
Bellona
Bellona
BabyCHole
Bellona
Level 25
God Stats
5W - 7L
1,455 SR
Queue Stats
140W - 108L
1,477 Elo+
Party 2
Scylla
Scylla
Kmoney420
Scylla
Level 37
God Stats
10W - 6L
1,597 SR
Queue Stats
145W - 213L
1,327 Elo+
Solo
Terra
Terra
Vinnyeezuz
Terra
Level 58
God Stats
5W - 9L
1,305 SR
Queue Stats
197W - 192L
1,461 Elo+
Party 2
Hachiman
Hachiman
doubleDF
Hachiman
Level 22
God Stats
11W - 4L
1,294 SR
Queue Stats
42W - 44L
1,419 Elo+
Party 2
Fenrir
Fenrir
ifartedpant
Fenrir
Level 48
God Stats
4W - 6L
1,460 SR
Queue Stats
228W - 207L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kentoski
Thoth
16
5 / 1 / 5
10,005
556
9,834
4,466
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Night2Day
Danzaburou
15
4 / 4 / 3
9,128
507
14,908
16,275
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TheMiggyy
Cthulhu
12
0 / 4 / 6
8,076
449
6,045
13,505
8,646
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
10 / 2 / 3
11,091
616
11,213
11,128
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
oswaron
King Arthur
18
7 / 1 / 2
10,943
608
14,826
9,590
7,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BabyCHole
Bellona
13
2 / 6 / 1
8,147
453
3,342
16,976
10,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Kmoney420
Scylla
12
1 / 6 / 1
7,214
401
4,555
8,530
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Terra
12
2 / 4 / 7
8,130
452
4,791
18,342
13,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
doubleDF
Hachiman
13
5 / 6 / 4
8,366
465
9,391
16,098
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
2 / 4 / 2
8,784
488
8,566
14,859
8,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
26
Kills
12
12
Deaths
26
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
BabyCHole
Bellona
2
6
1
0.42
W
Thoth
Kentoski
Thoth
5
1
5
7.5
L
Scylla
Kmoney420
Scylla
1
6
1
0.25
W
Danzaburou
Night2Day
Danzaburou
4
4
3
1.38
W
Cthulhu
TheMiggyy
Cthulhu
0
4
6
0.75
L
Terra
2
4
7
1.38
W
10
2
3
5.75
L
Hachiman
doubleDF
Hachiman
5
6
4
1.17
L
Fenrir
2
4
2
0.75
W
King Arthur
oswaron
King Arthur
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,826
Damage
30,645
54,964
Taken
74,805
27,713
Mitigated
41,173
17,402
Healing
19,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BabyCHole
Bellona
3,342
967
0
4,752
16,976
10,690
0
908
16,004
0
33,598
W
Thoth
Kentoski
Thoth
9,834
0
0
1,945
4,466
1,295
698
922
3,544
46,973
0
L
Scylla
Kmoney420
Scylla
4,555
781
0
292
8,530
3,016
0
2,769
5,544
32,895
0
W
Danzaburou
Night2Day
Danzaburou
14,908
7,605
0
9,442
16,275
5,653
1,136
2,628
13,647
0
71,476
W
Cthulhu
TheMiggyy
Cthulhu
6,045
426
260
1,043
13,505
8,646
0
3,415
10,090
19,728
0
L
Terra
4,791
1,207
1,712
5,805
18,342
13,827
0
5,352
12,819
23,049
0
W
11,213
3,125
0
2,567
11,128
4,357
1,241
1,698
9,430
0
87,436
L
Hachiman
doubleDF
Hachiman
9,391
4,620
0
5,383
16,098
5,094
240
3,653
12,336
0
47,528
L
Fenrir
8,566
2,340
0
1,061
14,859
8,546
0
2,493
11,968
0
70,365
W
King Arthur
oswaron
King Arthur
14,826
2,528
0
2,145
9,590
7,762
348
683
8,907
0
75,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,243
Gold Earned
40,641
527
Minions Killed
381
0
Camps Cleared
0
1,654,136
Distance Traveled
1,535,112
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,147
453
88
5
0
314,456
1
W
Thoth
10,005
556
100
6
0
342,686
3
L
Scylla
7,214
401
62
3
0
251,892
0
W
Danzaburou
9,128
507
113
6
0
267,482
1
W
Cthulhu
8,076
449
20
1
0
320,446
1
L
Terra
8,130
452
42
2
0
342,450
4
W
Thor
11,091
616
141
8
0
350,576
0
L
Hachiman
8,366
465
84
5
0
295,596
1
L
Fenrir
8,784
488
105
6
0
330,718
4
W
King Arthur
10,943
608
153
9
0
372,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role